Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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868bd070d0
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Include and exclude asset type dumping configured by command line args
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2021-10-11 18:47:53 +02:00 |
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Jan
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88710cb3bf
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IW5 Fixups
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2021-07-23 16:28:59 +02:00 |
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Jan
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f201dfafd8
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IW5 support initial commit
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2021-07-23 01:12:36 +02:00 |
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Jan
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bb3e7d9e88
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Load T5 fastfiles
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2021-05-12 21:47:34 +02:00 |
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Jan
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e3a3d012e6
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Add Commands for T5
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2021-05-12 19:23:27 +02:00 |
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Jan
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2edca7a57e
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Add T5 basis
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2021-04-27 18:19:32 +02:00 |
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Jan
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ecef868903
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Add loading of iw3 fastfiles
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2021-04-14 19:41:41 +02:00 |
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Jan
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6b72ac080f
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Finish iw3 zone code generation
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2021-04-14 18:39:54 +02:00 |
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Jan
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1267b8aa7b
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iw3 basis
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2021-04-12 19:18:55 +02:00 |
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Jan
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1cc5be2f64
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Load iw4x zones for iw4
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2021-04-01 20:29:42 +02:00 |
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Jan
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1058ee7881
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Write null memory at end of t6 fastfiles like the original linker does because the game's reader needs it for some reason
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2021-03-22 09:49:42 +01:00 |
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Jan
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2a6d7c84c2
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Add ZoneScriptString class to store zone script strings
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2021-03-18 16:55:30 +01:00 |
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Jan
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2add1ba22d
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Make sure xchunk write size can specified to be smaller than xchunk size to respect zlib to add size instead of removing size due to not being able to compress
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2021-03-18 11:47:41 +01:00 |
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Jan
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c9f88e5e93
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Use ZoneConstants class for IW4
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2021-03-16 13:19:56 +01:00 |
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Jan
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9d26c9c927
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Add ZoneWriting basis
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2021-03-15 22:36:07 +01:00 |
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Jan
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a7860c7c76
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Add AssetLoader basis
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2021-03-13 14:27:20 +01:00 |
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Jan
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12461d27e7
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move parts to new common component to avoid circular dependency of zonecommon and objcommon
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2021-03-03 12:56:15 -08:00 |
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Jan
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1a45cf2107
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Fix more gcc compilation issues
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2021-03-03 09:12:27 -08:00 |
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Jan
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a15fd17dfe
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Change alignment specifier to __attribute__((align(x)) for non VC++
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2021-03-03 15:58:55 +01:00 |
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Jan
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b4d8e9c17b
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Make compilation process compatible to linux on gcc
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2021-03-03 06:21:25 -08:00 |
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Jan
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911e43d4c2
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add dumping of iw4 vehicle files
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2020-10-27 22:35:26 +01:00 |
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Jan
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3b1e62e398
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Add dumping of iw4 weapon files
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2020-10-26 01:00:24 +01:00 |
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Jan
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b5141bcd1c
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Use countof and enum num entries to get the amount of entries in t6 weaponfulldef
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2020-10-25 19:51:34 +01:00 |
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Jan
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eb97560e0d
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Add dumping of T6 physconstraints
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2020-10-25 13:14:16 +01:00 |
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Jan
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a925bd505d
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Fix assets being added to their pools twice when loaded from a fastfile
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2020-10-25 11:41:26 +01:00 |
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Jan
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6cca00b8d8
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Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files
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2020-10-24 13:46:37 +02:00 |
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Jan
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7868916a25
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Add dumping of T6 vehicles as vehiclefiles
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2020-10-24 02:48:16 +02:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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7acf07a4b4
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Use offsetof macro instead of fixed offset values for weaponfields of t6
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2020-10-20 17:30:10 +02:00 |
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Jan
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c86139b0fa
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Add dumping of t6 weapons
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2020-10-20 12:49:20 +02:00 |
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Jan
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019e772cd2
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Add dumping of iw4 loaded sounds
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2020-10-18 17:41:14 +02:00 |
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Jan
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b8b8e4c267
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Implement loading of the remaining iw4 assets which are the map assets
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2020-10-11 12:22:20 +02:00 |
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Jan
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4a6c73c4d9
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Fix XAnim Trans, Quat2, Quat alignment
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2020-10-10 23:00:53 +02:00 |
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Jan
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6baf3416d4
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Fix iw4 xanim to having an unsigned bonecount instead of signed
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2020-10-10 13:33:58 +02:00 |
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Jan
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ba585426e9
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Fix IW4 XAnimDynamicIndices to being loaded differently in trans, quat, quat2
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2020-10-10 13:33:25 +02:00 |
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Jan
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e0e4fc255a
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Fix XModel quats and trans counts not being correct in IW4
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2020-10-10 11:51:10 +02:00 |
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Jan
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af0dc46b31
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Fix SoundAliasCustom loading for IW4 actually being loaded like const char**
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2020-10-10 11:46:43 +02:00 |
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Jan
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6437d8daa4
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Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds
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2020-09-15 12:54:32 +02:00 |
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Jan
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906d112619
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Add loading of iw4 weapondef and vehicledef assets
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2020-09-15 12:51:59 +02:00 |
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Jan
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c515747bc0
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Add loading of iw4 font and addonmapents assets
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2020-09-15 11:21:46 +02:00 |
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Jan
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fb93d7cb2f
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Add loading of iw4 assets clipmap and mapents
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2020-09-15 10:44:45 +02:00 |
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Jan
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83d76acedc
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add structureddatadef loading code for iw4
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2020-09-09 12:36:53 +02:00 |
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Jan
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0efff7d637
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add iw4 tracerdef loading code
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2020-09-09 12:08:09 +02:00 |
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Jan
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3bf47f058d
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Add LeaderboardDef asset loading for IW4
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2020-09-09 12:03:14 +02:00 |
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Jan
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b4756c3688
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Add IW4 ImpactFx loading code
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2020-09-09 11:58:42 +02:00 |
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Jan
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ceeb1832cd
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Add IW4 GfxLightDef asset loading code
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2020-09-09 11:54:15 +02:00 |
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Jan
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24195be273
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Add Fx asset for IW4
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2020-09-09 11:47:29 +02:00 |
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Jan
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bdbfb7114e
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Add menu loading for iw4
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2020-09-08 20:52:29 +02:00 |
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Jan
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c1d2ac6604
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Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles
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2020-09-08 13:10:54 +02:00 |
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