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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-04-22 03:29:37 +00:00
Commit Graph

92 Commits

Author SHA1 Message Date
Jan 9d26c9c927 Add ZoneWriting basis 2021-03-15 22:36:07 +01:00
Jan 301f6e3e7a Use unique_ptr for ZoneLoading 2021-03-14 12:34:50 +01:00
Jan b8cfdba5ec Make ZoneDefinition parser recognize strings as asset names 2021-03-13 15:48:26 +01:00
Jan a84a4051f9 Write ZoneDefinition entry in parenthesis if there are unparsable character sequences 2021-03-13 15:10:03 +01:00
Jan 5f6d976748 Fix ZoneDefinition parser condition for leaving out slashes 2021-03-13 14:54:36 +01:00
Jan a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan 43966e8e00 Remove unused xblocks vector in Zone 2021-03-12 10:57:31 +01:00
Jan b360816190 Add AssetLoaders for linker that handle asset types for their specific game 2021-03-12 10:55:55 +01:00
Jan 792509d11d Read assetlists for ignoring assets 2021-03-11 14:04:53 +01:00
Jan 9b15afa70e Make ZoneDefinition sequences also accept eof instead of new line 2021-03-10 15:17:36 +01:00
Jan 8798779b39 Add ZoneDefinition Lexer 2021-03-10 14:58:02 +01:00
Jan 6b80a1f951 Add sequences for ZoneDefinition includes and ignores 2021-03-09 11:20:05 +01:00
Jan f3e8100526 Add ZoneDefinition Parsing 2021-03-09 11:04:34 +01:00
Jan d96f813e73 Restructure ZoneDefinitionWriting 2021-03-08 17:28:24 +01:00
Jan 12461d27e7 move parts to new common component to avoid circular dependency of zonecommon and objcommon 2021-03-03 12:56:15 -08:00
Jan 1a45cf2107 Fix more gcc compilation issues 2021-03-03 09:12:27 -08:00
Jan a15fd17dfe Change alignment specifier to __attribute__((align(x)) for non VC++ 2021-03-03 15:58:55 +01:00
Jan b4d8e9c17b Make compilation process compatible to linux on gcc 2021-03-03 06:21:25 -08:00
Jan 911e43d4c2 add dumping of iw4 vehicle files 2020-10-27 22:35:26 +01:00
Jan 3b1e62e398 Add dumping of iw4 weapon files 2020-10-26 01:00:24 +01:00
Jan b5141bcd1c Use countof and enum num entries to get the amount of entries in t6 weaponfulldef 2020-10-25 19:51:34 +01:00
Jan eb97560e0d Add dumping of T6 physconstraints 2020-10-25 13:14:16 +01:00
Jan a925bd505d Fix assets being added to their pools twice when loaded from a fastfile 2020-10-25 11:41:26 +01:00
Jan 6cca00b8d8 Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files 2020-10-24 13:46:37 +02:00
Jan 7868916a25 Add dumping of T6 vehicles as vehiclefiles 2020-10-24 02:48:16 +02:00
Jan eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan 7acf07a4b4 Use offsetof macro instead of fixed offset values for weaponfields of t6 2020-10-20 17:30:10 +02:00
Jan c86139b0fa Add dumping of t6 weapons 2020-10-20 12:49:20 +02:00
Jan 019e772cd2 Add dumping of iw4 loaded sounds 2020-10-18 17:41:14 +02:00
Jan b8b8e4c267 Implement loading of the remaining iw4 assets which are the map assets 2020-10-11 12:22:20 +02:00
Jan 4a6c73c4d9 Fix XAnim Trans, Quat2, Quat alignment 2020-10-10 23:00:53 +02:00
Jan 6baf3416d4 Fix iw4 xanim to having an unsigned bonecount instead of signed 2020-10-10 13:33:58 +02:00
Jan ba585426e9 Fix IW4 XAnimDynamicIndices to being loaded differently in trans, quat, quat2 2020-10-10 13:33:25 +02:00
Jan e0e4fc255a Fix XModel quats and trans counts not being correct in IW4 2020-10-10 11:51:10 +02:00
Jan af0dc46b31 Fix SoundAliasCustom loading for IW4 actually being loaded like const char** 2020-10-10 11:46:43 +02:00
Jan 6437d8daa4 Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds 2020-09-15 12:54:32 +02:00
Jan 906d112619 Add loading of iw4 weapondef and vehicledef assets 2020-09-15 12:51:59 +02:00
Jan c515747bc0 Add loading of iw4 font and addonmapents assets 2020-09-15 11:21:46 +02:00
Jan fb93d7cb2f Add loading of iw4 assets clipmap and mapents 2020-09-15 10:44:45 +02:00
Jan 83d76acedc add structureddatadef loading code for iw4 2020-09-09 12:36:53 +02:00
Jan 0efff7d637 add iw4 tracerdef loading code 2020-09-09 12:08:09 +02:00
Jan 3bf47f058d Add LeaderboardDef asset loading for IW4 2020-09-09 12:03:14 +02:00
Jan b4756c3688 Add IW4 ImpactFx loading code 2020-09-09 11:58:42 +02:00
Jan ceeb1832cd Add IW4 GfxLightDef asset loading code 2020-09-09 11:54:15 +02:00
Jan 24195be273 Add Fx asset for IW4 2020-09-09 11:47:29 +02:00
Jan bdbfb7114e Add menu loading for iw4 2020-09-08 20:52:29 +02:00
Jan c1d2ac6604 Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles 2020-09-08 13:10:54 +02:00
Jan d35560ccd7 Add support for loading sound assets from iw4 zones 2020-09-08 12:11:16 +02:00
Jan b25fe9a9f7 Added iw4 assets related to materials, xmodels 2020-09-07 18:19:20 +02:00
Jan 5e8173539b Generate zone code for IW4 for the first 3 assets 2020-09-07 14:14:07 +02:00