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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-04-22 03:29:37 +00:00
Commit Graph

70 Commits

Author SHA1 Message Date
Jan 54579deea4 Fix IW4 XModel Surfaces not being copied even though they are being loaded into the temp block 2021-05-08 14:02:38 +02:00
Jan 248fef3d3c fix iw3 gfxworld runtime sizes 2021-04-15 14:08:05 +02:00
Jan dbcbb4a4b3 Make sure assets need to be declared as temp block to be located in temp block to handle special case of iw3 stringtable not being in temp block 2021-04-15 13:42:03 +02:00
Jan 4e05bc6b44 Fix errors in iw3 commands and structs 2021-04-15 10:37:39 +02:00
Jan ecef868903 Add loading of iw3 fastfiles 2021-04-14 19:41:41 +02:00
Jan 6b72ac080f Finish iw3 zone code generation 2021-04-14 18:39:54 +02:00
Jan adae75a7a6 add rest of iw3 commands 2021-04-14 16:49:17 +02:00
Jan ce61ef8a45 iw3 clipmap, sounds, image commands 2021-04-14 12:07:45 +02:00
Jan 8342395823 IW3 Material Commands 2021-04-12 22:07:55 +02:00
Jan 1267b8aa7b iw3 basis 2021-04-12 19:18:55 +02:00
Jan d65f906ecb Remove FxImpactTable asset name 2021-03-13 15:48:55 +01:00
Jan 88c48e8107 Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again 2021-03-05 09:23:37 +01:00
Jan 12461d27e7 move parts to new common component to avoid circular dependency of zonecommon and objcommon 2021-03-03 12:56:15 -08:00
Jan 1a45cf2107 Fix more gcc compilation issues 2021-03-03 09:12:27 -08:00
Jan 682e2e44ca Fix T6 commands not including commands for weaponcamo 2021-03-01 13:14:52 +01:00
Jan 7c51c26255 Calculate size and alignment in post processor 2021-02-19 16:23:16 +01:00
Jan e99e66cec5 Separate command files to a single command file per asset and include them in the main command file 2021-02-11 11:51:36 +01:00
Jan b8b8e4c267 Implement loading of the remaining iw4 assets which are the map assets 2020-10-11 12:22:20 +02:00
Jan af0dc46b31 Fix SoundAliasCustom loading for IW4 actually being loaded like const char** 2020-10-10 11:46:43 +02:00
Jan 6437d8daa4 Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds 2020-09-15 12:54:32 +02:00
Jan 906d112619 Add loading of iw4 weapondef and vehicledef assets 2020-09-15 12:51:59 +02:00
Jan 9ce71a63ae Shorten clipmap reorder command for iw4 2020-09-15 11:34:53 +02:00
Jan c515747bc0 Add loading of iw4 font and addonmapents assets 2020-09-15 11:21:46 +02:00
Jan fb93d7cb2f Add loading of iw4 assets clipmap and mapents 2020-09-15 10:44:45 +02:00
Jan 83d76acedc add structureddatadef loading code for iw4 2020-09-09 12:36:53 +02:00
Jan 0efff7d637 add iw4 tracerdef loading code 2020-09-09 12:08:09 +02:00
Jan 3bf47f058d Add LeaderboardDef asset loading for IW4 2020-09-09 12:03:14 +02:00
Jan b4756c3688 Add IW4 ImpactFx loading code 2020-09-09 11:58:42 +02:00
Jan ceeb1832cd Add IW4 GfxLightDef asset loading code 2020-09-09 11:54:15 +02:00
Jan 24195be273 Add Fx asset for IW4 2020-09-09 11:47:29 +02:00
Jan 9108add01d Fix XModelSurfs being entirely loaded in temp block by adding the feature to specify a block for a struct to be able to make xmodelsurfs being loaded in normal block 2020-09-09 11:47:09 +02:00
Jan bdbfb7114e Add menu loading for iw4 2020-09-08 20:52:29 +02:00
Jan c1d2ac6604 Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles 2020-09-08 13:10:54 +02:00
Jan d35560ccd7 Add support for loading sound assets from iw4 zones 2020-09-08 12:11:16 +02:00
Jan b25fe9a9f7 Added iw4 assets related to materials, xmodels 2020-09-07 18:19:20 +02:00
Jan 5e8173539b Generate zone code for IW4 for the first 3 assets 2020-09-07 14:14:07 +02:00
Jan 589347ce08 ZoneCommon: Add Texture pointer from OAT to GfxTexture union of T6 to be able to save loaded texture data in GfxImage 2020-02-07 20:54:40 +01:00
Jan 55d5746650 ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded 2020-02-06 21:26:34 +01:00
Jan bdb0958c16 ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure 2020-01-03 17:25:10 +01:00
Jan 33ec343460 ZoneCodeGenerator: Add possibility to specify a custom array count to signalize how many entries of a static array should be loaded 2019-12-24 12:41:27 +01:00
Jan 551deeec34 ZoneCode: Add commands for GfxWorld and enable it 2019-12-24 01:59:58 +01:00
Jan 94369e3ecf ZoneCode: Add commands for GfxWorld 2019-12-23 23:46:37 +01:00
Jan db8e4c987c ZoneCode: Fix alignments and structs for XAnims 2019-12-23 21:24:23 +01:00
Jan ef1ca03ed3 ZoneCode: Fix commands for SndBank 2019-12-23 17:55:57 +01:00
Jan 8d8f60bf41 ZoneCode: Fix Commands for Material, GfxImage and Techset 2019-12-23 17:03:16 +01:00
Jan 57ef79692a ZoneCodeGenerator: Add precompiler support for ifdef so a namespace can be defined in the t6_assets header for compiling in ZoneCommon without display errors 2019-12-21 16:37:57 +01:00
Jan c8a2bec12b ZoneCodeGenerator: Fix commands for GfxImage 2019-12-21 13:16:17 +01:00
Jan 4d611f9770 ZoneCode: Add commands for clipMap 2019-12-18 15:31:10 +01:00
Jan 5b8cd9cbc6 ZoneCode: Fix and enable menuDef and WeaponVariantDef 2019-12-07 13:40:27 +01:00
Jan e7725f6a9c ZoneLoading: Fix and enable xmodel, destructibledef, gameworldsp/mp, attachment_unique, weaponcamo, fx, vehicledef 2019-12-07 03:49:32 +01:00