Jan
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3daa8b0412
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refactor: use templated xmodel loading and dumping code for iw4
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2025-07-09 23:23:16 +01:00 |
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Jan Laupetin
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1b579b1bc3
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refactor: remove usages of name sequence in game commands
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2025-04-28 17:30:30 +02:00 |
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Jan Laupetin
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1fe1b30831
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chore: use Asset definition instead of enum entry for zcg
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2025-04-28 12:53:02 +01:00 |
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Jan
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5cc52c42cd
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refactor: image and obj data loading
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2024-09-26 07:22:35 +02:00 |
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Jan
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9c894fcff7
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chore: rename zonecode headers to avoid duplicate paths
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2024-08-14 08:21:02 +02:00 |
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Jan
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3201cefd5b
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chore: rename accuracy table properties in weapon structs
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2024-05-20 10:41:57 +02:00 |
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Jan
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9c4128b830
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chore: update iw5 weapon fulldef sizes
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2024-04-07 09:49:53 +02:00 |
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Jan
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c9a6b10f58
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chore: add assetrefs to other games
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2024-02-07 01:12:03 +01:00 |
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Jan
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0c4835bc36
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Fix build due to reordered headers
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2023-11-19 21:07:27 +00:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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636034d87c
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Add menu ItemType enums to all games
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2021-08-27 21:46:02 +02:00 |
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Jan
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54579deea4
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Fix IW4 XModel Surfaces not being copied even though they are being loaded into the temp block
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2021-05-08 14:02:38 +02:00 |
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Jan
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dbcbb4a4b3
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Make sure assets need to be declared as temp block to be located in temp block to handle special case of iw3 stringtable not being in temp block
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2021-04-15 13:42:03 +02:00 |
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Jan
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12461d27e7
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move parts to new common component to avoid circular dependency of zonecommon and objcommon
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2021-03-03 12:56:15 -08:00 |
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Jan
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7c51c26255
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Calculate size and alignment in post processor
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2021-02-19 16:23:16 +01:00 |
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Jan
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e99e66cec5
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Separate command files to a single command file per asset and include them in the main command file
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2021-02-11 11:51:36 +01:00 |
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Jan
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b8b8e4c267
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Implement loading of the remaining iw4 assets which are the map assets
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2020-10-11 12:22:20 +02:00 |
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Jan
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af0dc46b31
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Fix SoundAliasCustom loading for IW4 actually being loaded like const char**
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2020-10-10 11:46:43 +02:00 |
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Jan
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6437d8daa4
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Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds
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2020-09-15 12:54:32 +02:00 |
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Jan
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906d112619
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Add loading of iw4 weapondef and vehicledef assets
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2020-09-15 12:51:59 +02:00 |
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Jan
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9ce71a63ae
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Shorten clipmap reorder command for iw4
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2020-09-15 11:34:53 +02:00 |
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Jan
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c515747bc0
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Add loading of iw4 font and addonmapents assets
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2020-09-15 11:21:46 +02:00 |
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Jan
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fb93d7cb2f
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Add loading of iw4 assets clipmap and mapents
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2020-09-15 10:44:45 +02:00 |
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Jan
|
83d76acedc
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add structureddatadef loading code for iw4
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2020-09-09 12:36:53 +02:00 |
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Jan
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0efff7d637
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add iw4 tracerdef loading code
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2020-09-09 12:08:09 +02:00 |
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Jan
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3bf47f058d
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Add LeaderboardDef asset loading for IW4
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2020-09-09 12:03:14 +02:00 |
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Jan
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b4756c3688
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Add IW4 ImpactFx loading code
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2020-09-09 11:58:42 +02:00 |
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Jan
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ceeb1832cd
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Add IW4 GfxLightDef asset loading code
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2020-09-09 11:54:15 +02:00 |
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Jan
|
24195be273
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Add Fx asset for IW4
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2020-09-09 11:47:29 +02:00 |
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Jan
|
9108add01d
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Fix XModelSurfs being entirely loaded in temp block by adding the feature to specify a block for a struct to be able to make xmodelsurfs being loaded in normal block
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2020-09-09 11:47:09 +02:00 |
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Jan
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bdbfb7114e
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Add menu loading for iw4
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2020-09-08 20:52:29 +02:00 |
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Jan
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c1d2ac6604
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Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles
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2020-09-08 13:10:54 +02:00 |
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Jan
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d35560ccd7
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Add support for loading sound assets from iw4 zones
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2020-09-08 12:11:16 +02:00 |
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Jan
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b25fe9a9f7
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Added iw4 assets related to materials, xmodels
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2020-09-07 18:19:20 +02:00 |
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Jan
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5e8173539b
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Generate zone code for IW4 for the first 3 assets
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2020-09-07 14:14:07 +02:00 |
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