LJW-Dev
7ea2ebedbb
feat: load xmodels from GLTF and link them, xmodel collision not working yet.
2026-05-16 09:44:34 +02:00
LJW-Dev
7a9d1fa7cb
fix to bsp materials so they require a name
2026-05-16 09:44:34 +02:00
LJW-Dev
af088c2958
feat: spawn points are now defined in the GLTF file using custom properties. Initial xmodel implementation also included.
2026-05-16 09:44:34 +02:00
LJW-Dev
67e09ecc40
BSP creator now loads seperate graphics and collision data.
2026-05-16 09:44:33 +02:00
LJW-Dev
ed4c16251a
Refactored light direction calculation.
2026-05-16 09:44:33 +02:00
LJW-Dev
60060e9a7a
BSP creator now reads colour data from materials and applies them to the vertices. Minor GFXWorld fixups and extensions to accomodate the changes.
2026-05-16 09:44:33 +02:00
LJW-Dev
21ddc368f5
Spot lights now are fully implemented, with omni and directional not working.
2026-05-16 09:44:33 +02:00
LJW-Dev
06fcea48a8
feat: WIP add lights to the scene
2026-05-16 09:44:32 +02:00
LJW-Dev
6ce1f96ff9
Clipmap linker refactor, and AABB trees are seperated by material now.
2026-05-16 09:44:32 +02:00
LJW-Dev
4d822d392d
Fixed incorrect order of operations during vertex matrix creation
2026-05-16 09:44:32 +02:00
LJW-Dev
7b89b9034d
Minor fixes
2026-05-16 09:44:32 +02:00
LJW-Dev
b4a269261e
Fixed various warning messages
2026-05-16 09:44:31 +02:00
LJW-Dev
21dcf7b46d
WIP unique tree for each material type
2026-05-16 09:44:31 +02:00
LJW-Dev
a3953e2217
Materials now have their own vector and are acessed via indexes
2026-05-16 09:44:31 +02:00
LJW-Dev
b5499b7a19
Clipmap linking improvements and bug fix
2026-05-16 09:44:31 +02:00
LJW-Dev
f34e0bf061
Bux fixes for the clipmap linker
2026-05-16 09:44:30 +02:00
LJW-Dev
f173494fc6
Minor improvements to GFX linker
2026-05-16 09:44:30 +02:00
LJW-Dev
07619d5ec4
Minor clipmap improvements
2026-05-16 09:44:30 +02:00
LJW-Dev
6be8143c85
Extended and fixed various GFXWorld linking code
2026-05-16 09:44:30 +02:00
LJW-Dev
663c5cfe28
Added tangent and binormal calculation, corrected scale, rotate and translate order of operations.
2026-05-16 09:44:30 +02:00
LJW-Dev
bf0d527280
Vertex position is now transformed by node transform.
2026-05-16 09:44:29 +02:00
LJW-Dev
43e84b394e
wip: map file format now uses gltf instead of fbx
2026-05-16 09:44:29 +02:00
LJW-Dev
2f07a70448
Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker.
2026-05-16 09:44:29 +02:00
LJW-Dev
80fd8340fb
Fixed a crash related to AABB Tree children counts exceeding the maximum limit
2026-05-16 09:44:29 +02:00
LJW-Dev
726809c2cb
Extended BSP creation to support X, Y and Z splitting and simplified clipmap BSP generation.
2026-05-16 09:44:29 +02:00
LJW-Dev
23fc37b1c6
Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
2026-05-16 09:44:28 +02:00
LJW-Dev
57d4c906af
WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue.
2026-05-16 09:44:28 +02:00
LJW-Dev
f29c0ce7b7
Refactored files to use CLANG formatting and linux compatabillty.
2026-05-16 09:44:27 +02:00
LJW-Dev
ed03a3167f
The FinalizeZone step can now fail and the zone link will not ouput a fastfile if the FinalizeZone step fails.
2026-05-16 09:44:26 +02:00
LJW-Dev
9b661c41be
Updated BSP linker to load assets on the FinalizeZone step.
2026-05-16 09:44:26 +02:00
LJW-Dev
a64597c0fc
Added the zone definition to the parameters of ConfigureCreatorCollection. ObjLoaderT6 has also been changed to conditionally add the BSP creator if the map type isn't NONE.
2026-05-16 09:44:26 +02:00
LJW-Dev
f1c176b3cf
CLANG formatted ObjLoaderT6
2026-05-16 09:44:25 +02:00
LJW-Dev
b092188326
Updated missing image and colour only image asset names to use materials loaded by the game.
2026-05-16 09:44:25 +02:00
LJW-Dev
1fe05574ef
Formatted all BSP loading files using clang.
2026-05-16 09:44:25 +02:00
LJW-Dev
dc881bc06c
Refactored to make x64 builds succeed
2026-05-16 09:44:24 +02:00
LJW-Dev
f5c35c078d
Refactored GFX world loading
2026-05-16 09:44:24 +02:00
LJW-Dev
af3284ab22
Refactored clipmap generation, further refactored other files to better use c++
2026-05-16 09:44:24 +02:00
LJW-Dev
014fe103ac
Refactor to improve C++ and safe code use
2026-05-16 09:44:24 +02:00
LJW-Dev
c839a220b2
WIP: Finished updating BSP linker to use seperate files for each asset.
2026-05-16 09:44:24 +02:00
LJW-Dev
66d3e0e9de
WIP: Converted custom map linker into different asset files
2026-05-16 09:44:23 +02:00
LJW-Dev
0e7b1e1d58
WIP: Prepared project for updating CustomMapLinker.h
2026-05-16 09:44:23 +02:00
LJW-Dev
fbcf2dbd7c
WIP:
...
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2026-05-16 09:44:23 +02:00
LJW-Dev
42d4f6f54d
WIP:
...
- Updated names to allign with the BSP naming structure
- Updated constants file and assoicated uses
2026-05-16 09:44:23 +02:00
LJW-Dev
2d0b3a8924
WIP:
...
- Converted BSP tree generation to use unique ptrs
- Updated the linker to use BSP tree unique ptrs and use the new structure of custom map structs
2026-05-16 09:44:22 +02:00
LJW-Dev
81ba499852
WIP: Updating code to follow laupentin's code review.
...
Done:
- Moved custom map structures to their own objcommon header file
- Updated GfxLightGridRow struct
- Reverted shader_bin file path
- Renamed Project Creator to BSP Creator
- Removed model loading from BSP creator
- Cleaned up BSP Creator and updated the names of structs
WIP:
- Update BSP calculation code to be more readable and use unique/shared ptrs
2026-05-16 09:44:22 +02:00
LJW-Dev
65235168b6
Added a default entity string if the entity file isn't given
2026-05-16 09:44:22 +02:00
LJW-Dev
f3bf16405c
FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing.
2026-05-16 09:44:22 +02:00
LJW-Dev
68435e8c74
Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code
2026-05-16 09:44:21 +02:00
LJW-Dev
7908549dc8
Updated custom map objloading code to match new structure.
2026-05-16 09:44:21 +02:00
LJW-Dev
6acf19da6d
Another refactor to remove leacy code that isn't used anymore
2026-05-16 09:44:21 +02:00