Jan
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c881cd6fd3
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feat: load t6 weapon camo from json
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2024-03-24 16:24:05 +01:00 |
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Jan
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af37476e23
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chore: make material json loader use anonymous namespace
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2024-03-24 16:24:01 +01:00 |
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Jan
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73d6d2bf5c
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feat: dump t6 WeaponCamo asset as json
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2024-03-24 01:20:49 +01:00 |
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Jan
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cf02d7ac83
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chore: use anonymous namespace for JsonMaterialWriter
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2024-03-24 01:20:22 +01:00 |
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Jan
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cf891e458a
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chore: move json classes to json folder
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2024-03-24 00:51:33 +01:00 |
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Jan
|
a0a420f7f1
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fix: build on linux
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2024-02-29 17:27:48 +01:00 |
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Jan
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0bb17a33bd
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feat: load materials from json
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2024-02-29 17:27:48 +01:00 |
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Jan
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1f6d0ab51a
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chore: replace material dumping with lib recommendation of serializing and deserializing json
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2024-02-29 17:27:44 +01:00 |
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Jan
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99632f5d98
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Merge pull request #126 from Laupetin/feature/dx11-shader-parsing
feat: use parameter names from dx11 shaders to resolve material hashes
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2024-02-24 13:41:09 +01:00 |
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Jan
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81cb19dba2
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chore: add hardcoded texture def and constant names
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2024-02-24 13:27:23 +01:00 |
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Jan
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6b6fd7cb10
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chore: check if name for constant or texture def was already added
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2024-02-24 11:53:34 +01:00 |
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Jan
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5bbab8ca79
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chore: measure duration of material constant name extracting
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2024-02-24 11:46:00 +01:00 |
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Jan
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d3b15aa86a
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feat: use names from shaders to complete names in material constants and texturedefs
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2024-02-24 11:42:47 +01:00 |
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Jan
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36ac8f02be
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chore: fix d3d11 shader analyser errors
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2024-02-24 11:41:34 +01:00 |
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Jan
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ad3f019dff
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chore: add d3d11 enum types
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2024-02-24 09:58:34 +01:00 |
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Alex
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d807743447
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do not add duplicate sounds to the sab files
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2024-02-23 23:14:52 -05:00 |
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Jan
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d2420617f0
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feat: add parser for dx11 shaders
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2024-02-23 22:52:31 +01:00 |
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Jan
|
bde54db328
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feat: dump t6 shaders
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2024-02-18 13:48:04 +01:00 |
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Jan
|
df7b25b854
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feat: dump t6 materials as json
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2024-02-18 10:16:43 +01:00 |
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Jan
|
62e08c29bd
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fix: attachment unique overwrites handling being incorrect
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2024-02-15 21:13:58 +01:00 |
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Jan
|
b9bf4778fa
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fix: fix weapon attachment unique hidetags
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2024-02-13 23:53:59 +01:00 |
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Jan
|
66e8f8fa78
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chore: use cerr for error messages in weapon assets for t6
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2024-02-13 23:53:42 +01:00 |
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Jan
|
68dfac10db
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fix: consider attachmentunique szXAnims an assetref
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2024-02-13 16:57:15 +01:00 |
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Jan
|
741fc3857e
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Merge pull request #116 from skiff/main
fix: T6 - allow sound aliases without explicit files
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2024-02-13 00:04:48 +01:00 |
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Alex
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e61c58c4c5
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allow sound aliases without explicit files
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2024-02-12 11:54:43 -05:00 |
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Jan
|
b741fe3604
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Merge pull request #99 from skiff/main
[T6] - SndBank Linking and Sound Bank (.sabs/.sabl) Writing
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2024-02-11 11:45:12 +01:00 |
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Jan
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f6ee4790fa
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fix: not dumping all sound aliases in aliases csv
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2024-02-11 11:32:47 +01:00 |
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Jan
|
4914eb552f
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chore: fix linux build
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2024-02-10 17:04:32 +01:00 |
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Jan
|
4591787989
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chore: drop third party lib for reading flac header
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2024-02-10 16:38:20 +01:00 |
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Jan
|
05ce73049d
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chore: small code cleanups
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2024-02-10 10:52:02 +01:00 |
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Jan
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45689a29a1
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chore: make SoundBankEntryInfo a class without constructors
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2024-02-10 10:01:55 +01:00 |
|
Alex
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f7ece105ed
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more linux build fails
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2024-02-09 12:04:41 -05:00 |
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Alex
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54278a593a
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include memory for linux build
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2024-02-09 11:55:02 -05:00 |
|
Alex
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bfed3d5e68
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clang format
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2024-02-09 11:43:02 -05:00 |
|
Alex
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2478a1355f
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code review changes
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2024-02-09 11:39:51 -05:00 |
|
Alex
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42c4068d2a
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add flac decoding to correctly add flac sounds to sound banks
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2024-02-09 10:49:55 -05:00 |
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Jan
|
5a3aa8ca0f
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fix: not adding correct condition to iw5 FxEffectVisuals lightDef
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2024-02-08 23:39:23 +01:00 |
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Jan
|
a3dfb9e431
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fix: indirect asset references may not be fully lower case
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2024-02-08 22:59:42 +01:00 |
|
Alex
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aa2bebedde
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Merge branch 'Laupetin:main' into main
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2024-02-06 22:01:47 -05:00 |
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Jan
|
d3d7f1b6e5
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fix: not properly handling array of indirect asset ref pointers
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2024-02-07 01:27:54 +01:00 |
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Jan
|
54c37c318e
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style: fix formatting
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2024-02-07 01:18:00 +01:00 |
|
Jan
|
c9a6b10f58
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chore: add assetrefs to other games
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2024-02-07 01:12:03 +01:00 |
|
Jan
|
405cad06a8
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feat: load T6 FxEffectDefRef as asset ref
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2024-02-07 01:06:16 +01:00 |
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Jan
|
37fad556c6
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chore: load asset refs from assets taken from global asset pools
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2024-02-07 01:00:43 +01:00 |
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Jan
|
fef815e708
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feat: recognize indirect asset refs when marking assets
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2024-02-07 00:53:52 +01:00 |
|
Jan
|
2dd4eaf54f
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feat: automatically load anims of weapons in t6
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2024-02-06 23:56:31 +01:00 |
|
Jan
|
0a13281295
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chore: load indirectly referenced assets if they are not ignored
|
2024-02-06 23:56:05 +01:00 |
|
Jan
|
ac0d8a83a0
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chore: refactor pool allocation and add indirect references
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2024-02-06 23:03:40 +01:00 |
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Jan
|
ce31472f7f
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fix: notetracksoundmap initialized with empty string instead of nullptr in t6
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2024-02-04 21:16:01 +01:00 |
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Jan
|
27cd703cbd
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fix: weapon hidetags initialized with empty string instead of nullptr in t6
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2024-02-04 21:10:29 +01:00 |
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