mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 08:42:35 +00:00
916 lines
36 KiB
C++
916 lines
36 KiB
C++
#include "BSPCreator.h"
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#include "BSPUtil.h"
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#include "XModel/Gltf/GltfBinInput.h"
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#include "XModel/Gltf/GltfTextInput.h"
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#include "XModel/Gltf/Internal/GltfAccessor.h"
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#include "XModel/Gltf/Internal/GltfBuffer.h"
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#include "XModel/Gltf/Internal/GltfBufferView.h"
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#include "XModel/Gltf/JsonGltf.h"
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#include "XModel/Tangentspace.h"
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#pragma warning(push, 0)
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#include <Eigen>
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#pragma warning(pop)
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#include <deque>
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#include <exception>
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#include <format>
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#include <iostream>
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#include <limits>
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#include <numbers>
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#include <string>
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namespace
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{
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struct AccessorsForVertex
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{
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unsigned m_position_accessor;
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unsigned m_normal_accessor;
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std::optional<unsigned> m_color_accessor;
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unsigned m_uv_accessor;
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unsigned m_index_accessor;
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};
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void RhcToLhcCoordinates(float (&coords)[3])
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{
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const float two[3]{coords[0], coords[1], coords[2]};
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coords[0] = two[0];
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coords[1] = -two[2];
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coords[2] = two[1];
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}
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void RhcToLhcIndices(unsigned (&indices)[3])
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{
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const unsigned two[3]{indices[0], indices[1], indices[2]};
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indices[0] = two[2];
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indices[1] = two[1];
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indices[2] = two[0];
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}
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} // namespace
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namespace
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{
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using namespace BSP;
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using namespace gltf;
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class GltfLoadException final : std::exception
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{
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public:
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explicit GltfLoadException(std::string message)
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: m_message(std::move(message))
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{
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}
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[[nodiscard]] const std::string& Str() const
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{
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return m_message;
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}
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[[nodiscard]] const char* what() const noexcept override
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{
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return m_message.c_str();
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}
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private:
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std::string m_message;
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};
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class BSPLoader
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{
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private:
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const Input& m_input;
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BSPData* m_bsp;
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size_t m_color_mat_idx;
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std::vector<std::unique_ptr<Accessor>> m_accessors;
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std::vector<std::unique_ptr<BufferView>> m_buffer_views;
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std::vector<std::unique_ptr<Buffer>> m_buffers;
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std::optional<Accessor*> GetAccessorForIndex(const char* attributeName,
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const std::optional<unsigned> index,
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std::initializer_list<JsonAccessorType> allowedAccessorTypes,
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std::initializer_list<JsonAccessorComponentType> allowedAccessorComponentTypes) const
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{
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if (!index)
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return std::nullopt;
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if (*index > m_accessors.size())
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throw GltfLoadException(std::format("Index for {} accessor out of bounds", attributeName));
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auto* accessor = m_accessors[*index].get();
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const auto maybeType = accessor->GetType();
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if (maybeType)
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{
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if (std::ranges::find(allowedAccessorTypes, *maybeType) == allowedAccessorTypes.end())
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throw GltfLoadException(std::format("Accessor for {} has unsupported type {}", attributeName, static_cast<unsigned>(*maybeType)));
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}
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const auto maybeComponentType = accessor->GetComponentType();
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if (maybeComponentType)
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{
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if (std::ranges::find(allowedAccessorComponentTypes, *maybeComponentType) == allowedAccessorComponentTypes.end())
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throw GltfLoadException(
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std::format("Accessor for {} has unsupported component type {}", attributeName, static_cast<unsigned>(*maybeComponentType)));
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}
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return accessor;
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}
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static void VerifyAccessorVertexCount(const char* accessorType, const Accessor* accessor, const size_t vertexCount)
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{
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if (accessor->GetCount() != vertexCount)
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throw GltfLoadException(std::format("Element count of {} accessor does not match expected vertex count of {}", accessorType, vertexCount));
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}
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Eigen::Matrix4d createNodeMatrix(const gltf::JsonNode& node)
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{
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if (node.matrix)
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return Eigen::Matrix4d({
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{(*node.matrix)[0], (*node.matrix)[4], (*node.matrix)[8], (*node.matrix)[12]},
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{(*node.matrix)[1], (*node.matrix)[5], (*node.matrix)[9], (*node.matrix)[13]},
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{(*node.matrix)[2], (*node.matrix)[6], (*node.matrix)[10], (*node.matrix)[14]},
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{(*node.matrix)[3], (*node.matrix)[7], (*node.matrix)[11], (*node.matrix)[15]}
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});
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float localTranslation[3];
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float localRotation[4];
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float localScale[3];
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if (node.translation)
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{
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localTranslation[0] = (*node.translation)[0];
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localTranslation[1] = (*node.translation)[1];
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localTranslation[2] = (*node.translation)[2];
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}
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else
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{
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localTranslation[0] = 0.0f;
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localTranslation[1] = 0.0f;
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localTranslation[2] = 0.0f;
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}
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if (node.rotation)
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{
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localRotation[0] = (*node.rotation)[0];
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localRotation[1] = (*node.rotation)[1];
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localRotation[2] = (*node.rotation)[2];
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localRotation[3] = (*node.rotation)[3];
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}
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else
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{
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localRotation[0] = 0.0f;
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localRotation[1] = 0.0f;
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localRotation[2] = 0.0f;
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localRotation[3] = 1.0f;
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}
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if (node.scale)
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{
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localScale[0] = (*node.scale)[0];
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localScale[1] = (*node.scale)[1];
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localScale[2] = (*node.scale)[2];
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}
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else
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{
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localScale[0] = 1.0f;
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localScale[1] = 1.0f;
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localScale[2] = 1.0f;
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}
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Eigen::Vector3d translation(localTranslation[0], localTranslation[1], localTranslation[2]);
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Eigen::Quaterniond rotation(localRotation[0], localRotation[1], localRotation[2], localRotation[3]);
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Eigen::Vector3d scale(localScale[0], localScale[1], localScale[2]);
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Eigen::Affine3d transform = Eigen::Affine3d::Identity();
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transform.scale(scale);
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transform.rotate(rotation);
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transform.translate(translation);
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return transform.matrix();
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}
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unsigned CreateVertices(const AccessorsForVertex& accessorsForVertex, const gltf::JsonNode& node, BSPSurface& surface)
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{
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// clang-format off
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const auto* positionAccessor = GetAccessorForIndex(
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"POSITION",
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accessorsForVertex.m_position_accessor,
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{ JsonAccessorType::VEC3 },
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{ JsonAccessorComponentType::FLOAT }
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).value_or(nullptr);
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// clang-format on
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assert(positionAccessor != nullptr);
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const auto vertexCount = positionAccessor->GetCount();
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OnesAccessor onesAccessor(vertexCount);
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// clang-format off
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const auto* normalAccessor = GetAccessorForIndex(
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"NORMAL",
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accessorsForVertex.m_normal_accessor,
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{ JsonAccessorType::VEC3 },
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{ JsonAccessorComponentType::FLOAT }
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).value_or(nullptr);
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VerifyAccessorVertexCount("NORMAL", normalAccessor, vertexCount);
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assert(normalAccessor != nullptr);
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const auto* uvAccessor = GetAccessorForIndex(
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"TEXCOORD_0",
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accessorsForVertex.m_uv_accessor,
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{ JsonAccessorType::VEC2 },
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{ JsonAccessorComponentType::FLOAT, JsonAccessorComponentType::UNSIGNED_BYTE, JsonAccessorComponentType::UNSIGNED_SHORT }
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).value_or(nullptr);
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VerifyAccessorVertexCount("TEXCOORD_0", uvAccessor, vertexCount);
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assert(uvAccessor != nullptr);
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const auto* colorAccessor = GetAccessorForIndex(
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"COLOR_0",
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accessorsForVertex.m_color_accessor,
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{ JsonAccessorType::VEC3, JsonAccessorType::VEC4 },
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{ JsonAccessorComponentType::FLOAT, JsonAccessorComponentType::UNSIGNED_BYTE, JsonAccessorComponentType::UNSIGNED_SHORT }
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).value_or(&onesAccessor);
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VerifyAccessorVertexCount("COLOR_0", colorAccessor, vertexCount);
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const auto* indexAccessor = GetAccessorForIndex(
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"INDICES",
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accessorsForVertex.m_index_accessor,
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{ JsonAccessorType::SCALAR },
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{ JsonAccessorComponentType::UNSIGNED_BYTE, JsonAccessorComponentType::UNSIGNED_SHORT, JsonAccessorComponentType::UNSIGNED_INT }
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).value_or(nullptr);
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assert(indexAccessor != nullptr);
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// clang-format on
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const auto indexCount = indexAccessor->GetCount();
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if (indexCount % 3 != 0)
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throw GltfLoadException("Index count must be dividable by 3 for triangles");
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const auto faceCount = indexCount / 3u;
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if (faceCount > UINT16_MAX)
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throw GltfLoadException("Face count exceeded the UINT16_MAX");
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surface.vertexCount = vertexCount;
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surface.triCount = faceCount;
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surface.indexOfFirstIndex = static_cast<int>(m_bsp->gfxWorld.indices.size());
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surface.indexOfFirstVertex = static_cast<int>(m_bsp->gfxWorld.vertices.size());
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for (auto faceIndex = 0u; faceIndex < faceCount; faceIndex++)
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{
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unsigned indices[3];
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if (!indexAccessor->GetUnsigned(faceIndex * 3u + 0u, indices[0]) || !indexAccessor->GetUnsigned(faceIndex * 3u + 1u, indices[1])
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|| !indexAccessor->GetUnsigned(faceIndex * 3u + 2u, indices[2]))
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{
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assert(false);
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}
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if (indices[0] > UINT16_MAX || indices[1] > UINT16_MAX || indices[2] > UINT16_MAX)
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throw GltfLoadException("Index number exceeded the UINT16_MAX");
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RhcToLhcIndices(indices);
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m_bsp->gfxWorld.indices.emplace_back(indices[0]);
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m_bsp->gfxWorld.indices.emplace_back(indices[1]);
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m_bsp->gfxWorld.indices.emplace_back(indices[2]);
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}
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Eigen::Matrix4d nodeMatrix = createNodeMatrix(node);
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const auto vertexOffset = static_cast<unsigned>(m_bsp->gfxWorld.vertices.size());
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m_bsp->gfxWorld.vertices.reserve(vertexOffset + vertexCount);
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for (auto vertexIndex = 0u; vertexIndex < vertexCount; vertexIndex++)
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{
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BSPVertex vertex;
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if (!positionAccessor->GetFloatVec3(vertexIndex, vertex.pos.v) || !normalAccessor->GetFloatVec3(vertexIndex, vertex.normal.v)
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|| !colorAccessor->GetFloatVec4(vertexIndex, vertex.color.v) || !uvAccessor->GetFloatVec2(vertexIndex, vertex.texCoord.v))
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{
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assert(false);
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}
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Eigen::Vector4d position(vertex.pos.x, vertex.pos.y, vertex.pos.z, 1.0f);
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Eigen::Vector4d transformedPosition = nodeMatrix * position;
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vertex.pos.x = transformedPosition.x();
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vertex.pos.y = transformedPosition.y();
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vertex.pos.z = transformedPosition.z();
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RhcToLhcCoordinates(vertex.pos.v);
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RhcToLhcCoordinates(vertex.normal.v);
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m_bsp->gfxWorld.vertices.emplace_back(vertex);
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}
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// generate tangent and binormal vectors
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tangent_space::VertexData vertexData{
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&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].pos,
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sizeof(BSPVertex),
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&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].normal,
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sizeof(BSPVertex),
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&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].texCoord,
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sizeof(BSPVertex),
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&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].tangent,
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sizeof(BSPVertex),
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&m_bsp->gfxWorld.vertices[surface.indexOfFirstVertex].binormal,
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sizeof(BSPVertex),
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&m_bsp->gfxWorld.indices[surface.indexOfFirstIndex],
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};
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tangent_space::CalculateTangentSpace(vertexData, faceCount, vertexCount);
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return vertexOffset;
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}
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void loadSurfaceMaterialData(const JsonRoot& jRoot, const JsonMeshPrimitives& primitive, BSPSurface& surface)
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{
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if (!primitive.material)
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{
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if (!primitive.attributes.COLOR_0)
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throw GltfLoadException("Primitive requires material or colour data.");
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surface.materialIndex = m_color_mat_idx;
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}
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else
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surface.materialIndex = *primitive.material;
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}
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bool CreateSurfacesFromNode(const JsonRoot& jRoot, const gltf::JsonNode& node)
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{
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if (!node.mesh)
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return false;
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con::info("Mesh {} found", node.name.has_value() ? node.name.value() : "");
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const auto& mesh = jRoot.meshes.value()[node.mesh.value()];
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for (const auto& primitive : mesh.primitives)
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{
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if (!primitive.indices)
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throw GltfLoadException("Requires primitives indices");
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if (primitive.mode.value_or(JsonMeshPrimitivesMode::TRIANGLES) != JsonMeshPrimitivesMode::TRIANGLES)
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throw GltfLoadException("Only triangles are supported");
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if (!primitive.attributes.POSITION)
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throw GltfLoadException("Requires primitives attribute POSITION");
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if (!primitive.attributes.NORMAL)
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throw GltfLoadException("Requires primitives attribute NORMAL");
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if (!primitive.attributes.TEXCOORD_0)
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throw GltfLoadException("Requires primitives attribute TEXCOORD_0");
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const AccessorsForVertex accessorsForVertex{
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.m_position_accessor = *primitive.attributes.POSITION,
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.m_normal_accessor = *primitive.attributes.NORMAL,
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.m_color_accessor = primitive.attributes.COLOR_0,
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.m_uv_accessor = *primitive.attributes.TEXCOORD_0,
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.m_index_accessor = *primitive.indices,
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};
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BSPSurface surface;
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loadSurfaceMaterialData(jRoot, primitive, surface);
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CreateVertices(accessorsForVertex, node, surface);
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m_bsp->gfxWorld.surfaces.emplace_back(surface);
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}
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return true;
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}
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static std::vector<unsigned> GetRootNodes(const JsonRoot& jRoot)
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{
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if (!jRoot.nodes || jRoot.nodes->empty())
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return {};
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const auto nodeCount = jRoot.nodes->size();
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std::vector<unsigned> rootNodes;
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std::vector<bool> isChild(nodeCount);
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for (const auto& node : jRoot.nodes.value())
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{
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if (!node.children)
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continue;
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for (const auto childIndex : node.children.value())
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{
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if (childIndex >= nodeCount)
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throw GltfLoadException("Illegal child index");
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if (isChild[childIndex])
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throw GltfLoadException("Node hierarchy is not a set of disjoint strict trees");
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isChild[childIndex] = true;
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}
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}
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for (auto nodeIndex = 0u; nodeIndex < nodeCount; nodeIndex++)
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{
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if (!isChild[nodeIndex])
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rootNodes.emplace_back(nodeIndex);
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}
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return rootNodes;
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}
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void LoadMaterials(const JsonRoot& jRoot)
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{
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if (!jRoot.materials)
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return;
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m_bsp->gfxWorld.materials.reserve((*jRoot.materials).size());
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for (auto& jsMaterial : *jRoot.materials)
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{
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BSPMaterial material;
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if (jsMaterial.name && (*jsMaterial.name).length() != 0)
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{
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material.materialType = MATERIAL_TYPE_TEXTURE;
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material.materialName = *jsMaterial.name;
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}
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else
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{
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material.materialType = MATERIAL_TYPE_EMPTY;
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material.materialName = "";
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}
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m_bsp->gfxWorld.materials.emplace_back(material);
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}
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m_color_mat_idx = m_bsp->gfxWorld.materials.size();
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BSPMaterial colorMaterial;
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colorMaterial.materialType = MATERIAL_TYPE_COLOUR;
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colorMaterial.materialName = "";
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m_bsp->gfxWorld.materials.emplace_back(colorMaterial);
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}
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void TraverseNodes(const JsonRoot& jRoot)
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{
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// Make sure there are any nodes to traverse
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if (!jRoot.nodes || jRoot.nodes->empty())
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return;
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std::deque<unsigned> nodeQueue;
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const std::vector<unsigned> rootNodes = GetRootNodes(jRoot);
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for (const auto rootNode : rootNodes)
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nodeQueue.emplace_back(rootNode);
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while (!nodeQueue.empty())
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{
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const auto& node = jRoot.nodes.value()[nodeQueue.front()];
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nodeQueue.pop_front();
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if (node.children)
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{
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for (const auto childIndex : *node.children)
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nodeQueue.emplace_back(childIndex);
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if (node.matrix || node.translation || node.rotation || node.scale)
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con::warn("Parent node has position data that won't be used");
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}
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CreateSurfacesFromNode(jRoot, node);
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}
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}
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void CreateBuffers(const JsonRoot& jRoot)
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{
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if (!jRoot.buffers)
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return;
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m_buffers.reserve(jRoot.buffers->size());
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for (const auto& jBuffer : *jRoot.buffers)
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{
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if (!jBuffer.uri)
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{
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const void* embeddedBufferPtr = nullptr;
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size_t embeddedBufferSize = 0u;
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if (!m_input.GetEmbeddedBuffer(embeddedBufferPtr, embeddedBufferSize) || embeddedBufferSize == 0u)
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throw GltfLoadException("Buffer tried to access embedded data when there is none");
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m_buffers.emplace_back(std::make_unique<EmbeddedBuffer>(embeddedBufferPtr, embeddedBufferSize));
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}
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else if (DataUriBuffer::IsDataUri(*jBuffer.uri))
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{
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auto dataUriBuffer = std::make_unique<DataUriBuffer>();
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if (!dataUriBuffer->ReadDataFromUri(*jBuffer.uri))
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throw GltfLoadException("Buffer has invalid data uri");
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m_buffers.emplace_back(std::move(dataUriBuffer));
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}
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else
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{
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throw GltfLoadException("File buffers are not supported");
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}
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}
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}
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void CreateBufferViews(const JsonRoot& jRoot)
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{
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if (!jRoot.bufferViews)
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return;
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m_buffer_views.reserve(jRoot.bufferViews->size());
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for (const auto& jBufferView : *jRoot.bufferViews)
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{
|
|
if (jBufferView.buffer >= m_buffers.size())
|
|
throw GltfLoadException("Buffer view references invalid buffer");
|
|
|
|
const auto* buffer = m_buffers[jBufferView.buffer].get();
|
|
const auto offset = jBufferView.byteOffset.value_or(0u);
|
|
const auto length = jBufferView.byteLength;
|
|
const auto stride = jBufferView.byteStride.value_or(0u);
|
|
|
|
if (offset + length > buffer->GetSize())
|
|
throw GltfLoadException("Buffer view is defined larger as underlying buffer");
|
|
|
|
m_buffer_views.emplace_back(std::make_unique<BufferView>(buffer, offset, length, stride));
|
|
}
|
|
}
|
|
|
|
void CreateAccessors(const JsonRoot& jRoot)
|
|
{
|
|
if (!jRoot.accessors)
|
|
return;
|
|
|
|
m_accessors.reserve(jRoot.accessors->size());
|
|
for (const auto& jAccessor : *jRoot.accessors)
|
|
{
|
|
if (!jAccessor.bufferView)
|
|
{
|
|
m_accessors.emplace_back(std::make_unique<NullAccessor>(jAccessor.count));
|
|
continue;
|
|
}
|
|
|
|
if (*jAccessor.bufferView >= m_buffer_views.size())
|
|
throw GltfLoadException("Accessor references invalid buffer view");
|
|
|
|
const auto* bufferView = m_buffer_views[*jAccessor.bufferView].get();
|
|
const auto byteOffset = jAccessor.byteOffset.value_or(0u);
|
|
if (jAccessor.componentType == JsonAccessorComponentType::FLOAT)
|
|
m_accessors.emplace_back(std::make_unique<FloatAccessor>(bufferView, jAccessor.type, byteOffset, jAccessor.count));
|
|
else if (jAccessor.componentType == JsonAccessorComponentType::UNSIGNED_BYTE)
|
|
m_accessors.emplace_back(std::make_unique<UnsignedByteAccessor>(bufferView, jAccessor.type, byteOffset, jAccessor.count));
|
|
else if (jAccessor.componentType == JsonAccessorComponentType::UNSIGNED_SHORT)
|
|
m_accessors.emplace_back(std::make_unique<UnsignedShortAccessor>(bufferView, jAccessor.type, byteOffset, jAccessor.count));
|
|
else if (jAccessor.componentType == JsonAccessorComponentType::UNSIGNED_INT)
|
|
m_accessors.emplace_back(std::make_unique<UnsignedIntAccessor>(bufferView, jAccessor.type, byteOffset, jAccessor.count));
|
|
else
|
|
throw GltfLoadException(std::format("Accessor has unsupported component type {}", static_cast<unsigned>(jAccessor.componentType)));
|
|
}
|
|
}
|
|
|
|
public:
|
|
bool addGLTFDataToBSP(bool isGfxWorld)
|
|
{
|
|
JsonRoot jRoot;
|
|
try
|
|
{
|
|
jRoot = m_input.GetJson().get<JsonRoot>();
|
|
}
|
|
catch (const nlohmann::json::exception& e)
|
|
{
|
|
con::error("Failed to parse GLTF JSON: {}", e.what());
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
CreateBuffers(jRoot);
|
|
CreateBufferViews(jRoot);
|
|
CreateAccessors(jRoot);
|
|
|
|
LoadMaterials(jRoot);
|
|
TraverseNodes(jRoot);
|
|
}
|
|
catch (const GltfLoadException& e)
|
|
{
|
|
con::error("Failed to load GLTF: {}", e.Str());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
BSPLoader(const Input& input, BSPData* bsp)
|
|
: m_input(input),
|
|
m_bsp(bsp) {};
|
|
};
|
|
} // namespace
|
|
|
|
namespace BSP
|
|
{
|
|
std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath)
|
|
{
|
|
bool isGfxFileGltf = true;
|
|
std::string gfxFilePath = BSPUtil::getFileNameForBSPAsset("map_gfx.gltf");
|
|
auto gfxFile = searchPath.Open(gfxFilePath);
|
|
if (!gfxFile.IsOpen())
|
|
{
|
|
isGfxFileGltf = false;
|
|
gfxFilePath = BSPUtil::getFileNameForBSPAsset("map_gfx.glb");
|
|
gfxFile = searchPath.Open(gfxFilePath);
|
|
if (!gfxFile.IsOpen())
|
|
{
|
|
con::error("BSP Creator: Can't find map_gfx.gltf or map_gfx.glb.");
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<BSPData> bsp = std::make_unique<BSPData>();
|
|
|
|
bsp->name = mapName;
|
|
bsp->bspName = "maps/mp/" + mapName + ".d3dbsp";
|
|
|
|
if (isGfxFileGltf)
|
|
{
|
|
gltf::TextInput input;
|
|
if (!input.ReadGltfData(*gfxFile.m_stream))
|
|
return nullptr;
|
|
|
|
BSPLoader loader(input, bsp.get());
|
|
if (!loader.addGLTFDataToBSP(true))
|
|
return nullptr;
|
|
}
|
|
else
|
|
{
|
|
gltf::BinInput input;
|
|
if (!input.ReadGltfData(*gfxFile.m_stream))
|
|
return nullptr;
|
|
|
|
BSPLoader loader(input, bsp.get());
|
|
if (!loader.addGLTFDataToBSP(true))
|
|
return nullptr;
|
|
}
|
|
|
|
bsp->colWorld = bsp->gfxWorld;
|
|
|
|
return bsp;
|
|
}
|
|
} // namespace BSP
|
|
|
|
/*
|
|
std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath)
|
|
{
|
|
std::string gfxFbxFileName = "map_gfx.fbx";
|
|
std::string gfxFbxPath = BSPUtil::getFileNameForBSPAsset(gfxFbxFileName);
|
|
auto gfxFile = searchPath.Open(gfxFbxPath);
|
|
if (!gfxFile.IsOpen())
|
|
{
|
|
con::error("Failed to open map gfx fbx file: {}", gfxFbxPath);
|
|
return nullptr;
|
|
}
|
|
|
|
std::unique_ptr<char> gfxMapData(new char[static_cast<size_t>(gfxFile.m_length)]);
|
|
gfxFile.m_stream->read(gfxMapData.get(), gfxFile.m_length);
|
|
if (gfxFile.m_stream->gcount() != gfxFile.m_length)
|
|
{
|
|
con::error("Read error of gfx fbx file: {}", gfxFbxPath);
|
|
return nullptr;
|
|
}
|
|
|
|
ufbx_error errorGfx;
|
|
ufbx_load_opts optsGfx{};
|
|
optsGfx.target_axes = ufbx_axes_right_handed_y_up;
|
|
optsGfx.generate_missing_normals = true;
|
|
optsGfx.allow_missing_vertex_position = false;
|
|
ufbx_scene* gfxScene = ufbx_load_memory(gfxMapData.get(), static_cast<size_t>(gfxFile.m_length), &optsGfx, &errorGfx);
|
|
if (!gfxScene)
|
|
{
|
|
con::error("Failed to load map gfx fbx file: {}", errorGfx.description.data);
|
|
return nullptr;
|
|
}
|
|
|
|
ufbx_scene* colScene;
|
|
std::string colFbxFileName = "map_col.fbx";
|
|
std::string colFbxPath = BSPUtil::getFileNameForBSPAsset(colFbxFileName);
|
|
auto colFile = searchPath.Open(colFbxPath);
|
|
if (!colFile.IsOpen())
|
|
{
|
|
con::warn("Failed to open map collison fbx file: {}. map gfx will be used for collision instead.", colFbxPath);
|
|
colScene = gfxScene;
|
|
}
|
|
else
|
|
{
|
|
std::unique_ptr<char> colMapData(new char[static_cast<size_t>(colFile.m_length)]);
|
|
colFile.m_stream->seekg(0);
|
|
colFile.m_stream->read(colMapData.get(), colFile.m_length);
|
|
if (colFile.m_stream->gcount() != colFile.m_length)
|
|
{
|
|
con::error("Read error of collision fbx file: {}", colFbxPath);
|
|
return nullptr;
|
|
}
|
|
|
|
ufbx_error errorCol;
|
|
ufbx_load_opts optsCol{};
|
|
optsCol.target_axes = ufbx_axes_right_handed_y_up;
|
|
optsCol.generate_missing_normals = true;
|
|
optsCol.allow_missing_vertex_position = false;
|
|
colScene = ufbx_load_memory(colMapData.get(), static_cast<size_t>(colFile.m_length), &optsCol, &errorCol);
|
|
if (!colScene)
|
|
{
|
|
con::error("Failed to load map collision fbx file: {}", errorCol.description.data);
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
std::unique_ptr<BSPData> bsp = std::make_unique<BSPData>();
|
|
|
|
bsp->name = mapName;
|
|
bsp->bspName = "maps/mp/" + mapName + ".d3dbsp";
|
|
|
|
loadWorldData(gfxScene, bsp.get(), true);
|
|
loadWorldData(colScene, bsp.get(), false);
|
|
|
|
ufbx_free_scene(gfxScene);
|
|
if (gfxScene != colScene)
|
|
ufbx_free_scene(colScene);
|
|
|
|
return bsp;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
using namespace BSP;
|
|
|
|
void addFBXMeshToWorld(
|
|
ufbx_node* node, std::vector<BSPSurface>& surfaceVec, std::vector<BSPVertex>& vertexVec, std::vector<uint16_t>& indexVec, bool& hasTangentSpace)
|
|
{
|
|
ufbx_mesh* mesh = node->mesh;
|
|
|
|
assert(node->attrib_type == UFBX_ELEMENT_MESH);
|
|
|
|
if (mesh->instances.count != 1)
|
|
con::warn("mesh {} has {} instances, only the 1st instace will be used.", node->name.data, mesh->instances.count);
|
|
|
|
if (mesh->num_triangles == 0)
|
|
{
|
|
con::warn("ignoring mesh {}: triangle count is 0.", node->name.data);
|
|
return;
|
|
}
|
|
|
|
if (mesh->num_indices % 3 != 0)
|
|
{
|
|
con::warn("ignoring mesh {}: it is not triangulated.", node->name.data);
|
|
return;
|
|
}
|
|
|
|
for (size_t k = 0; k < mesh->num_indices; k++)
|
|
{
|
|
if (mesh->vertex_indices[k] > UINT16_MAX)
|
|
{
|
|
con::warn("ignoring mesh {}, it has more than {} indices.", node->name.data, UINT16_MAX);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (mesh->vertex_tangent.exists == false)
|
|
hasTangentSpace = false;
|
|
|
|
// Fix the target_unit_meters ufbx opt not working
|
|
// UFBX stores the transform data in units that are 100x larger than what blender uses, so this converts them back
|
|
ufbx_transform origTransform = node->local_transform;
|
|
origTransform.translation.x /= 100.0f;
|
|
origTransform.translation.y /= 100.0f;
|
|
origTransform.translation.z /= 100.0f;
|
|
origTransform.scale.x /= 100.0f;
|
|
origTransform.scale.y /= 100.0f;
|
|
origTransform.scale.z /= 100.0f;
|
|
ufbx_matrix meshMatrix = ufbx_transform_to_matrix(&origTransform);
|
|
|
|
for (ufbx_mesh_part& meshPart : mesh->material_parts)
|
|
{
|
|
if (meshPart.num_faces == 0)
|
|
continue;
|
|
|
|
BSPSurface surface;
|
|
size_t partTriangleNum = meshPart.num_triangles;
|
|
surface.triCount = static_cast<int>(partTriangleNum);
|
|
surface.indexOfFirstVertex = static_cast<int>(vertexVec.size());
|
|
surface.indexOfFirstIndex = static_cast<int>(indexVec.size());
|
|
|
|
if (mesh->materials.count == 0)
|
|
{
|
|
surface.material.materialType = MATERIAL_TYPE_EMPTY;
|
|
surface.material.materialName = "";
|
|
}
|
|
else
|
|
{
|
|
surface.material.materialType = MATERIAL_TYPE_TEXTURE;
|
|
surface.material.materialName = mesh->materials.data[meshPart.index]->name.data;
|
|
}
|
|
|
|
std::vector<BSPVertex> tempVertices;
|
|
std::vector<uint32_t> tempIndices;
|
|
tempIndices.resize(mesh->max_face_triangles * 3);
|
|
for (uint32_t faceIndex : meshPart.face_indices)
|
|
{
|
|
ufbx_face* face = &mesh->faces.data[faceIndex];
|
|
|
|
// Triangulate the face into the indices vector
|
|
uint32_t triangluatedTriCount = ufbx_triangulate_face(tempIndices.data(), tempIndices.size(), mesh, *face);
|
|
|
|
for (uint32_t idxOfIndex = 0; idxOfIndex < triangluatedTriCount * 3; idxOfIndex++)
|
|
{
|
|
BSPVertex vertex;
|
|
uint32_t index = tempIndices[idxOfIndex];
|
|
|
|
ufbx_vec3 transformedPos = ufbx_transform_position(&meshMatrix, ufbx_get_vertex_vec3(&mesh->vertex_position, index));
|
|
vec3_t blenderCoords;
|
|
blenderCoords.x = static_cast<float>(transformedPos.x);
|
|
blenderCoords.y = static_cast<float>(transformedPos.y);
|
|
blenderCoords.z = static_cast<float>(transformedPos.z);
|
|
vertex.pos = BSPUtil::convertToBO2Coords(blenderCoords);
|
|
|
|
if (surface.material.materialType == MATERIAL_TYPE_TEXTURE || surface.material.materialType == MATERIAL_TYPE_EMPTY)
|
|
{
|
|
vertex.color.x = 1.0f;
|
|
vertex.color.y = 1.0f;
|
|
vertex.color.z = 1.0f;
|
|
vertex.color.w = 1.0f;
|
|
}
|
|
else // surface->material.materialType == MATERIAL_TYPE_COLOUR
|
|
{
|
|
float factor = static_cast<float>(mesh->materials.data[meshPart.index]->fbx.diffuse_factor.value_real);
|
|
ufbx_vec4 diffuse = mesh->materials.data[meshPart.index]->fbx.diffuse_color.value_vec4;
|
|
vertex.color.x = static_cast<float>(diffuse.x * factor);
|
|
vertex.color.y = static_cast<float>(diffuse.y * factor);
|
|
vertex.color.z = static_cast<float>(diffuse.z * factor);
|
|
vertex.color.w = static_cast<float>(diffuse.w * factor);
|
|
}
|
|
|
|
// 1.0f - uv.y reason: https://gamedev.stackexchange.com/questions/92886/fbx-uv-coordinates-is-strange
|
|
ufbx_vec2 uv = ufbx_get_vertex_vec2(&mesh->vertex_uv, index);
|
|
vertex.texCoord.x = static_cast<float>(uv.x);
|
|
vertex.texCoord.y = static_cast<float>(1.0f - uv.y);
|
|
|
|
ufbx_vec3 normal = ufbx_get_vertex_vec3(&mesh->vertex_normal, index);
|
|
vertex.normal.x = static_cast<float>(normal.x);
|
|
vertex.normal.y = static_cast<float>(normal.y);
|
|
vertex.normal.z = static_cast<float>(normal.z);
|
|
|
|
if (mesh->vertex_tangent.exists)
|
|
{
|
|
ufbx_vec3 tangent = ufbx_get_vertex_vec3(&mesh->vertex_tangent, index);
|
|
vertex.tangent.x = static_cast<float>(tangent.x);
|
|
vertex.tangent.y = static_cast<float>(tangent.y);
|
|
vertex.tangent.z = static_cast<float>(tangent.z);
|
|
}
|
|
else
|
|
{
|
|
vertex.tangent.x = 0.0f;
|
|
vertex.tangent.y = 0.0f;
|
|
vertex.tangent.z = 0.0f;
|
|
}
|
|
|
|
tempVertices.emplace_back(vertex);
|
|
}
|
|
}
|
|
|
|
// Generate the index buffer.
|
|
// ufbx_generate_indices will deduplicate vertices, modifying the arrays passed in streams,
|
|
// indices are written to outIndices and the number of unique vertices is returned.
|
|
ufbx_vertex_stream streams[1] = {
|
|
{tempVertices.data(), tempVertices.size(), sizeof(BSPVertex)},
|
|
};
|
|
std::vector<uint32_t> outIndices;
|
|
outIndices.resize(partTriangleNum * 3);
|
|
size_t numGeneratedVertices = ufbx_generate_indices(streams, 1, outIndices.data(), outIndices.size(), nullptr, nullptr);
|
|
assert(numGeneratedVertices != 0);
|
|
|
|
// trim non-unique vertexes and add to the world vertex vector
|
|
tempVertices.resize(numGeneratedVertices);
|
|
vertexVec.insert(vertexVec.end(), tempVertices.begin(), tempVertices.end());
|
|
|
|
// T6 uses unsigned shorts as their index type so we have to loop and convert them from an unsigned int
|
|
for (size_t idx = 0; idx < outIndices.size(); idx += 3)
|
|
{
|
|
// BO2's index ordering is opposite to the FBX, so its converted here
|
|
indexVec.emplace_back(static_cast<uint16_t>(outIndices[idx + 2]));
|
|
indexVec.emplace_back(static_cast<uint16_t>(outIndices[idx + 1]));
|
|
indexVec.emplace_back(static_cast<uint16_t>(outIndices[idx + 0]));
|
|
}
|
|
|
|
surfaceVec.emplace_back(surface);
|
|
}
|
|
}
|
|
|
|
void loadWorldData(ufbx_scene* scene, BSPData* bsp, bool isGfxData)
|
|
{
|
|
bool hasTangentSpace = true;
|
|
for (ufbx_node* node : scene->nodes)
|
|
{
|
|
if (node->attrib_type == UFBX_ELEMENT_MESH)
|
|
{
|
|
if (isGfxData)
|
|
addFBXMeshToWorld(node, bsp->gfxWorld.surfaces, bsp->gfxWorld.vertices, bsp->gfxWorld.indices, hasTangentSpace);
|
|
else
|
|
addFBXMeshToWorld(node, bsp->colWorld.surfaces, bsp->colWorld.vertices, bsp->colWorld.indices, hasTangentSpace);
|
|
}
|
|
else
|
|
{
|
|
con::debug("ignoring node type {}: {}", static_cast<int>(node->attrib_type), node->name.data);
|
|
}
|
|
}
|
|
|
|
if (hasTangentSpace == false)
|
|
con::warn("warning: one or more meshes have no tangent space. Be sure to select the tangent space box when exporting the FBX.");
|
|
}
|
|
*/
|