LJW-Dev and Jan Laupetin
f1c176b3cf
CLANG formatted ObjLoaderT6
2026-05-16 09:44:25 +02:00
LJW-Dev and Jan Laupetin
b092188326
Updated missing image and colour only image asset names to use materials loaded by the game.
2026-05-16 09:44:25 +02:00
LJW-Dev and Jan Laupetin
1fe05574ef
Formatted all BSP loading files using clang.
2026-05-16 09:44:25 +02:00
LJW-Dev and Jan Laupetin
dc881bc06c
Refactored to make x64 builds succeed
2026-05-16 09:44:24 +02:00
LJW-Dev and Jan Laupetin
f5c35c078d
Refactored GFX world loading
2026-05-16 09:44:24 +02:00
LJW-Dev and Jan Laupetin
af3284ab22
Refactored clipmap generation, further refactored other files to better use c++
2026-05-16 09:44:24 +02:00
LJW-Dev and Jan Laupetin
014fe103ac
Refactor to improve C++ and safe code use
2026-05-16 09:44:24 +02:00
LJW-Dev and Jan Laupetin
c839a220b2
WIP: Finished updating BSP linker to use seperate files for each asset.
2026-05-16 09:44:24 +02:00
LJW-Dev and Jan Laupetin
66d3e0e9de
WIP: Converted custom map linker into different asset files
2026-05-16 09:44:23 +02:00
LJW-Dev and Jan Laupetin
0e7b1e1d58
WIP: Prepared project for updating CustomMapLinker.h
2026-05-16 09:44:23 +02:00
LJW-Dev and Jan Laupetin
fbcf2dbd7c
WIP:
...
- Updated file structure to use BSP naming scheme
- Re-wrote BSP creator to use c++ more efficiently
2026-05-16 09:44:23 +02:00
LJW-Dev and Jan Laupetin
42d4f6f54d
WIP:
...
- Updated names to allign with the BSP naming structure
- Updated constants file and assoicated uses
2026-05-16 09:44:23 +02:00
LJW-Dev and Jan Laupetin
2d0b3a8924
WIP:
...
- Converted BSP tree generation to use unique ptrs
- Updated the linker to use BSP tree unique ptrs and use the new structure of custom map structs
2026-05-16 09:44:22 +02:00
LJW-Dev and Jan Laupetin
81ba499852
WIP: Updating code to follow laupentin's code review.
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Done:
- Moved custom map structures to their own objcommon header file
- Updated GfxLightGridRow struct
- Reverted shader_bin file path
- Renamed Project Creator to BSP Creator
- Removed model loading from BSP creator
- Cleaned up BSP Creator and updated the names of structs
WIP:
- Update BSP calculation code to be more readable and use unique/shared ptrs
2026-05-16 09:44:22 +02:00
LJW-Dev and Jan Laupetin
65235168b6
Added a default entity string if the entity file isn't given
2026-05-16 09:44:22 +02:00
LJW-Dev and Jan Laupetin
f3bf16405c
FIxed techset dumping and loading to be the same, as well as added a missing image check to the BSP compiler to reduce the output prints when an image is missing.
2026-05-16 09:44:22 +02:00
LJW-Dev and Jan Laupetin
68435e8c74
Updated Json Material loader to support passing JSON instead of a stream, and added techset loading code
2026-05-16 09:44:21 +02:00
LJW-Dev and Jan Laupetin
7908549dc8
Updated custom map objloading code to match new structure.
2026-05-16 09:44:21 +02:00
LJW-Dev and Jan Laupetin
6acf19da6d
Another refactor to remove leacy code that isn't used anymore
2026-05-16 09:44:21 +02:00
LJW-Dev and Jan Laupetin
d1baabdba6
Update T6 json material loading to include JSON being passed directy instead of a stream.
2026-05-16 09:44:21 +02:00
LJW-Dev and Jan Laupetin
836c6d924d
Another refactor to clean up comments and code
2026-05-16 09:44:21 +02:00
LJW-Dev and Jan Laupetin
e52f971833
Remove GSC-Tool 2
2026-05-16 09:44:20 +02:00
LJW-Dev and Jan Laupetin
f7f290eeb2
remove GSC-Tool use
2026-05-16 09:44:20 +02:00
LJW-Dev and Jan Laupetin
413b16e4d1
Second failed attempt at making shadows work
2026-05-16 09:44:20 +02:00
LJW-Dev and Jan Laupetin
78d458382f
Failed test to make shadows work
2026-05-16 09:44:20 +02:00
LJW-Dev and Jan Laupetin
2b302e9a85
V1 release of custom map code
2026-05-16 09:44:20 +02:00
LJW-Dev and Jan Laupetin
10da8b27b7
all known bugs fixed and loaded maps work correctly now.
2026-05-16 09:44:19 +02:00
LJW-Dev and Jan Laupetin
b0756ef8e1
fix: more incorrect paths
2026-05-16 09:44:19 +02:00
LJW-Dev and Jan Laupetin
1ad7c8320e
Fix: technqiues weren't opened with the proper file path.
2026-05-16 09:44:19 +02:00
LJW-Dev and Jan Laupetin
61da5c2e08
WIP fix, loading is currently not working correctly
2026-05-16 09:44:19 +02:00
LJW-Dev and Jan Laupetin
a045518f7d
Added the ability to dump and load technique sets.
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note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
2026-05-16 09:44:18 +02:00
LJW-Dev and Jan Laupetin
264139fb4e
Initial commit of BSP compilation
2026-05-16 09:44:08 +02:00
LJW-Dev
dc43671930
Changed structure of IWI header writing so 2D images are last.
2025-05-30 17:22:09 +08:00
LJW-Dev
95f5dca5e0
Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS.
2025-03-27 12:32:43 +08:00