Jan
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4f585c6aa7
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chore: add generic default asset constructors for all games
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2025-01-01 18:14:40 +01:00 |
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Jan
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c524cb007a
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chore: implement obj loading skeleton with localize asset
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2025-01-01 18:14:40 +01:00 |
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Jan
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4f0a405bdc
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chore: adjust asset creation process to use separated AssetCreators
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2025-01-01 18:14:40 +01:00 |
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Jan
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4c9a84777f
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chore: use IObjLoader directly instead of indirection of ObjLoading
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2024-10-19 13:46:47 +01:00 |
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Jan
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5cc52c42cd
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refactor: image and obj data loading
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2024-09-26 07:22:35 +02:00 |
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Jan
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cd53c3cbe4
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Move D3DFormat definition into separate namespace to make it compatible to existing definitions
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2024-01-06 20:35:00 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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57f37ec0ea
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Add IW4 asset loader classes for all asset types that did not have one yet
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2022-01-02 01:07:09 +01:00 |
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Jan
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a0ff11a857
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Create default GfxImage assets
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2021-12-29 02:51:33 +01:00 |
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Jan
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5e31be9bac
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Finalize menu assets after loading all assets
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2021-12-29 00:20:54 +01:00 |
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Jan
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6d622e6ae1
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Create Default materials for iw4
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2021-12-28 18:04:51 +01:00 |
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Jan
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bba55706bf
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Add basic parsing for menu lists with only loadMenus instructions
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2021-10-31 15:37:46 +01:00 |
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Jan
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eedfccc617
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Add IW4 localize asset loader
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2021-07-10 10:53:03 +02:00 |
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Jan
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12ac569bfa
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Dump images from GfxImageLoadDef
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2021-04-28 00:05:56 +02:00 |
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Jan
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a7860c7c76
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Add AssetLoader basis
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2021-03-13 14:27:20 +01:00 |
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Jan
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83080db991
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Include filesize when opening a file with searchpaths
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2021-03-13 10:27:18 +01:00 |
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Jan
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1cd06668e0
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Replace FileAPI with c++ streams and std::filesystem
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2021-03-03 14:04:35 +01:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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a1c965a4c0
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Dump iw4 images
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2020-10-16 15:57:39 +02:00 |
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