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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-28 15:27:47 +00:00
Commit Graph

16 Commits

Author SHA1 Message Date
LJW-Dev
f129874728 V1 release of custom map code 2025-10-06 15:35:03 +08:00
Jan
8c8ceae0bd test: add unit test for ImageIPakPostProcessor 2025-01-08 17:36:01 +00:00
Jan
aa212e0958 chore: parse includes and assetlists while parsing zone definition 2025-01-01 18:14:43 +01:00
Jan
2182196730 feat: add ipak and iwd zone definition metadata to replace type 2025-01-01 18:14:39 +01:00
Jan
0e3d9efb0f fix: use multimap again for zone definition properties since stuff like ipak_read can be specified multiple times 2024-10-12 22:14:55 +02:00
Jan
b156c7348a refactor: use asset_type_t for ZoneDefinition 2024-10-05 10:56:56 +01:00
Clang Format
6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
483d47d79e Build referenced targets from within zone definitions 2023-10-21 15:33:14 +02:00
Jan
fb5c67b5ce Add possibility to include asset lists in project definition 2023-10-07 15:06:41 +02:00
Jan
bb94162be4 Add possibility to override zone name in zone definition 2023-09-28 20:52:16 +02:00
Jan
bb613e4fcf Fix compilation on newer VS update 2022-12-03 11:01:36 +01:00
Jan
c4aec3e147 Preserve zone definition meta data order 2021-03-21 10:19:27 +01:00
Jan
b360816190 Add AssetLoaders for linker that handle asset types for their specific game 2021-03-12 10:55:55 +01:00
Jan
792509d11d Read assetlists for ignoring assets 2021-03-11 14:04:53 +01:00
Jan
6b80a1f951 Add sequences for ZoneDefinition includes and ignores 2021-03-09 11:20:05 +01:00
Jan
d96f813e73 Restructure ZoneDefinitionWriting 2021-03-08 17:28:24 +01:00