14 Commits

Author SHA1 Message Date
Jan
ccef1dca28 Add dumper for DDS and texture converter for reordering colors 2020-09-04 12:51:13 +02:00
Jan
5ef1e585c6 ObjWriting: Implement writing textures as DDS files 2020-02-22 01:34:27 +01:00
Jan
000022afe9 ObjWriting: Add DDS writer basis 2020-02-19 15:54:10 +01:00
Jan
b436781632 ObjWriting: Use proper extension when dumping image files 2020-02-19 15:52:07 +01:00
Jan
87d760f6d7 ObjWriting: Use configured image output format when trying to dump images 2020-02-19 15:36:49 +01:00
Jan
9572391082 Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component 2020-02-18 17:15:51 +01:00
Jan
992e9cea30 ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency 2020-02-18 13:16:39 +01:00
Jan
23f77bb335 Unlinker: Make parsing specified command line arguments its own class 2020-02-14 23:40:47 +01:00
Jan
f3779bac03 ObjWriting: Add dumper for GfxImage iwi files of version 27 2020-02-11 23:47:04 +01:00
Jan
7d809faf07 ObjWriting: Add method to AbstractAssetDumper for checking whether an asset should be dumped 2020-02-11 20:46:59 +01:00
Jan
9f8022c2ca ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object 2020-02-07 20:52:24 +01:00
Jan
af55c202cf ObjLoading/ObjWriting: Initial skeleton for loading and writing obj files 2019-12-29 16:40:03 +01:00
Jan
a0d4e87b8e ZoneCommon: Change name of global variable for the T6 Game instance 2019-12-29 16:39:29 +01:00
Jan
00b3322cb2 ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component 2019-12-25 14:07:24 +01:00