41 Commits

Author SHA1 Message Date
Jan
911e43d4c2 add dumping of iw4 vehicle files 2020-10-27 22:35:26 +01:00
Jan
3b1e62e398 Add dumping of iw4 weapon files 2020-10-26 01:00:24 +01:00
Jan
b5141bcd1c Use countof and enum num entries to get the amount of entries in t6 weaponfulldef 2020-10-25 19:51:34 +01:00
Jan
eb97560e0d Add dumping of T6 physconstraints 2020-10-25 13:14:16 +01:00
Jan
6cca00b8d8 Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files 2020-10-24 13:46:37 +02:00
Jan
71c291ade2 Fix t6 weapondumper not freeing temporary fulldef 2020-10-24 12:50:54 +02:00
Jan
7868916a25 Add dumping of T6 vehicles as vehiclefiles 2020-10-24 02:48:16 +02:00
Jan
c68debc3da Add T6 playeranimtype from zombie mode for dumping weapons 2020-10-23 16:22:24 +02:00
Jan
70da70de65 Dump t6 weapon explosiontag in weaponfile 2020-10-23 15:55:30 +02:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
f8e7a10789 Also remove string reference in scriptstring callback from WeaponDumper 2020-10-23 13:35:50 +02:00
Jan
2e61f46544 Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed 2020-10-23 13:26:32 +02:00
Jan
99195232bb Add dumping of hideTags and noteTrackSoundMap to weapons for T6 2020-10-23 12:55:07 +02:00
Jan
6cca45fc26 Add scriptstring value callback to weapon loading of t6 2020-10-23 12:52:44 +02:00
Jan
7acf07a4b4 Use offsetof macro instead of fixed offset values for weaponfields of t6 2020-10-20 17:30:10 +02:00
Jan
c86139b0fa Add dumping of t6 weapons 2020-10-20 12:49:20 +02:00
Jan
d942c5a625 Make AbstractAssetDumper use the XAssetInfo instead of the raw asset pointer to be able to access dependencies and scriptstrings 2020-10-20 12:48:53 +02:00
Jan
ab217bb1a9 Fix AddonMapEnts dumping code not including necessary headers 2020-10-19 08:29:58 +02:00
Jan
fc336a1019 Add dumping of iw4 addonmapents 2020-10-18 17:41:52 +02:00
Jan
019e772cd2 Add dumping of iw4 loaded sounds 2020-10-18 17:41:14 +02:00
Jan
641ee15775 Move iwi writer for version 27 in its iwi27 namespace 2020-10-17 15:00:10 +02:00
Jan
a1c965a4c0 Dump iw4 images 2020-10-16 15:57:39 +02:00
Jan
14666ed944 Dump a few iw4 assets 2020-09-09 18:40:01 +02:00
Jan
e7898a1f3c Fix Cubemap mipmap sizes 2020-09-08 12:34:54 +02:00
Jan
3a69b3b0b0 ObjWriting: Use CsvWriter class for StringTables 2020-02-23 13:16:04 +01:00
Jan
4b87e9c086 ObjWriting: Add additional known hashes for fonticon aliases 2020-02-23 13:10:02 +01:00
Jan
8ec525d3d2 ObjWriting: Dump FontIcon assets as csv files
According to the asset names this seems to be their original format. however since i didn't find any examples of that asset in raw form i just tried to come up with a realistic csv style for it
2020-02-23 02:02:11 +01:00
Jan
ccef1dca28 Add dumper for DDS and texture converter for reordering colors 2020-09-04 12:51:13 +02:00
Jan
5ef1e585c6 ObjWriting: Implement writing textures as DDS files 2020-02-22 01:34:27 +01:00
Jan
000022afe9 ObjWriting: Add DDS writer basis 2020-02-19 15:54:10 +01:00
Jan
b436781632 ObjWriting: Use proper extension when dumping image files 2020-02-19 15:52:07 +01:00
Jan
87d760f6d7 ObjWriting: Use configured image output format when trying to dump images 2020-02-19 15:36:49 +01:00
Jan
9572391082 Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component 2020-02-18 17:15:51 +01:00
Jan
992e9cea30 ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency 2020-02-18 13:16:39 +01:00
Jan
23f77bb335 Unlinker: Make parsing specified command line arguments its own class 2020-02-14 23:40:47 +01:00
Jan
f3779bac03 ObjWriting: Add dumper for GfxImage iwi files of version 27 2020-02-11 23:47:04 +01:00
Jan
7d809faf07 ObjWriting: Add method to AbstractAssetDumper for checking whether an asset should be dumped 2020-02-11 20:46:59 +01:00
Jan
9f8022c2ca ZoneCommon: Add GameLanguagePrefix class and save known prefixes for languages in the game object 2020-02-07 20:52:24 +01:00
Jan
af55c202cf ObjLoading/ObjWriting: Initial skeleton for loading and writing obj files 2019-12-29 16:40:03 +01:00
Jan
a0d4e87b8e ZoneCommon: Change name of global variable for the T6 Game instance 2019-12-29 16:39:29 +01:00
Jan
00b3322cb2 ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component 2019-12-25 14:07:24 +01:00