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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-16 01:43:04 +00:00
Commit Graph

17 Commits

Author SHA1 Message Date
Jan Laupetin
aa47ffa629 refactor: introduce subasset loading 2026-02-05 18:17:15 +01:00
Jan Laupetin
2bfa4112fb chore: restructure ModMan into list and details 2025-10-27 21:01:03 +01:00
Jan
2176480a37 chore: update formatting due to updated clang-format version 2025-06-28 11:56:09 +01:00
Jan
4d0b0651eb fix: formatting 2025-01-21 23:20:55 +01:00
Jan
990bfe27df chore: add force loading of assets 2025-01-21 22:16:55 +00:00
Jan
a9488b8152 chore: normalize asset names before adding to asset pools 2024-05-11 12:57:17 +02:00
Jan
54c37c318e style: fix formatting 2024-02-07 01:18:00 +01:00
Jan
0a13281295 chore: load indirectly referenced assets if they are not ignored 2024-02-06 23:56:05 +01:00
Jan
ac0d8a83a0 chore: refactor pool allocation and add indirect references 2024-02-06 23:03:40 +01:00
Jan
0c4835bc36 Fix build due to reordered headers 2023-11-19 21:07:27 +00:00
Clang Format
6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
2a6d7c84c2 Add ZoneScriptString class to store zone script strings 2021-03-18 16:55:30 +01:00
Jan
a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan
d96f813e73 Restructure ZoneDefinitionWriting 2021-03-08 17:28:24 +01:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
992e9cea30 ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency 2020-02-18 13:16:39 +01:00
Jan
0d8432d4f7 Import code from previous AssetBuilder version 2019-09-24 10:45:09 +02:00