LJW-Dev
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6cd89a31b2
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Extended BSP creation to support X, Y and Z splitting and simplified clipmap BSP generation.
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2025-11-04 17:13:55 +08:00 |
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LJW-Dev
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e4f6e195f6
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Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
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2025-11-04 15:09:00 +08:00 |
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LJW-Dev
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f7a36f938a
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WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue.
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2025-11-01 20:13:49 +08:00 |
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LJW-Dev
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56186d1d80
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The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails.
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2025-11-01 17:25:14 +08:00 |
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LJW-Dev
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81e0331252
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Updated BSP linker to load assets on the FinalizeZone step.
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2025-11-01 17:06:08 +08:00 |
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LJW-Dev
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b054cfc990
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Updated missing image and colour only image asset names to use materials loaded by the game.
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2025-10-31 16:28:12 +08:00 |
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LJW-Dev
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0fa473eadd
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Formatted all BSP loading files using clang.
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2025-10-27 20:43:30 +08:00 |
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LJW-Dev
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0e19f365ff
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Refactored to make x64 builds succeed
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2025-10-27 20:23:13 +08:00 |
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LJW-Dev
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9268342ca1
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Refactored GFX world loading
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2025-10-27 20:00:32 +08:00 |
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LJW-Dev
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fc88b9af80
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Refactored clipmap generation, further refactored other files to better use c++
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2025-10-27 19:07:21 +08:00 |
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LJW-Dev
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9d4c32b6b4
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Refactor to improve C++ and safe code use
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2025-10-26 18:20:04 +08:00 |
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LJW-Dev
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173565c7b3
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WIP: Finished updating BSP linker to use seperate files for each asset.
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2025-10-24 15:34:44 +08:00 |
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LJW-Dev
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948ba5ba8b
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WIP: Converted custom map linker into different asset files
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2025-10-24 02:56:17 +08:00 |
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LJW-Dev
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a81944a7be
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WIP: Prepared project for updating CustomMapLinker.h
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2025-10-22 16:42:12 +08:00 |
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LJW-Dev
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e53779517d
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WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
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2025-10-22 16:06:59 +08:00 |
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