Commit Graph
100 Commits
Author SHA1 Message Date
Jan 9d26c9c927 Add ZoneWriting basis 2021-03-15 22:36:07 +01:00
Jan 301f6e3e7a Use unique_ptr for ZoneLoading 2021-03-14 12:34:50 +01:00
Jan 94230cefb0 Make empty linking asset if asset is ignored 2021-03-13 19:32:51 +01:00
Jan d65f906ecb Remove FxImpactTable asset name 2021-03-13 15:48:55 +01:00
Jan b8cfdba5ec Make ZoneDefinition parser recognize strings as asset names 2021-03-13 15:48:26 +01:00
Jan cff70daccb Make comment removing preprocessor not recognize comments when inside a string 2021-03-13 15:48:04 +01:00
Jan 8a227d1171 Fix SimpleLexer not initializing read numbers property 2021-03-13 15:47:42 +01:00
Jan a84a4051f9 Write ZoneDefinition entry in parenthesis if there are unparsable character sequences 2021-03-13 15:10:03 +01:00
Jan 0db526d1c8 Check for already loaded assets when loading asset dependencies 2021-03-13 14:54:56 +01:00
Jan 5f6d976748 Fix ZoneDefinition parser condition for leaving out slashes 2021-03-13 14:54:36 +01:00
Jan a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan 83080db991 Include filesize when opening a file with searchpaths 2021-03-13 10:27:18 +01:00
Jan 62247cecda Create directories for output fastfile for linker 2021-03-13 10:25:37 +01:00
Jan a57201d78d Rename AssetLoading from Linker to ZoneCreation 2021-03-12 11:20:02 +01:00
Jan 43966e8e00 Remove unused xblocks vector in Zone 2021-03-12 10:57:31 +01:00
Jan b360816190 Add AssetLoaders for linker that handle asset types for their specific game 2021-03-12 10:55:55 +01:00
Jan 792509d11d Read assetlists for ignoring assets 2021-03-11 14:04:53 +01:00
Jan 88b5eefe24 Create CsvStream class to replace CsvWriter 2021-03-11 12:43:33 +01:00
Jan 9b15afa70e Make ZoneDefinition sequences also accept eof instead of new line 2021-03-10 15:17:36 +01:00
Jan 8798779b39 Add ZoneDefinition Lexer 2021-03-10 14:58:02 +01:00
Jan c47ea48b6b Open search paths for assets, gdts and source in Linker 2021-03-10 12:26:09 +01:00
Jan 8c7926e745 Add document describing folder structure 2021-03-09 14:30:58 +01:00
Jan 6b80a1f951 Add sequences for ZoneDefinition includes and ignores 2021-03-09 11:20:05 +01:00
Jan 00462b9228 Include parsing when include ZoneCommon 2021-03-09 11:19:49 +01:00
Jan f3e8100526 Add ZoneDefinition Parsing 2021-03-09 11:04:34 +01:00
Jan 88ff98f334 Add Simple Parsing implementations for basic parsers 2021-03-09 11:04:04 +01:00
Jan 8d9080066f Extract commonly used Parser code to new Parser component 2021-03-08 20:06:34 +01:00
Jan d96f813e73 Restructure ZoneDefinitionWriting 2021-03-08 17:28:24 +01:00
Jan e6a91c0305 add linker basis 2021-03-08 12:46:27 +01:00
Jan 39a1485be6 Add T6 attachment unique dumper 2021-03-07 17:51:02 +01:00
Jan 7e9dfe9127 move iw4 string arrays to commoniw4 header 2021-03-07 15:33:21 +01:00
Jan ba1bca775b Move T6 string arrays to CommonT6 header 2021-03-07 15:30:48 +01:00
Jan 5db7eaeec3 Add T6 Attachment dumper 2021-03-07 15:25:58 +01:00
Jan b891f9527e Change the condition under which assets are dumped inside a gdt:
Make the parameter --gdt to manually make the tool dump as a gdt
2021-03-07 15:25:47 +01:00
Jan 313e9e9f1a Remove reference asset names from info strings 2021-03-06 21:20:13 +01:00
Jan 78107b74e0 add newline to gdt unit tests prints 2021-03-06 14:24:16 +01:00
Jan 603994ce61 Make sure gdt values are escaped 2021-03-06 14:13:46 +01:00
Jan ea7b1eadae Make dumpers works as gdt dumpers and raw dumpers 2021-03-06 13:25:08 +01:00
Jan fc59a09d02 Make unlinker open a gdt file if not raw specified 2021-03-06 12:09:00 +01:00
Jan aa972614e5 Extract Gdt reading and writing classes to GdtStream file 2021-03-06 10:47:25 +01:00
Jan defc388210 Rename GDT to Gdt to keep naming schema 2021-03-06 00:57:09 -08:00
Jan 82a08d0850 Add unit tests for writing gdts 2021-03-06 09:40:05 +01:00
Jan 78ebeaaa7b Add Gdt parsing 2021-03-06 09:28:14 +01:00
Jan abb268a819 Add AssetDumperContext to bundle context fields for dumping
(cherry picked from commit ed8331280392ef3a2b4657c5dbd0880463d85f2c)
2021-03-05 18:11:56 +01:00
Jan 88c48e8107 Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again 2021-03-05 09:23:37 +01:00
Jan 286eaadd1c Update changelog for 0.0.2 2021-03-04 19:17:47 +01:00
Jan bedd44eb6b Move scripts to scripts folder and remove unused docker image stuff 2021-03-04 08:46:18 -08:00
Jan ba699d36df Add docker based gitlab ci config 2021-03-04 07:45:29 -08:00
Jan 6937e7441c also specify image for test stage 2021-03-04 13:16:45 +01:00
Jan f9d515f141 reenable gitlab buildpipeline for gcc linux builds 2021-03-04 13:15:57 +01:00
Jan 159414d39c Fix type alignment macro inconsistencies 2021-03-04 13:06:36 +01:00
Jan 9ed749c9d2 Get rid of inheritence on Vector4 struct to prevent offsetof macro giving out a warning on gcc 2021-03-04 03:45:14 -08:00
Jan 35d9110783 Add alignment specifiers for gcc specifically to match MSVC alignments 2021-03-04 03:29:16 -08:00
Jan 3c9a9c038d Add alignment macros for asset definition that make use of parameter values 2021-03-04 11:41:09 +01:00
Jan 5f3aa2a460 Implement defines with parameters to ZoneCodeGenerator 2021-03-04 11:37:06 +01:00
Jan 29b962e949 Add offset of members to assetstructtests 2021-03-04 09:04:25 +01:00
Jan a10b3b7d3c Change ZoneLoad alloc method getting alignment via alignof to alignment value being specified directly via number 2021-03-04 08:44:23 +01:00
Jan 9d05282ffb replace alignas with macros per compiler in asset headers 2021-03-03 13:49:58 -08:00
Jan 8dfd91e71e add linux build script 2021-03-03 13:30:24 -08:00
Jan 01fb7984db do not link ZoneWriting for now because it has no content 2021-03-03 22:17:20 +01:00
Jan 7b99d6b7dd only add pthreads linking when on linux 2021-03-03 22:17:05 +01:00
Jan 12461d27e7 move parts to new common component to avoid circular dependency of zonecommon and objcommon 2021-03-03 12:56:15 -08:00
Jan d616738be4 Use premake error function to display errors 2021-03-03 11:59:54 -08:00
Jan 7e7889f103 Make sure circular dependencies are an error 2021-03-03 11:57:16 -08:00
Jan dc3fef5b0f Rework depedency management in premake lua scripts 2021-03-03 11:55:37 -08:00
Jan 1a45cf2107 Fix more gcc compilation issues 2021-03-03 09:12:27 -08:00
Jan a15fd17dfe Change alignment specifier to __attribute__((align(x)) for non VC++ 2021-03-03 15:58:55 +01:00
Jan b4d8e9c17b Make compilation process compatible to linux on gcc 2021-03-03 06:21:25 -08:00
Jan 1cd06668e0 Replace FileAPI with c++ streams and std::filesystem 2021-03-03 14:04:35 +01:00
Jan b6b0a57232 Refactor Crypto/Utils lib to make it Linux compatible 2021-03-01 08:17:18 -08:00
Jan 22402766af Make linux script and premake executable 2021-03-01 07:35:36 -08:00
Jan 2b9f3b52c4 Add linux premake 2021-03-01 16:26:54 +01:00
Jan 0975b1baa2 disable gitlab pipeline for now 2021-03-01 14:44:03 +01:00
Jan 1a09ad4396 Rename ZoneCodeGeneratorNew to ZoneCodeGenerator.
Cleaning build folder might be required to prevent errors due to previous c# project
2021-03-01 14:39:29 +01:00
Jan f85c82f487 Remove old ZoneCodeGenerator implementation in c# 2021-03-01 14:30:10 +01:00
Jan 5290d3a768 Update ZCG new console output 2021-03-01 14:12:36 +01:00
Jan e33250a2de Remove unused and comment parts of the zoneload zcg new template 2021-03-01 13:55:58 +01:00
Jan 1ce87f3ca3 fix some stuff for zoneload zcg new template 2021-03-01 13:15:12 +01:00
Jan 682e2e44ca Fix T6 commands not including commands for weaponcamo 2021-03-01 13:14:52 +01:00
Jan e7c37574e7 Add dynamic array to zoneload zcg new 2021-03-01 12:54:41 +01:00
Jan 602d263472 fix a few snippet conditions for zoneloading in zcg new 2021-03-01 12:10:57 +01:00
Jan 11eb9ae4ce implement pointerarray 2021-02-28 23:37:14 +01:00
Jan 226c589bb8 make sure to calculate alignment of following modifiers properly 2021-02-28 23:17:39 +01:00
Jan 48d672edbe fix pointer array strings 2021-02-28 22:58:15 +01:00
Jan 25dbe10ba2 fix template error for singlepointer 2021-02-28 22:42:53 +01:00
Jan 7b29d61bb5 Fix types referenced via typedef not being accounted for when building rendering context 2021-02-28 22:42:44 +01:00
Jan 1164ec1777 Add embedded array to zcg template 2021-02-28 17:22:32 +01:00
Jan 41faee0979 Restructure template code for arraypointer and singlepointer to better reuse code instead of duplicating it 2021-02-28 17:09:39 +01:00
Jan 9578a24c49 Fix ZCG new operation 2 needs parenthesis if precendence is equal 2021-02-28 17:04:39 +01:00
Jan 5b7f33b63d implement loadzone singlepointer 2021-02-20 16:46:00 +01:00
Jan 04491e21f2 zoneload member skeleton 2021-02-20 15:44:26 +01:00
Jan 5be0b28323 Implement ZoneLoad skeleton 2021-02-20 14:40:14 +01:00
Jan 447e729964 prevent shuffling usedtypes when building rendering context 2021-02-20 12:36:12 +01:00
Jan fe121853e2 render zoneload header 2021-02-20 12:28:38 +01:00
Jan 5db8c3adf1 fix image formats not being inside all image formats array 2021-02-20 10:49:25 +01:00
Jan df549b811d fix custom bit size not being applied to variables 2021-02-20 10:46:04 +01:00
Jan 989bc9fc30 Fix enum parent type not being set 2021-02-20 10:45:44 +01:00
Jan 44e739ba44 fix rendering context only adding asset types instead of the other way around 2021-02-20 10:45:29 +01:00
Jan b4f1e09315 Change cpp unit test framework to catch2 for all cpp unit test projects 2021-02-20 10:44:33 +01:00
Jan 7ff87c2b73 fix setting custom align 2021-02-20 03:40:35 +01:00