363 Commits

Author SHA1 Message Date
Jan
ccef1dca28 Add dumper for DDS and texture converter for reordering colors 2020-09-04 12:51:13 +02:00
Jan
362094b6f0 Update changelist about DDS image dumping 2020-02-22 02:13:05 +01:00
Jan
f0c50ce943 ObjLoading: Fix not being able to load cubemaps due to wrong calculation of mipsize
Now includes the face count into the calculation which is 6 for cube maps and 1 for everything else
2020-02-22 01:53:24 +01:00
Jan
5ef1e585c6 ObjWriting: Implement writing textures as DDS files 2020-02-22 01:34:27 +01:00
Jan
000022afe9 ObjWriting: Add DDS writer basis 2020-02-19 15:54:10 +01:00
Jan
b436781632 ObjWriting: Use proper extension when dumping image files 2020-02-19 15:52:07 +01:00
Jan
87d760f6d7 ObjWriting: Use configured image output format when trying to dump images 2020-02-19 15:36:49 +01:00
Jan
14593b4799 Unlinker: Do not list localized strings one by one in the zone file and do not include keyvaluepairs at all because they should be in the meta data 2020-02-19 14:45:55 +01:00
Jan
f0b66f0a35 ZoneCommon: List zone content in the order it was loaded 2020-02-19 14:10:50 +01:00
Jan
a7b59ea3d7 ZoneCommon: Remove unused GlobalAssetPool source file 2020-02-19 12:21:07 +01:00
Jan
9572391082 Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component 2020-02-18 17:15:51 +01:00
Jan
992e9cea30 ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency 2020-02-18 13:16:39 +01:00
Jan
246d74992c Unlinker: Fix not attempting to load specified zone files from arguments 2020-02-14 23:54:13 +01:00
Jan
23f77bb335 Unlinker: Make parsing specified command line arguments its own class 2020-02-14 23:40:47 +01:00
Jan
f3779bac03 ObjWriting: Add dumper for GfxImage iwi files of version 27 2020-02-11 23:47:04 +01:00
Jan
6b59fcb5fe ObjCommon: Add Id to ImageFormats to be able to identify predefined formats without comparing pointers 2020-02-11 23:46:25 +01:00
Jan
7d809faf07 ObjWriting: Add method to AbstractAssetDumper for checking whether an asset should be dumped 2020-02-11 20:46:59 +01:00
Jan
dd4987c2f1 ObjLoading: Fix not setting texture size on loading an image to signalize there's a valid texture object 2020-02-11 20:45:57 +01:00
Jan
80deff450d ObjLoading: Load common ipaks depending on SP/MP/ZM for every zone and make sure to not double load them 2020-02-10 23:02:44 +01:00
Jan
53b03c1fdb ObjLoading: Fix loading the wrong chunkbuffer window data when trying to shift chunkbuffer 2020-02-10 14:17:28 +01:00
Jan
76712328b2 ObjLoading: Add implementation for loading iwis of version 27 (T6) 2020-02-10 14:16:49 +01:00
Jan
43fa845839 ObjLoading: Add possibility to go back to the beginning of a IPakEntryReadStream 2020-02-09 10:01:09 +01:00
Jan
4baca81210 ObjLoading: Implement IPakEntryReadStream as a linear stream 2020-02-09 09:51:57 +01:00
Jan
7b3b527ece ObjLoading: Fix not including algorithm header even though using find_if 2020-02-09 01:27:20 +01:00
Jan
eaa64665d6 ObjLoading: Fix Ipak entry size not specifying the filesize but the difference between start pos and end pos 2020-02-09 01:22:27 +01:00
Jan
345687125f ObjLoading: Fix not increasing head on reading uncompressed ipak data 2020-02-09 00:04:21 +01:00
Jan
28bc614a6d ObjLoading: Initial commit for IPak entry reading 2020-02-08 22:54:24 +01:00
Jan
91d5439f25 ObjLoading: Fix not respecting that IPak index entries specify an offset to the data section and not a file offset 2020-02-08 22:53:33 +01:00
Jan
00d7997d0a ObjLoading: Add basis for IPakEntryReadStream to read ipak entries 2020-02-08 15:55:10 +01:00
Jan
5bda400acb ObjLoading: Add basis for Iwi loading 2020-02-07 20:55:10 +01:00
Jan
589347ce08 ZoneCommon: Add Texture pointer from OAT to GfxTexture union of T6 to be able to save loaded texture data in GfxImage 2020-02-07 20:54:40 +01:00
Jan
b210661ac8 Unlinker: Fix not attempting to load files from manually specified search paths 2020-02-07 20:53:41 +01:00
Jan
c2b28a54be ObjCommon: Fix IPak order of hashes from name - data to data - name 2020-02-07 20:53:07 +01:00
Jan
9f8022c2ca ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object 2020-02-07 20:52:24 +01:00
Jan
f73c27a7dc Premake: Add include guard to make sure dependencies do not include themselves in an infinite chain when two components depend on each other 2020-02-07 02:46:24 +01:00
Jan
55d5746650 ZoneCode: Add Action on loading a GfxImage to set the loadedSize property to 0 to indicate Texture data has not yet been loaded 2020-02-06 21:26:34 +01:00
Jan
75f6caab54 ObjCommon: Refactor classes for holding Texture information 2020-02-06 19:01:45 +01:00
Jan
63330ff908 ZoneCommon: Extract non ZoneMemory management from ZoneMemory into Utils::MemoryManager class 2020-02-05 16:52:43 +01:00
Jan
b67b4ee316 ObjLoading: Add documentation for IObjLoader, ObjLoading and IWD 2020-02-04 23:48:11 +01:00
Jan
b8de90a675 ObjLoading: Do not attempt to load textures that already have a loaddef 2020-02-04 19:52:23 +01:00
Jan
d01f5c49a8 ZoneLoading: Add implementation for LoadImageData action:
Duplicate any ImageLoadDef that contains data, otherwise discard temporary empty loaddef
2020-02-04 19:45:45 +01:00
Jan
b8c2557482 ObjLoading: Display error message on directory_iterator throwing an exception 2020-02-04 19:44:56 +01:00
Jan
10342a7b58 Unlinker: Check if a file exists before attempting to load it 2020-02-04 19:44:30 +01:00
Jan
dde77901a3 ObjCommon: WIP: ImageData 2020-01-06 20:32:33 +01:00
Jan
c67911bdbb ZoneCommon: Add class object construction and destruction methods to ZoneMemory 2020-01-04 15:13:44 +01:00
Jan
297358cdb0 ZoneLoading: Fix AssetLoader not initializing varScriptString 2020-01-03 18:13:04 +01:00
Jan
4971ec190d ZoneCodeGenerator: Call custom action on loading singlepointer and embedded 2020-01-03 18:12:43 +01:00
Jan
91327c57ce ZoneCodeGenerator: Fix not generating tests for structure sizes and alignments 2020-01-03 17:25:31 +01:00
Jan
bdb0958c16 ZoneCodeGenerator: Add possibility to define custom actions that should be performed after loading a certain Structure 2020-01-03 17:25:10 +01:00
Jan
c995a12001 ZoneCodeGenerator: Fix aligning wrong when custom aligning is set in size calculation 2020-01-03 17:23:57 +01:00