LJW-Dev
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a3953e2217
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Materials now have their own vector and are acessed via indexes
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2026-05-16 09:44:31 +02:00 |
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LJW-Dev
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6be8143c85
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Extended and fixed various GFXWorld linking code
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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663c5cfe28
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Added tangent and binormal calculation, corrected scale, rotate and translate order of operations.
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2026-05-16 09:44:30 +02:00 |
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LJW-Dev
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bf0d527280
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Vertex position is now transformed by node transform.
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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43e84b394e
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wip: map file format now uses gltf instead of fbx
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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2f07a70448
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Moved the re-ordering of indices to the BSP creator instead of the BSP asset linker.
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2026-05-16 09:44:29 +02:00 |
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LJW-Dev
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23fc37b1c6
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Moved coordinate conversion to BSP creator instead of the BSP linker, and added a console print of the maximum number of objects in a collision leaf.
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2026-05-16 09:44:28 +02:00 |
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LJW-Dev
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57d4c906af
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WIP: Updated premake scripts, removed non-submodule ufbx code, ported BSPCreator to use the submodule. OAT link still fails due to unknown premake issue.
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2026-05-16 09:44:28 +02:00 |
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LJW-Dev
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9b661c41be
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Updated BSP linker to load assets on the FinalizeZone step.
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2026-05-16 09:44:26 +02:00 |
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LJW-Dev
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1fe05574ef
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Formatted all BSP loading files using clang.
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2026-05-16 09:44:25 +02:00 |
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LJW-Dev
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af3284ab22
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Refactored clipmap generation, further refactored other files to better use c++
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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014fe103ac
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Refactor to improve C++ and safe code use
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2026-05-16 09:44:24 +02:00 |
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LJW-Dev
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0e7b1e1d58
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WIP: Prepared project for updating CustomMapLinker.h
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2026-05-16 09:44:23 +02:00 |
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LJW-Dev
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fbcf2dbd7c
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WIP:
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
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2026-05-16 09:44:23 +02:00 |
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