Jan
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4d0b0651eb
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fix: formatting
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2025-01-21 23:20:55 +01:00 |
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Jan
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990bfe27df
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chore: add force loading of assets
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2025-01-21 22:16:55 +00:00 |
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Jan
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a9488b8152
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chore: normalize asset names before adding to asset pools
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2024-05-11 12:57:17 +02:00 |
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Jan
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54c37c318e
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style: fix formatting
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2024-02-07 01:18:00 +01:00 |
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Jan
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0a13281295
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chore: load indirectly referenced assets if they are not ignored
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2024-02-06 23:56:05 +01:00 |
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Jan
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ac0d8a83a0
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chore: refactor pool allocation and add indirect references
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2024-02-06 23:03:40 +01:00 |
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Jan
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0c4835bc36
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Fix build due to reordered headers
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2023-11-19 21:07:27 +00:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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2a6d7c84c2
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Add ZoneScriptString class to store zone script strings
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2021-03-18 16:55:30 +01:00 |
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Jan
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a7860c7c76
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Add AssetLoader basis
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2021-03-13 14:27:20 +01:00 |
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Jan
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d96f813e73
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Restructure ZoneDefinitionWriting
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2021-03-08 17:28:24 +01:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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992e9cea30
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ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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2020-02-18 13:16:39 +01:00 |
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Jan
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0d8432d4f7
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Import code from previous AssetBuilder version
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2019-09-24 10:45:09 +02:00 |
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