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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-05-12 13:21:42 +00:00
Commit Graph

35 Commits

Author SHA1 Message Date
Jan 3daa8b0412 refactor: use templated xmodel loading and dumping code for iw4 2025-07-09 23:23:16 +01:00
Jan Laupetin 1b579b1bc3 refactor: remove usages of name sequence in game commands 2025-04-28 17:30:30 +02:00
Jan Laupetin 1fe1b30831 chore: use Asset definition instead of enum entry for zcg 2025-04-28 12:53:02 +01:00
Jan 5cc52c42cd refactor: image and obj data loading 2024-09-26 07:22:35 +02:00
Jan 9c894fcff7 chore: rename zonecode headers to avoid duplicate paths 2024-08-14 08:21:02 +02:00
Jan 3201cefd5b chore: rename accuracy table properties in weapon structs 2024-05-20 10:41:57 +02:00
Jan 9c4128b830 chore: update iw5 weapon fulldef sizes 2024-04-07 09:49:53 +02:00
Jan c9a6b10f58 chore: add assetrefs to other games 2024-02-07 01:12:03 +01:00
Jan 0c4835bc36 Fix build due to reordered headers 2023-11-19 21:07:27 +00:00
Clang Format 6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan 636034d87c Add menu ItemType enums to all games 2021-08-27 21:46:02 +02:00
Jan 54579deea4 Fix IW4 XModel Surfaces not being copied even though they are being loaded into the temp block 2021-05-08 14:02:38 +02:00
Jan dbcbb4a4b3 Make sure assets need to be declared as temp block to be located in temp block to handle special case of iw3 stringtable not being in temp block 2021-04-15 13:42:03 +02:00
Jan 12461d27e7 move parts to new common component to avoid circular dependency of zonecommon and objcommon 2021-03-03 12:56:15 -08:00
Jan 7c51c26255 Calculate size and alignment in post processor 2021-02-19 16:23:16 +01:00
Jan e99e66cec5 Separate command files to a single command file per asset and include them in the main command file 2021-02-11 11:51:36 +01:00
Jan b8b8e4c267 Implement loading of the remaining iw4 assets which are the map assets 2020-10-11 12:22:20 +02:00
Jan af0dc46b31 Fix SoundAliasCustom loading for IW4 actually being loaded like const char** 2020-10-10 11:46:43 +02:00
Jan 6437d8daa4 Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds 2020-09-15 12:54:32 +02:00
Jan 906d112619 Add loading of iw4 weapondef and vehicledef assets 2020-09-15 12:51:59 +02:00
Jan 9ce71a63ae Shorten clipmap reorder command for iw4 2020-09-15 11:34:53 +02:00
Jan c515747bc0 Add loading of iw4 font and addonmapents assets 2020-09-15 11:21:46 +02:00
Jan fb93d7cb2f Add loading of iw4 assets clipmap and mapents 2020-09-15 10:44:45 +02:00
Jan 83d76acedc add structureddatadef loading code for iw4 2020-09-09 12:36:53 +02:00
Jan 0efff7d637 add iw4 tracerdef loading code 2020-09-09 12:08:09 +02:00
Jan 3bf47f058d Add LeaderboardDef asset loading for IW4 2020-09-09 12:03:14 +02:00
Jan b4756c3688 Add IW4 ImpactFx loading code 2020-09-09 11:58:42 +02:00
Jan ceeb1832cd Add IW4 GfxLightDef asset loading code 2020-09-09 11:54:15 +02:00
Jan 24195be273 Add Fx asset for IW4 2020-09-09 11:47:29 +02:00
Jan 9108add01d Fix XModelSurfs being entirely loaded in temp block by adding the feature to specify a block for a struct to be able to make xmodelsurfs being loaded in normal block 2020-09-09 11:47:09 +02:00
Jan bdbfb7114e Add menu loading for iw4 2020-09-08 20:52:29 +02:00
Jan c1d2ac6604 Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles 2020-09-08 13:10:54 +02:00
Jan d35560ccd7 Add support for loading sound assets from iw4 zones 2020-09-08 12:11:16 +02:00
Jan b25fe9a9f7 Added iw4 assets related to materials, xmodels 2020-09-07 18:19:20 +02:00
Jan 5e8173539b Generate zone code for IW4 for the first 3 assets 2020-09-07 14:14:07 +02:00