Jan
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667d76e50e
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wip: change redirect pointer to lookup
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2025-06-19 18:59:26 +01:00 |
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Jan
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788bf1cc5d
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chore: make allocating redirect entry work with ptr directly
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2025-06-19 18:59:25 +01:00 |
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Jan
|
3c16da006c
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chore: make sure that pointer resolving via lookup always resolves something
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2025-06-19 18:59:25 +01:00 |
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Jan
|
884ad57bf4
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fix: dynamic fill loading missing conditions on unions
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2025-06-19 18:59:24 +01:00 |
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Jan
|
fe1bbce7aa
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fix: do not resolve pointers like alias for x64
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2025-06-19 18:59:23 +01:00 |
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Jan
|
43be997a22
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fix: doing wrong alignment on dynamic filling
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2025-06-19 18:59:23 +01:00 |
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Jan
|
e035e5deb7
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fix: try fixing alias resolving via redirection for x64 for real
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2025-06-19 18:59:22 +01:00 |
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Jan
|
e120d01697
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fix: dynamic array reallocation for x64
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2025-06-19 18:59:21 +01:00 |
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Jan
|
967a378b4e
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chore: temporarly adjust pointer insertion
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2025-06-19 18:59:21 +01:00 |
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Jan
|
03ccede91c
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refactor: implement base x64 fastfile loading for iw4
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2025-06-19 18:59:20 +01:00 |
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Jan Laupetin
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f6d7831e6e
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chore: implement base skeleton for architecture independent zone loading
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2025-06-14 00:39:55 +01:00 |
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Jan Laupetin
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35cb6636a1
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fix: linux build
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2025-05-02 23:26:12 +02:00 |
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Jan
|
eb16dfcd00
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refactor: merge ZoneInputStream interface with only implementation
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2025-05-02 22:08:07 +01:00 |
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Jan
|
365b627523
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refactor: fix remaining x64 compilation issues
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2025-04-27 19:30:36 +02:00 |
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Jan
|
3b00c1d45b
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refactor: fix x64 compilation for ZoneLoading
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2025-04-26 19:48:03 +02:00 |
|
Clang Format
|
6b4f5d94a8
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Reformat code with clang format
|
2023-11-19 21:07:21 +00:00 |
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Jan
|
73eb76c991
|
Only overflow block when align goes over block boundary instead of only hit it because load can be 0
|
2021-04-15 17:08:51 +02:00 |
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Jan
|
88c48e8107
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Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again
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2021-03-05 09:23:37 +01:00 |
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Jan
|
1a45cf2107
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Fix more gcc compilation issues
|
2021-03-03 09:12:27 -08:00 |
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Jan
|
8778421ebb
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Quick code style fix
|
2020-09-09 16:11:21 +02:00 |
|
Jan
|
80bc10752a
|
ZoneLoading: Fix not respecting the block type when trying to load data
|
2019-12-24 01:59:40 +01:00 |
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Jan
|
21f395ab7d
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ZoneLoading: When using the temp block multiple times after another when for example loading nested assets, remember the last position of the temp block and return to there when popping it
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2019-12-23 17:55:42 +01:00 |
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Jan
|
db08cf5ebc
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ZoneLoading: Fix InsertPointer not increasing the buffer position by the size of the pointer
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2019-12-23 17:02:22 +01:00 |
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Jan
|
236108e5fb
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ZoneCodeGenerator: Add ability to split loading of a structure due to a dynamic member
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2019-12-22 23:33:00 +01:00 |
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Jan
|
cd93106c19
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ZoneCodeGenerator: Fix fastfile offsets being wrong by 1 due to not respecting that all offsets are moved by 1
|
2019-11-15 14:52:53 +01:00 |
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Jan
|
51862d8596
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ZoneCodeGenerator: Fix throwing overflow exceptions too early due to wrong limit testing
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2019-11-15 14:52:10 +01:00 |
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Jan
|
765b0d9e32
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ZoneCodeGenerator: Fix XAssetList of T6 being loaded into block memory and therefore causing overflows
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2019-11-15 14:50:23 +01:00 |
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Jan
|
b7ab2a1aa6
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ZoneCodeGenerator: Change ContentLoader to use vars for fastfile pointer transfer and change ZoneInputStream API to be able to specify load location to better reflect the way the games do it.
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2019-11-14 14:48:40 +01:00 |
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Jan
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9d1b7325a2
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Code Quality: Use enum class instead of enum to make sure enum members can only be accessed when scoped to the enum
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2019-10-02 12:48:58 +02:00 |
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Jan
|
42af6df5d8
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Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class
|
2019-09-24 22:35:11 +02:00 |
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