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zone/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-08-04 06:05:17 +00:00
Code Activity
1,948 Commits 9 Branches 66 Tags
9ae5aaa1dbeba45e3315450a73b7884759b21085
Commit Graph
11 Commits
Author SHA1 Message Date
Jan c034ac790a refactor: refactor ZoneDefWriter 2024-10-19 10:49:56 +02:00
Jan b156c7348a refactor: use asset_type_t for ZoneDefinition 2024-10-05 10:56:56 +01:00
Clang FormatandJan 6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan d5780a1124 Add Model dumping for T6 2021-08-14 15:39:40 +02:00
Jan d9abf12b16 Move unlinked gdt files to source_data and reference unlinked gdts in zone definition file 2021-03-28 10:20:24 +02:00
Jan d96f813e73 Restructure ZoneDefinitionWriting 2021-03-08 17:28:24 +01:00
Jan 1cd06668e0 Replace FileAPI with c++ streams and std::filesystem 2021-03-03 14:04:35 +01:00
Jan eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan 14666ed944 Dump a few iw4 assets 2020-09-09 18:40:01 +02:00
Jan 14593b4799 Unlinker: Do not list localized strings one by one in the zone file and do not include keyvaluepairs at all because they should be in the meta data 2020-02-19 14:45:55 +01:00
Jan 9572391082 Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component 2020-02-18 17:15:51 +01:00
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