1302 Commits

Author SHA1 Message Date
Jan
c881cd6fd3
feat: load t6 weapon camo from json 2024-03-24 16:24:05 +01:00
Jan
af37476e23
chore: make material json loader use anonymous namespace 2024-03-24 16:24:01 +01:00
Jan
73d6d2bf5c
feat: dump t6 WeaponCamo asset as json 2024-03-24 01:20:49 +01:00
Jan
cf02d7ac83
chore: use anonymous namespace for JsonMaterialWriter 2024-03-24 01:20:22 +01:00
Jan
cf891e458a
chore: move json classes to json folder 2024-03-24 00:51:33 +01:00
Jan
a0a420f7f1
fix: build on linux 2024-02-29 17:27:48 +01:00
Jan
0bb17a33bd
feat: load materials from json 2024-02-29 17:27:48 +01:00
Jan
1f6d0ab51a
chore: replace material dumping with lib recommendation of serializing and deserializing json 2024-02-29 17:27:44 +01:00
Jan
99632f5d98
Merge pull request #126 from Laupetin/feature/dx11-shader-parsing
feat: use parameter names from dx11 shaders to resolve material hashes
2024-02-24 13:41:09 +01:00
Jan
81cb19dba2
chore: add hardcoded texture def and constant names 2024-02-24 13:27:23 +01:00
Jan
6b6fd7cb10
chore: check if name for constant or texture def was already added 2024-02-24 11:53:34 +01:00
Jan
5bbab8ca79
chore: measure duration of material constant name extracting 2024-02-24 11:46:00 +01:00
Jan
d3b15aa86a
feat: use names from shaders to complete names in material constants and texturedefs 2024-02-24 11:42:47 +01:00
Jan
36ac8f02be
chore: fix d3d11 shader analyser errors 2024-02-24 11:41:34 +01:00
Jan
ad3f019dff
chore: add d3d11 enum types 2024-02-24 09:58:34 +01:00
Alex
d807743447 do not add duplicate sounds to the sab files 2024-02-23 23:14:52 -05:00
Jan
d2420617f0
feat: add parser for dx11 shaders 2024-02-23 22:52:31 +01:00
Jan
bde54db328
feat: dump t6 shaders 2024-02-18 13:48:04 +01:00
Jan
df7b25b854
feat: dump t6 materials as json 2024-02-18 10:16:43 +01:00
Jan
62e08c29bd
fix: attachment unique overwrites handling being incorrect 2024-02-15 21:13:58 +01:00
Jan
b9bf4778fa
fix: fix weapon attachment unique hidetags 2024-02-13 23:53:59 +01:00
Jan
66e8f8fa78
chore: use cerr for error messages in weapon assets for t6 2024-02-13 23:53:42 +01:00
Jan
68dfac10db
fix: consider attachmentunique szXAnims an assetref 2024-02-13 16:57:15 +01:00
Jan
741fc3857e
Merge pull request #116 from skiff/main
fix: T6 - allow sound aliases without explicit files
2024-02-13 00:04:48 +01:00
Alex
e61c58c4c5 allow sound aliases without explicit files 2024-02-12 11:54:43 -05:00
Jan
b741fe3604
Merge pull request #99 from skiff/main
[T6] - SndBank Linking and Sound Bank (.sabs/.sabl) Writing
2024-02-11 11:45:12 +01:00
Jan
f6ee4790fa
fix: not dumping all sound aliases in aliases csv 2024-02-11 11:32:47 +01:00
Jan
4914eb552f
chore: fix linux build 2024-02-10 17:04:32 +01:00
Jan
4591787989
chore: drop third party lib for reading flac header 2024-02-10 16:38:20 +01:00
Jan
05ce73049d
chore: small code cleanups 2024-02-10 10:52:02 +01:00
Jan
45689a29a1
chore: make SoundBankEntryInfo a class without constructors 2024-02-10 10:01:55 +01:00
Alex
f7ece105ed more linux build fails 2024-02-09 12:04:41 -05:00
Alex
54278a593a include memory for linux build 2024-02-09 11:55:02 -05:00
Alex
bfed3d5e68 clang format 2024-02-09 11:43:02 -05:00
Alex
2478a1355f code review changes 2024-02-09 11:39:51 -05:00
Alex
42c4068d2a add flac decoding to correctly add flac sounds to sound banks 2024-02-09 10:49:55 -05:00
Jan
5a3aa8ca0f
fix: not adding correct condition to iw5 FxEffectVisuals lightDef 2024-02-08 23:39:23 +01:00
Jan
a3dfb9e431
fix: indirect asset references may not be fully lower case 2024-02-08 22:59:42 +01:00
Alex
aa2bebedde
Merge branch 'Laupetin:main' into main 2024-02-06 22:01:47 -05:00
Jan
d3d7f1b6e5
fix: not properly handling array of indirect asset ref pointers 2024-02-07 01:27:54 +01:00
Jan
54c37c318e
style: fix formatting 2024-02-07 01:18:00 +01:00
Jan
c9a6b10f58
chore: add assetrefs to other games 2024-02-07 01:12:03 +01:00
Jan
405cad06a8
feat: load T6 FxEffectDefRef as asset ref 2024-02-07 01:06:16 +01:00
Jan
37fad556c6
chore: load asset refs from assets taken from global asset pools 2024-02-07 01:00:43 +01:00
Jan
fef815e708
feat: recognize indirect asset refs when marking assets 2024-02-07 00:53:52 +01:00
Jan
2dd4eaf54f
feat: automatically load anims of weapons in t6 2024-02-06 23:56:31 +01:00
Jan
0a13281295
chore: load indirectly referenced assets if they are not ignored 2024-02-06 23:56:05 +01:00
Jan
ac0d8a83a0
chore: refactor pool allocation and add indirect references 2024-02-06 23:03:40 +01:00
Jan
ce31472f7f
fix: notetracksoundmap initialized with empty string instead of nullptr in t6 2024-02-04 21:16:01 +01:00
Jan
27cd703cbd
fix: weapon hidetags initialized with empty string instead of nullptr in t6 2024-02-04 21:10:29 +01:00