* feat: initial T4 support
* chore: adjust t4 symbols a bit for accuracy
* chore: add PackIndex asset to T4
* chore: remove unused AssetXModelPieces
* chore: add default and global asset pools loader for T4
* chore: use separate defines for T4 in ImageDumper
* chore: remove unnecessary namespaces in gfximage_actions
* chore: small things
* chore: fix T4 PhysPreset type
* chore: use proper XQuat2 type for T4 xanims
* chore: fix errors on T4 types
* chore: use iw3 like struct for XModelStreamInfo
* docs: add basic docs for T4
* chore: add basic ObjCompiler setup for T4
* chore: adjust loaded sound definition
* chore: make sure t4 material has the correct alignment
* chore: make sure t4 uses similar names for assets as other games
* fix: asset references should not be reusable
* chore: add content writer for t4
* feat: add t4 localize loader
* chore: reorder game ids to be alphabetically ordered
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Co-authored-by: Jan Laupetin <jan@laupetin.net>
* fix: alignment mistakes on various games
* chore: reduce overhead of zcg definition with members fields
* fix: make sure Material alloc alignment is 4
* refactor: use generic loader for iw3 xanims
* refactor: use generic dumper for iw3 xanims
* chore: use templating on XAnimDumper
* chore: use templating on XAnimLoader
* feat: dump xanims for T5
* feat: load binary t5 xanims
* feat: load and dump t6 xanims
* feat: load and dump iw4,iw5 xanims
* chore: make sure iw3 and t5 notify about unsupported delta3D
* chore: also use CommonVec3U8 and CommonVec3U16 for non delta trans track
* feat: IW3 dump xanim to cod4 mod tools compatible binary
* chore: add XAnimPartType enum to game headers
* chore: use XAnimPartType in XAnimDumperIW3
* chore: extract xanim filename into XAnimCommon
* chore: prefer emplace_back over push_back
* chore: small code style improvements
* chore: use proper unsigned types for XAnimParts structs
* chore: use better understandable calculations for bitfields
* chore: use game names for parts
* chore: rename method to WriteNoteTracks
* chore: adds comments and improve clearity of what the game does
* chore: extract stream writing methods into StreamUtils
* chore: use vec3 for XAnimPartTransFrames mins and size
* chore: properly differ between XQuat and XQuat2 structs
* chore: use constants for xanim flags
* chore: use optional for delta track quats and trans
* chore: split delta track writing methods into quat and trans
* chore: add assertion for bDelta
* chore: simplify quat frame encoding indexing
* chore: simplify float to int bit casting
* chore: do not throw exception on failing to reconstruct bone tracks
* feat: add xanim loader for iw3
* fix: make sure to sort quats and trans like the game
* chore: prevent empty dumped files on bad xanim data
* chore: ensure no exception on zero frames in xanim notifies
* test: add system test for iw3 xanims
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Co-authored-by: Jan Laupetin <jan@laupetin.net>
* Copied template from font.
* Create PhysPreset writer from Font dumper template.
* Completely refactor to match previous implementation.
* Remove files from previous implementation.
* Fix PhysPresetFields.
* Add missing fields and correct order.
* Add static infinity check as builtin does not work.
* Wasn't clang formatted.
* Remove unused 'perSurfaceSndAlias' field.
* Removed unsupported vals (tracer & vehicle) and un-needed vals (material).
* Make order match struct and mark 'tempDefaultToCylinder' as QBOOLEAN.
* Make order match struct and clamp vals for 'mass' and 'tempDefaultToCylinder'.
* Remove un-needed includes and add limits for float max.
* Remove clamping of mass.
* Use float max to determine if friction is infinite.
* Clang format.
* chore: formatting
* chore: do not use classes for obj constants
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Co-authored-by: njohnson <gitea.nicholasjohnson.info>
Co-authored-by: Jan Laupetin <jan@laupetin.net>