Jan
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b25d64e5e7
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Fix define directive not accepting define names with digits in them
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2021-02-14 10:33:08 +01:00 |
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Jan
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e685348abd
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Add blocks to header parsing state that manipulate which sequences are valid
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2021-02-14 10:27:47 +01:00 |
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Jan
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3f08be0564
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Add stream proxy for declaring pack values
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2021-02-14 10:27:18 +01:00 |
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Jan
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efa39a8ac3
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Restructure StreamProxies to use common basis for matching directives
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2021-02-14 10:26:18 +01:00 |
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Jan
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e277de4517
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Fix lexer calculing hex number length 1 too long
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2021-02-14 10:24:23 +01:00 |
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Jan
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e40f1ec0b7
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Add blocks and built in types to zcg cpp
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2021-02-14 00:53:23 +01:00 |
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Jan
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216125739c
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Cache lines in Lexer and show original input when running into an error
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2021-02-13 23:16:19 +01:00 |
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Jan
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40fedc905d
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Add header sequences for zcg cpp
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2021-02-13 18:18:47 +01:00 |
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Jan
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f14357537e
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add unit tests for not consuming matchers
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2021-02-13 16:18:53 +01:00 |
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Jan
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32f815c378
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Make sure captures work with transforms
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2021-02-13 16:01:58 +01:00 |
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Jan
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37232e3176
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Matcher and sequence testing stuffs
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2021-02-13 14:54:34 +01:00 |
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Jan
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0f70f9586c
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Implement sequence matcher and parser magic
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2021-02-13 00:12:26 +01:00 |
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Jan
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fe1f391bcc
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Add keywords to header lexer of zcg cpp
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2021-02-12 00:38:38 +01:00 |
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Jan
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87b7921c73
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Add Header Lexer for ZCG cpp
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2021-02-12 00:01:41 +01:00 |
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Jan
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8b8f1d4f2a
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Add unit tests for IncludingStreamProxy
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2021-02-11 13:44:18 +01:00 |
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Jan
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e99e66cec5
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Separate command files to a single command file per asset and include them in the main command file
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2021-02-11 11:51:36 +01:00 |
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Jan
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751cb2cd6e
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Add c preprocessor proxies to command file parser to support defines and include
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2021-02-11 11:51:06 +01:00 |
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Jan
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1822979a8b
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Add implementation for ZCG cpp defines proxy
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2021-02-10 23:46:15 +01:00 |
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Jan
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f9ef7cc35b
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Add Tests for ZCG cpp
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2021-02-10 18:03:50 +01:00 |
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Jan
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31497d804c
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Change catch2 version to 2.13.4
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2021-02-10 16:47:16 +01:00 |
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Jan
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c283bda1f4
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Add catch2 submodule
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2021-02-10 16:45:16 +01:00 |
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Jan
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e93c20faf8
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Optimize ParserFileStream making unused temp copies of path opject
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2021-02-10 15:36:22 +01:00 |
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Jan
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f91c7f6afc
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Extract include directive matcher code into separated methods to improve readability
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2021-02-10 15:29:54 +01:00 |
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Jan
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d876bc5e25
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Add file inclusion for ZCG cpp
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2021-02-10 14:21:58 +01:00 |
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Jan
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21440daf27
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Change ZCG cpp to be able to handle multiple tasks
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2021-02-08 18:02:27 +01:00 |
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Jan
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22b95e337a
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Add PrettyPrinter to ZCG cpp
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2021-02-08 18:02:16 +01:00 |
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Jan
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6c45c99687
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Add Repository Implementation for ZCG cpp
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2021-02-08 17:06:00 +01:00 |
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Jan
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3b716965a5
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Add information and computations to ZCG cpp
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2021-02-08 14:33:57 +01:00 |
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Jan
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65cf1ef9c2
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Add ZCG cpp domain classes
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2021-02-07 23:31:45 +01:00 |
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Jan
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584492d1ef
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Implement ZCG CPP workflow basis
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2021-02-07 17:28:19 +01:00 |
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Jan
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c09c685369
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Create project for ZoneCodeGenerator rewrite in c++
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2020-11-01 23:12:28 +01:00 |
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Jan
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911e43d4c2
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add dumping of iw4 vehicle files
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2020-10-27 22:35:26 +01:00 |
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Jan
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3b1e62e398
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Add dumping of iw4 weapon files
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2020-10-26 01:00:24 +01:00 |
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Jan
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b5141bcd1c
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Use countof and enum num entries to get the amount of entries in t6 weaponfulldef
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2020-10-25 19:51:34 +01:00 |
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Jan
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eb97560e0d
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Add dumping of T6 physconstraints
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2020-10-25 13:14:16 +01:00 |
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Jan
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a925bd505d
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Fix assets being added to their pools twice when loaded from a fastfile
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2020-10-25 11:41:26 +01:00 |
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Jan
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6cca00b8d8
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Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files
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2020-10-24 13:46:37 +02:00 |
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Jan
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71c291ade2
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Fix t6 weapondumper not freeing temporary fulldef
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2020-10-24 12:50:54 +02:00 |
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Jan
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7868916a25
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Add dumping of T6 vehicles as vehiclefiles
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2020-10-24 02:48:16 +02:00 |
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Jan
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c68debc3da
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Add T6 playeranimtype from zombie mode for dumping weapons
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2020-10-23 16:22:24 +02:00 |
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Jan
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70da70de65
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Dump t6 weapon explosiontag in weaponfile
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2020-10-23 15:55:30 +02:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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f8e7a10789
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Also remove string reference in scriptstring callback from WeaponDumper
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2020-10-23 13:35:50 +02:00 |
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Jan
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2e61f46544
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Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed
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2020-10-23 13:26:32 +02:00 |
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Jan
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99195232bb
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Add dumping of hideTags and noteTrackSoundMap to weapons for T6
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2020-10-23 12:55:07 +02:00 |
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Jan
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991bcf6d58
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Make sure that assets that use scriptstrings always have an empty scriptstring at position 0
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2020-10-23 12:54:51 +02:00 |
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Jan
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3cfcfa0c5d
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Make sure scriptstring arrays are being reallocated when they are reusable so if it is being referenced again the scriptstring indices are the ones of the zone instead of the asset that originally loaded them
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2020-10-23 12:54:18 +02:00 |
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Jan
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6cca45fc26
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Add scriptstring value callback to weapon loading of t6
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2020-10-23 12:52:44 +02:00 |
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Jan
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068add0eef
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Fix script string indices being off by one due to inserting empty script string that is not necessarly in the zone
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2020-10-23 12:51:18 +02:00 |
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Jan
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7acf07a4b4
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Use offsetof macro instead of fixed offset values for weaponfields of t6
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2020-10-20 17:30:10 +02:00 |
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