Jan
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e7eb43a955
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Correctly parse binary operations that can be interpreted as sign prefixes for numbers
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2021-11-28 15:16:43 +01:00 |
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Jan
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69c08def7f
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Add expression parsing for menu parser
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2021-11-03 23:46:18 +01:00 |
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Jan
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4d674fac83
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Fix zonewriting not applying updated values for embedded scriptstrings
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2021-08-26 21:01:12 +02:00 |
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Jan
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ae9633b696
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Change ZoneCode zone writing template so it marks elements as following before writing them to ensure being able to write recursive structs
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2021-06-24 16:59:43 +02:00 |
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Jan
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a8c62de081
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Add written variable for zone writing code to be able to differ between written data and original data
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2021-05-08 16:41:42 +02:00 |
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Jan
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156d7aa5cd
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Make zone write add insert pointer even if reusable member does not have struct type
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2021-04-28 15:31:12 +02:00 |
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Jan
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dbcbb4a4b3
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Make sure assets need to be declared as temp block to be located in temp block to handle special case of iw3 stringtable not being in temp block
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2021-04-15 13:42:03 +02:00 |
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Jan
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4e05bc6b44
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Fix errors in iw3 commands and structs
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2021-04-15 10:37:39 +02:00 |
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Jan
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6b72ac080f
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Finish iw3 zone code generation
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2021-04-14 18:39:54 +02:00 |
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Jan
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d99eb0ab24
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Use asset identified by name and type when writing asset dependency to make sure that the pointer always matches one that would have been written to the zone already even when using an asset from another loaded zone
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2021-03-21 21:29:02 +01:00 |
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Jan
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a2ef445455
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Fix adding offsets on strings and assets
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2021-03-21 10:19:51 +01:00 |
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Jan
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1d33cf2adf
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Save offset for reusing for any type that has a reusable reference
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2021-03-20 16:04:17 +01:00 |
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Jan
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2f700a48a9
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Make sure fastfile offset is taken after alignment, marking following is done on the originally written data and writing partially uses the original data when writing dynamic sized data
too lazy to split into single commits
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2021-03-19 15:09:44 +01:00 |
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Jan
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5443ed4261
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Add scriptstrings from loaded zones to newly linked zone
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2021-03-18 20:03:00 +01:00 |
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Jan
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8736280ea8
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Fix zone writing code not setting ptr following
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2021-03-18 13:02:31 +01:00 |
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Jan
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7c0504603e
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Basic write template based on load template
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2021-03-18 10:58:07 +01:00 |
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Jan
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4feea62280
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ZoneWriting stuff
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2021-03-16 12:37:15 +01:00 |
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Jan
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8d9080066f
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Extract commonly used Parser code to new Parser component
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2021-03-08 20:06:34 +01:00 |
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Jan
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88c48e8107
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Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again
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2021-03-05 09:23:37 +01:00 |
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Jan
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5f3aa2a460
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Implement defines with parameters to ZoneCodeGenerator
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2021-03-04 11:37:06 +01:00 |
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Jan
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29b962e949
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Add offset of members to assetstructtests
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2021-03-04 09:04:25 +01:00 |
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Jan
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a10b3b7d3c
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Change ZoneLoad alloc method getting alignment via alignof to alignment value being specified directly via number
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2021-03-04 08:44:23 +01:00 |
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Jan
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a15fd17dfe
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Change alignment specifier to __attribute__((align(x)) for non VC++
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2021-03-03 15:58:55 +01:00 |
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Jan
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b4d8e9c17b
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Make compilation process compatible to linux on gcc
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2021-03-03 06:21:25 -08:00 |
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Jan
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5290d3a768
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Update ZCG new console output
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2021-03-01 14:12:36 +01:00 |
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Jan
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e33250a2de
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Remove unused and comment parts of the zoneload zcg new template
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2021-03-01 13:55:58 +01:00 |
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Jan
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1ce87f3ca3
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fix some stuff for zoneload zcg new template
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2021-03-01 13:15:12 +01:00 |
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Jan
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e7c37574e7
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Add dynamic array to zoneload zcg new
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2021-03-01 12:54:41 +01:00 |
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Jan
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602d263472
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fix a few snippet conditions for zoneloading in zcg new
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2021-03-01 12:10:57 +01:00 |
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Jan
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11eb9ae4ce
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implement pointerarray
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2021-02-28 23:37:14 +01:00 |
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Jan
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226c589bb8
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make sure to calculate alignment of following modifiers properly
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2021-02-28 23:17:39 +01:00 |
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Jan
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48d672edbe
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fix pointer array strings
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2021-02-28 22:58:15 +01:00 |
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Jan
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25dbe10ba2
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fix template error for singlepointer
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2021-02-28 22:42:53 +01:00 |
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Jan
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7b29d61bb5
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Fix types referenced via typedef not being accounted for when building rendering context
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2021-02-28 22:42:44 +01:00 |
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Jan
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1164ec1777
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Add embedded array to zcg template
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2021-02-28 17:22:32 +01:00 |
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Jan
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41faee0979
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Restructure template code for arraypointer and singlepointer to better reuse code instead of duplicating it
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2021-02-28 17:09:39 +01:00 |
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Jan
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9578a24c49
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Fix ZCG new operation 2 needs parenthesis if precendence is equal
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2021-02-28 17:04:39 +01:00 |
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Jan
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5b7f33b63d
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implement loadzone singlepointer
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2021-02-20 16:46:00 +01:00 |
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Jan
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04491e21f2
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zoneload member skeleton
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2021-02-20 15:44:26 +01:00 |
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Jan
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5be0b28323
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Implement ZoneLoad skeleton
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2021-02-20 14:40:14 +01:00 |
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Jan
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447e729964
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prevent shuffling usedtypes when building rendering context
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2021-02-20 12:36:12 +01:00 |
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Jan
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fe121853e2
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render zoneload header
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2021-02-20 12:28:38 +01:00 |
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Jan
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df549b811d
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fix custom bit size not being applied to variables
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2021-02-20 10:46:04 +01:00 |
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Jan
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989bc9fc30
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Fix enum parent type not being set
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2021-02-20 10:45:44 +01:00 |
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Jan
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44e739ba44
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fix rendering context only adding asset types instead of the other way around
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2021-02-20 10:45:29 +01:00 |
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Jan
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b4f1e09315
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Change cpp unit test framework to catch2 for all cpp unit test projects
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2021-02-20 10:44:33 +01:00 |
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Jan
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7ff87c2b73
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fix setting custom align
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2021-02-20 03:40:35 +01:00 |
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Jan
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ed47d514e1
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do not make dummy output for zoneload template
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2021-02-20 03:30:23 +01:00 |
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Jan
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60a689f58c
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forward declare every struct and union to be able to self-reference
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2021-02-20 03:30:00 +01:00 |
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Jan
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a2029da1d5
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Implement asset struct tests rendering
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2021-02-20 03:14:00 +01:00 |
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