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	fix rendering context only adding asset types instead of the other way around
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		@@ -107,7 +107,7 @@ void RenderingContext::AddMembersToContext(StructureInformation* info)
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                usedType->m_pointer_array_reference_is_reusable = true;
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        }
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        if(usedType->m_info != nullptr && StructureComputations(usedType->m_info).IsAsset() && !computations.IsInRuntimeBlock() && !usedType->m_members_loaded)
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        if(usedType->m_info != nullptr && !StructureComputations(usedType->m_info).IsAsset() && !computations.IsInRuntimeBlock() && !usedType->m_members_loaded)
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        {
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            usedType->m_members_loaded = true;
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            AddMembersToContext(usedType->m_info);
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