Jan
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4f585c6aa7
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chore: add generic default asset constructors for all games
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2025-01-01 18:14:40 +01:00 |
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Jan
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2dccd423af
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refactor: extract image code into single component
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2024-09-27 21:16:29 +02:00 |
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Jan
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5737f232e2
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chore: adjust name of leaderboard asset
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2024-05-25 11:23:13 +02:00 |
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Jan
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a166878f7d
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refactor: use template based asset structs for AssetLoaders
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2024-05-25 11:17:04 +02:00 |
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Jan
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0b61fc6e81
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chore: add asset structs for all games containing enum entry and type
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2024-04-22 23:14:29 +02:00 |
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Jan
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68dfac10db
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fix: consider attachmentunique szXAnims an assetref
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2024-02-13 16:57:15 +01:00 |
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Jan
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2dd4eaf54f
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feat: automatically load anims of weapons in t6
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2024-02-06 23:56:31 +01:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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055dd5e840
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Dump and read attachment and attachment uniques to and from weapon files
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2021-03-26 15:27:37 +01:00 |
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Jan
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5db7eaeec3
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Add T6 Attachment dumper
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2021-03-07 15:25:58 +01:00 |
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Jan
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12461d27e7
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move parts to new common component to avoid circular dependency of zonecommon and objcommon
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2021-03-03 12:56:15 -08:00 |
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