37 Commits

Author SHA1 Message Date
Jan
5737f232e2
chore: adjust name of leaderboard asset 2024-05-25 11:23:13 +02:00
Jan
a166878f7d
refactor: use template based asset structs for AssetLoaders 2024-05-25 11:17:04 +02:00
Jan
3201cefd5b
chore: rename accuracy table properties in weapon structs 2024-05-20 10:41:57 +02:00
Jan
2a1ec18f6a
chore: only dump leaderboard values for t6 when they are relevant for the column 2024-05-19 13:07:04 +02:00
4fe852b162
feat: dump leaderboard definitions on T6 2024-05-19 09:30:19 +02:00
Jan
237dc83cfc
chore: update xmodel structs 2024-05-09 22:12:30 +02:00
Jan
0b61fc6e81
chore: add asset structs for all games containing enum entry and type 2024-04-22 23:14:29 +02:00
Jan
239001e6f2
refactor: use std ranges functions where applicable 2024-03-24 20:49:15 +01:00
Jan
742b8d5bc6
chore: restructure t6 weapon camo json 2024-03-24 16:24:05 +01:00
Jan
0bb17a33bd
feat: load materials from json 2024-02-29 17:27:48 +01:00
Jan
df7b25b854
feat: dump t6 materials as json 2024-02-18 10:16:43 +01:00
Jan
68dfac10db
fix: consider attachmentunique szXAnims an assetref 2024-02-13 16:57:15 +01:00
Jan
2dd4eaf54f
feat: automatically load anims of weapons in t6 2024-02-06 23:56:31 +01:00
Alex
c8f1c16130 fix SND_HashName 2024-01-01 10:29:26 -05:00
Alex
b7355f9870 fix snd bank alias flags 2023-12-27 23:05:32 -05:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
e16ea9de84 Load T6 GfxImages from raw when building 2023-10-15 19:08:27 +02:00
Jan
8514378465 Write IPak base skeleton without data 2023-10-07 19:41:54 +02:00
Jan
28011d6b64 Add enums for GfxStateBits for future reference 2021-12-31 11:58:56 +01:00
Jan
636034d87c Add menu ItemType enums to all games 2021-08-27 21:46:02 +02:00
Jan
d5780a1124 Add Model dumping for T6 2021-08-14 15:39:40 +02:00
Jan
4e8d1806cc t6 alias dumping stuff 2021-04-11 09:04:58 +02:00
Jan
3cda71d1e7 Dump SoundBank asset data files 2021-04-05 18:50:42 +02:00
Jan
888b33a9c6 Add AssetLoader for attachments 2021-03-27 00:01:33 +01:00
Jan
055dd5e840 Dump and read attachment and attachment uniques to and from weapon files 2021-03-26 15:27:37 +01:00
Jan
5551ff8df7 Move InfoString headers from Common to ObjCommon 2021-03-24 16:35:12 +01:00
Jan
2d97185c8f Move fields and string arrays for info string assets to common component 2021-03-24 15:50:36 +01:00
Jan
3ed63415a7 Add T6 assetloader for string tables 2021-03-23 01:30:10 +01:00
Jan
d96f813e73 Restructure ZoneDefinitionWriting 2021-03-08 17:28:24 +01:00
Jan
ba1bca775b Move T6 string arrays to CommonT6 header 2021-03-07 15:30:48 +01:00
Jan
5db7eaeec3 Add T6 Attachment dumper 2021-03-07 15:25:58 +01:00
Jan
88c48e8107 Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again 2021-03-05 09:23:37 +01:00
Jan
9ed749c9d2 Get rid of inheritence on Vector4 struct to prevent offsetof macro giving out a warning on gcc 2021-03-04 03:45:14 -08:00
Jan
35d9110783 Add alignment specifiers for gcc specifically to match MSVC alignments 2021-03-04 03:29:16 -08:00
Jan
3c9a9c038d Add alignment macros for asset definition that make use of parameter values 2021-03-04 11:41:09 +01:00
Jan
9d05282ffb replace alignas with macros per compiler in asset headers 2021-03-03 13:49:58 -08:00
Jan
12461d27e7 move parts to new common component to avoid circular dependency of zonecommon and objcommon 2021-03-03 12:56:15 -08:00