Jan
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ccef1dca28
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Add dumper for DDS and texture converter for reordering colors
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2020-09-04 12:51:13 +02:00 |
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Jan
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5ef1e585c6
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ObjWriting: Implement writing textures as DDS files
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2020-02-22 01:34:27 +01:00 |
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Jan
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000022afe9
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ObjWriting: Add DDS writer basis
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2020-02-19 15:54:10 +01:00 |
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Jan
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b436781632
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ObjWriting: Use proper extension when dumping image files
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2020-02-19 15:52:07 +01:00 |
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Jan
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87d760f6d7
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ObjWriting: Use configured image output format when trying to dump images
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2020-02-19 15:36:49 +01:00 |
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Jan
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9572391082
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Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component
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2020-02-18 17:15:51 +01:00 |
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Jan
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992e9cea30
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ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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2020-02-18 13:16:39 +01:00 |
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Jan
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23f77bb335
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Unlinker: Make parsing specified command line arguments its own class
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2020-02-14 23:40:47 +01:00 |
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Jan
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f3779bac03
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ObjWriting: Add dumper for GfxImage iwi files of version 27
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2020-02-11 23:47:04 +01:00 |
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Jan
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7d809faf07
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ObjWriting: Add method to AbstractAssetDumper for checking whether an asset should be dumped
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2020-02-11 20:46:59 +01:00 |
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Jan
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9f8022c2ca
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ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object
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2020-02-07 20:52:24 +01:00 |
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Jan
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af55c202cf
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ObjLoading/ObjWriting: Initial skeleton for loading and writing obj files
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2019-12-29 16:40:03 +01:00 |
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Jan
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a0d4e87b8e
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ZoneCommon: Change name of global variable for the T6 Game instance
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2019-12-29 16:39:29 +01:00 |
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Jan
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00b3322cb2
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ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component
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2019-12-25 14:07:24 +01:00 |
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