17 Commits

Author SHA1 Message Date
Jan
56c4eeb5cd
fix: set clipmap asset name of non-pvs clipmap to clipmap_unused in IW3,IW4,T5 2025-03-27 17:16:28 +01:00
Jan
d8bc156ffd
chore: fix loading and writing code for T5 2025-01-01 18:14:41 +01:00
Jan
4f585c6aa7
chore: add generic default asset constructors for all games 2025-01-01 18:14:40 +01:00
Jan
c524cb007a
chore: implement obj loading skeleton with localize asset 2025-01-01 18:14:40 +01:00
Jan
4f0a405bdc
chore: adjust asset creation process to use separated AssetCreators 2025-01-01 18:14:40 +01:00
Jan
4c9a84777f
chore: use IObjLoader directly instead of indirection of ObjLoading 2024-10-19 13:46:47 +01:00
Jan
5cc52c42cd
refactor: image and obj data loading 2024-09-26 07:22:35 +02:00
Jan
a2735b4f23
chore: use generic xmodel loader and dumper code for t5 2024-09-20 16:44:06 +01:00
Jan
a166878f7d
refactor: use template based asset structs for AssetLoaders 2024-05-25 11:17:04 +02:00
Jan
cd53c3cbe4
Move D3DFormat definition into separate namespace to make it compatible to existing definitions 2024-01-06 20:35:00 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
5e31be9bac Finalize menu assets after loading all assets 2021-12-29 00:20:54 +01:00
Jan
f052a97886 Fix T5 loading and dumping images 2021-08-14 13:57:18 +02:00
Jan
b3029c0d28 Fix T5 obj loader using wrong types for some assets 2021-06-24 16:58:34 +02:00
Jan
bb3e7d9e88 Load T5 fastfiles 2021-05-12 21:47:34 +02:00
Jan
157e540302 more t5 stuffs 2021-04-27 19:31:26 +02:00
Jan
2edca7a57e Add T5 basis 2021-04-27 18:19:32 +02:00