Jan
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d8bc156ffd
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chore: fix loading and writing code for T5
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2025-01-01 18:14:41 +01:00 |
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Jan
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4f585c6aa7
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chore: add generic default asset constructors for all games
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2025-01-01 18:14:40 +01:00 |
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Jan
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c524cb007a
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chore: implement obj loading skeleton with localize asset
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2025-01-01 18:14:40 +01:00 |
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Jan
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4f0a405bdc
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chore: adjust asset creation process to use separated AssetCreators
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2025-01-01 18:14:40 +01:00 |
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Jan
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4c9a84777f
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chore: use IObjLoader directly instead of indirection of ObjLoading
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2024-10-19 13:46:47 +01:00 |
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Jan
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5cc52c42cd
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refactor: image and obj data loading
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2024-09-26 07:22:35 +02:00 |
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Jan
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a2735b4f23
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chore: use generic xmodel loader and dumper code for t5
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2024-09-20 16:44:06 +01:00 |
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Jan
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a166878f7d
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refactor: use template based asset structs for AssetLoaders
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2024-05-25 11:17:04 +02:00 |
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Jan
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cd53c3cbe4
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Move D3DFormat definition into separate namespace to make it compatible to existing definitions
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2024-01-06 20:35:00 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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5e31be9bac
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Finalize menu assets after loading all assets
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2021-12-29 00:20:54 +01:00 |
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Jan
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f052a97886
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Fix T5 loading and dumping images
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2021-08-14 13:57:18 +02:00 |
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Jan
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b3029c0d28
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Fix T5 obj loader using wrong types for some assets
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2021-06-24 16:58:34 +02:00 |
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Jan
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bb3e7d9e88
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Load T5 fastfiles
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2021-05-12 21:47:34 +02:00 |
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Jan
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157e540302
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more t5 stuffs
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2021-04-27 19:31:26 +02:00 |
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Jan
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2edca7a57e
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Add T5 basis
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2021-04-27 18:19:32 +02:00 |
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