Jan
d942c5a625
Make AbstractAssetDumper use the XAssetInfo instead of the raw asset pointer to be able to access dependencies and scriptstrings
2020-10-20 12:48:53 +02:00
Jan
ab217bb1a9
Fix AddonMapEnts dumping code not including necessary headers
2020-10-19 08:29:58 +02:00
Jan
fc336a1019
Add dumping of iw4 addonmapents
2020-10-18 17:41:52 +02:00
Jan
019e772cd2
Add dumping of iw4 loaded sounds
2020-10-18 17:41:14 +02:00
Jan
ac022ee78a
Add dumping of luminance textures from iwis
2020-10-18 17:39:22 +02:00
Jan
f3afaf3110
move zoneloaderfactories in their respective game namespaces
2020-10-17 16:04:26 +02:00
Jan
f0c8ffa6be
move contentloader classes to their respective game namespaces
2020-10-17 15:55:19 +02:00
Jan
464f8231df
IWD code style changes
2020-10-17 15:15:17 +02:00
Jan
641ee15775
Move iwi writer for version 27 in its iwi27 namespace
2020-10-17 15:00:10 +02:00
Jan
395c139681
Use map for IWD entries to speed up finding entries by name
2020-10-17 14:59:36 +02:00
Jan
a1c965a4c0
Dump iw4 images
2020-10-16 15:57:39 +02:00
Jan
b8b8e4c267
Implement loading of the remaining iw4 assets which are the map assets
2020-10-11 12:22:20 +02:00
Jan
133437d644
Make assets header file an input for zonecode to make sure the code is regenerated when the asset header is changed
2020-10-10 23:25:19 +02:00
Jan
4a6c73c4d9
Fix XAnim Trans, Quat2, Quat alignment
2020-10-10 23:00:53 +02:00
Jan
6baf3416d4
Fix iw4 xanim to having an unsigned bonecount instead of signed
2020-10-10 13:33:58 +02:00
Jan
ba585426e9
Fix IW4 XAnimDynamicIndices to being loaded differently in trans, quat, quat2
2020-10-10 13:33:25 +02:00
Jan
e0e4fc255a
Fix XModel quats and trans counts not being correct in IW4
2020-10-10 11:51:10 +02:00
Jan
af0dc46b31
Fix SoundAliasCustom loading for IW4 actually being loaded like const char**
2020-10-10 11:46:43 +02:00
Jan
c952aacda1
Remove the zonecodegenerator requirement to reference members in a type reference because IW did nasty things in their game that require me to do so.
2020-09-16 10:18:11 +02:00
Jan
6437d8daa4
Remove SndDriverGlobals references as an asset since it is non existant for IW4 PC builds
2020-09-15 12:54:32 +02:00
Jan
906d112619
Add loading of iw4 weapondef and vehicledef assets
2020-09-15 12:51:59 +02:00
Jan
9ce71a63ae
Shorten clipmap reorder command for iw4
2020-09-15 11:34:53 +02:00
Jan
c515747bc0
Add loading of iw4 font and addonmapents assets
2020-09-15 11:21:46 +02:00
Jan
fb93d7cb2f
Add loading of iw4 assets clipmap and mapents
2020-09-15 10:44:45 +02:00
Jan
14666ed944
Dump a few iw4 assets
2020-09-09 18:40:01 +02:00
Jan
4aafbac113
Fix ZoneCode array loading overwriting pointers when an array is loaded while inside of an array of the same type
2020-09-09 16:12:20 +02:00
Jan
8778421ebb
Quick code style fix
2020-09-09 16:11:21 +02:00
Jan
83d76acedc
add structureddatadef loading code for iw4
2020-09-09 12:36:53 +02:00
Jan
0efff7d637
add iw4 tracerdef loading code
2020-09-09 12:08:09 +02:00
Jan
3bf47f058d
Add LeaderboardDef asset loading for IW4
2020-09-09 12:03:14 +02:00
Jan
b4756c3688
Add IW4 ImpactFx loading code
2020-09-09 11:58:42 +02:00
Jan
ceeb1832cd
Add IW4 GfxLightDef asset loading code
2020-09-09 11:54:15 +02:00
Jan
24195be273
Add Fx asset for IW4
2020-09-09 11:47:29 +02:00
Jan
9108add01d
Fix XModelSurfs being entirely loaded in temp block by adding the feature to specify a block for a struct to be able to make xmodelsurfs being loaded in normal block
2020-09-09 11:47:09 +02:00
Jan
bdbfb7114e
Add menu loading for iw4
2020-09-08 20:52:29 +02:00
Jan
18bd0ab524
Remove empty lines in array pointer template
2020-09-08 19:20:19 +02:00
Jan
c1d2ac6604
Add localize entry to iw4 and skip snddriverglobals since the asset is not loaded but is still in the asset list of fastfiles
2020-09-08 13:10:54 +02:00
Jan
e7898a1f3c
Fix Cubemap mipmap sizes
2020-09-08 12:34:54 +02:00
Jan
d35560ccd7
Add support for loading sound assets from iw4 zones
2020-09-08 12:11:16 +02:00
Jan
79848b4631
ZoneCodeGenerator: Make arraypointer work with temp block
2020-09-08 12:01:15 +02:00
Jan
b25fe9a9f7
Added iw4 assets related to materials, xmodels
2020-09-07 18:19:20 +02:00
Jan
5e8173539b
Generate zone code for IW4 for the first 3 assets
2020-09-07 14:14:07 +02:00
Jan
413034f7b2
Let ZoneCodeGenerator print the size of the struct as a comment in load method
2020-09-07 12:51:49 +02:00
Jan
f59cb29cb2
Fix Processor inflate not setting next input buffer
2020-09-06 18:39:00 +02:00
Jan
d7096c9137
Add AuthedBlocks processor for IW4 fastfiles
2020-09-06 18:18:30 +02:00
Jan
060e5678b5
Read IW4 signed headers
2020-09-06 14:39:19 +02:00
Jan
3a69b3b0b0
ObjWriting: Use CsvWriter class for StringTables
2020-02-23 13:16:04 +01:00
Jan
4b87e9c086
ObjWriting: Add additional known hashes for fonticon aliases
2020-02-23 13:10:02 +01:00
Jan
8ec525d3d2
ObjWriting: Dump FontIcon assets as csv files
...
According to the asset names this seems to be their original format. however since i didn't find any examples of that asset in raw form i just tried to come up with a realistic csv style for it
2020-02-23 02:02:11 +01:00
Jan
ccef1dca28
Add dumper for DDS and texture converter for reordering colors
2020-09-04 12:51:13 +02:00