18 Commits

Author SHA1 Message Date
Jan
2034db3330
fix: make name of zone definition the target name by default 2024-11-12 19:37:38 +01:00
Jan
9f9e20988a
fix: zone def loader not taking correct token for asset name 2024-10-08 20:11:15 +02:00
Jan
1861bd689c
chore: respect previously set game when including additional zone files 2024-10-05 11:19:41 +01:00
Jan
b156c7348a
refactor: use asset_type_t for ZoneDefinition 2024-10-05 10:56:56 +01:00
Clang Format
c858695f0c
Adjust further code formatting 2023-11-19 21:07:28 +00:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
483d47d79e Build referenced targets from within zone definitions 2023-10-21 15:33:14 +02:00
Jan
fb5c67b5ce Add possibility to include asset lists in project definition 2023-10-07 15:06:41 +02:00
Jan
648fed20a6 Fix zone definition parser adding spaces after field to field value 2021-03-28 13:07:45 +02:00
Jan
c4aec3e147 Preserve zone definition meta data order 2021-03-21 10:19:27 +01:00
Jan
5e08469635 Use custom parser values instead of simple parser values for parsing Zone definitions 2021-03-20 14:07:48 +01:00
Jan
b8cfdba5ec Make ZoneDefinition parser recognize strings as asset names 2021-03-13 15:48:26 +01:00
Jan
5f6d976748 Fix ZoneDefinition parser condition for leaving out slashes 2021-03-13 14:54:36 +01:00
Jan
b360816190 Add AssetLoaders for linker that handle asset types for their specific game 2021-03-12 10:55:55 +01:00
Jan
9b15afa70e Make ZoneDefinition sequences also accept eof instead of new line 2021-03-10 15:17:36 +01:00
Jan
8798779b39 Add ZoneDefinition Lexer 2021-03-10 14:58:02 +01:00
Jan
6b80a1f951 Add sequences for ZoneDefinition includes and ignores 2021-03-09 11:20:05 +01:00
Jan
f3e8100526 Add ZoneDefinition Parsing 2021-03-09 11:04:34 +01:00