2
0
mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-26 10:58:04 +00:00
Commit Graph

13 Commits

Author SHA1 Message Date
Jan b4477ac1a9 refactor: accuracy graph subassets (#847)
* refactor: use subassets to load accuracy graphs for iw4,iw5,t5,t6

* fix: not dumping anim names for t5 weapons and t6 attachment unique

* refactor: dump accuracy graphs like a subasset

* refactor: use shared method for accuracy graph filenames
2026-06-20 17:16:37 +02:00
Jan Laupetin 08c128addd feat: accept aliases for asset type names 2026-05-02 18:08:12 +02:00
Jan Laupetin a6d63e9b31 fix: constraint on asset name arrays 2026-03-02 22:08:56 +00:00
Jan Laupetin aa47ffa629 refactor: introduce subasset loading 2026-02-05 18:17:15 +01:00
Jan Laupetin e5784d09ed refactor: retrieve asset names from IGame 2026-02-05 17:36:55 +01:00
Jan Laupetin 734173066b refactor: only refer to game id in zone 2025-08-31 18:00:27 +01:00
Jan b00c65c8c0 refactor: get rid of global game variables 2024-10-19 22:09:26 +02:00
Jan 897a571a41 chore: make GetLanguagePrefixes return a reference instead of a vector copy 2024-10-19 20:05:05 +01:00
Jan c034ac790a refactor: refactor ZoneDefWriter 2024-10-19 10:49:56 +02:00
Jan 239001e6f2 refactor: use std ranges functions where applicable 2024-03-24 20:49:15 +01:00
Clang Format 6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan d96f813e73 Restructure ZoneDefinitionWriting 2021-03-08 17:28:24 +01:00
Jan 12461d27e7 move parts to new common component to avoid circular dependency of zonecommon and objcommon 2021-03-03 12:56:15 -08:00