15 Commits

Author SHA1 Message Date
Jan
c034ac790a
refactor: refactor ZoneDefWriter 2024-10-19 10:49:56 +02:00
Jan
b156c7348a
refactor: use asset_type_t for ZoneDefinition 2024-10-05 10:56:56 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
d5780a1124 Add Model dumping for T6 2021-08-14 15:39:40 +02:00
Jan
f201dfafd8 IW5 support initial commit 2021-07-23 01:12:36 +02:00
Jan
bb3e7d9e88 Load T5 fastfiles 2021-05-12 21:47:34 +02:00
Jan
2edca7a57e Add T5 basis 2021-04-27 18:19:32 +02:00
Jan
1267b8aa7b iw3 basis 2021-04-12 19:18:55 +02:00
Jan
d9abf12b16 Move unlinked gdt files to source_data and reference unlinked gdts in zone definition file 2021-03-28 10:20:24 +02:00
Jan
d96f813e73 Restructure ZoneDefinitionWriting 2021-03-08 17:28:24 +01:00
Jan
1cd06668e0 Replace FileAPI with c++ streams and std::filesystem 2021-03-03 14:04:35 +01:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
14666ed944 Dump a few iw4 assets 2020-09-09 18:40:01 +02:00
Jan
14593b4799 Unlinker: Do not list localized strings one by one in the zone file and do not include keyvaluepairs at all because they should be in the meta data 2020-02-19 14:45:55 +01:00
Jan
9572391082 Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component 2020-02-18 17:15:51 +01:00