Jan
b4477ac1a9
refactor: accuracy graph subassets ( #847 )
...
* refactor: use subassets to load accuracy graphs for iw4,iw5,t5,t6
* fix: not dumping anim names for t5 weapons and t6 attachment unique
* refactor: dump accuracy graphs like a subasset
* refactor: use shared method for accuracy graph filenames
2026-06-20 17:16:37 +02:00
Jan Laupetin
dbe5cffb2f
feat: use templated techset compiler for IW4
2026-03-14 09:09:56 +01:00
Jan Laupetin
aa47ffa629
refactor: introduce subasset loading
2026-02-05 18:17:15 +01:00
Jan
4f585c6aa7
chore: add generic default asset constructors for all games
2025-01-01 18:14:40 +01:00
Jan
2dccd423af
refactor: extract image code into single component
2024-09-27 21:16:29 +02:00
Jan
5737f232e2
chore: adjust name of leaderboard asset
2024-05-25 11:23:13 +02:00
Jan
d0c7311dce
fix: iw4 and iw5 structured data def asset using wrong struct
2024-04-23 00:05:56 +02:00
Jan
0b61fc6e81
chore: add asset structs for all games containing enum entry and type
2024-04-22 23:14:29 +02:00
Jan
a1cf4ef30b
feat: load iw4 weapons from raw
2024-04-02 23:49:06 +02:00
Clang Format
6b4f5d94a8
Reformat code with clang format
2023-11-19 21:07:21 +00:00
Jan
12461d27e7
move parts to new common component to avoid circular dependency of zonecommon and objcommon
2021-03-03 12:56:15 -08:00