Alex
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53a3c71847
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code review comments
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2023-12-13 08:33:51 -05:00 |
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Alex
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15669fd58c
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T6 SndBank & SndDriverGlobals
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2023-12-11 22:43:20 -05:00 |
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Clang Format
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c858695f0c
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Adjust further code formatting
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2023-11-19 21:07:28 +00:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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51899d4a69
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Dump T6 sound PCM data as wav
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2023-10-26 22:54:20 +02:00 |
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Jan
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8c2bb09b28
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Dump soundbank data without having to dump aliases
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2023-10-25 21:44:07 +02:00 |
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Jan
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cf711c3af7
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Use SimpleLexer escaped strings for localization
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2023-09-24 15:25:08 +02:00 |
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Jan
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5ee541c0ff
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Fix not being able to dump t6 xmodels without surface
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2022-07-09 14:16:24 +02:00 |
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Jan
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013e8c3f2a
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Improve T6 model dumping color selection criteria
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2021-08-14 16:11:10 +02:00 |
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Jan
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d5780a1124
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Add Model dumping for T6
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2021-08-14 15:39:40 +02:00 |
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Jan
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e324c20641
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Make asset dumpers not provide different implementations for dumping to gdt and raw so any dumper can decide itself how many raw files and gdt entries it wants to make use of
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2021-07-31 12:34:22 +02:00 |
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Jan
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4f212562fc
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Start dumping snd aliases
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2021-04-27 15:23:24 +02:00 |
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Jan
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b1fce0f4fb
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Add T6 vehicle team value for neutral
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2021-04-27 15:22:56 +02:00 |
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Jan
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4e8d1806cc
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t6 alias dumping stuff
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2021-04-11 09:04:58 +02:00 |
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Jan
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12ac569bfa
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Dump images from GfxImageLoadDef
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2021-04-28 00:05:56 +02:00 |
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Jan
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62d9309922
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Remove SndBankDumper commented out code
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2021-04-05 18:52:27 +02:00 |
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Jan
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3cda71d1e7
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Dump SoundBank asset data files
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2021-04-05 18:50:42 +02:00 |
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Jan
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055dd5e840
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Dump and read attachment and attachment uniques to and from weapon files
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2021-03-26 15:27:37 +01:00 |
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Jan
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613943b28c
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Move GDT and info string prefix constants into objconstants file
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2021-03-25 11:12:46 +01:00 |
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Jan
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2d97185c8f
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Move fields and string arrays for info string assets to common component
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2021-03-24 15:50:36 +01:00 |
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Jan
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abcce11b00
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Split InfoString classes into multiple files depending on loading and writing code
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2021-03-24 13:51:21 +01:00 |
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Jan
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79c1284193
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Add asset loader for localize files
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2021-03-23 17:16:36 +01:00 |
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Jan
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2a6d7c84c2
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Add ZoneScriptString class to store zone script strings
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2021-03-18 16:55:30 +01:00 |
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Jan
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88b5eefe24
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Create CsvStream class to replace CsvWriter
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2021-03-11 12:43:33 +01:00 |
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Jan
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39a1485be6
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Add T6 attachment unique dumper
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2021-03-07 17:51:02 +01:00 |
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Jan
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ba1bca775b
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Move T6 string arrays to CommonT6 header
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2021-03-07 15:30:48 +01:00 |
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Jan
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5db7eaeec3
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Add T6 Attachment dumper
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2021-03-07 15:25:58 +01:00 |
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Jan
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313e9e9f1a
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Remove reference asset names from info strings
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2021-03-06 21:20:13 +01:00 |
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Jan
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ea7b1eadae
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Make dumpers works as gdt dumpers and raw dumpers
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2021-03-06 13:25:08 +01:00 |
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Jan
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abb268a819
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Add AssetDumperContext to bundle context fields for dumping
(cherry picked from commit ed8331280392ef3a2b4657c5dbd0880463d85f2c)
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2021-03-05 18:11:56 +01:00 |
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Jan
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1a45cf2107
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Fix more gcc compilation issues
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2021-03-03 09:12:27 -08:00 |
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Jan
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1cd06668e0
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Replace FileAPI with c++ streams and std::filesystem
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2021-03-03 14:04:35 +01:00 |
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Jan
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b5141bcd1c
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Use countof and enum num entries to get the amount of entries in t6 weaponfulldef
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2020-10-25 19:51:34 +01:00 |
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Jan
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eb97560e0d
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Add dumping of T6 physconstraints
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2020-10-25 13:14:16 +01:00 |
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Jan
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6cca00b8d8
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Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files
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2020-10-24 13:46:37 +02:00 |
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Jan
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71c291ade2
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Fix t6 weapondumper not freeing temporary fulldef
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2020-10-24 12:50:54 +02:00 |
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Jan
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7868916a25
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Add dumping of T6 vehicles as vehiclefiles
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2020-10-24 02:48:16 +02:00 |
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Jan
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c68debc3da
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Add T6 playeranimtype from zombie mode for dumping weapons
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2020-10-23 16:22:24 +02:00 |
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Jan
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70da70de65
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Dump t6 weapon explosiontag in weaponfile
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2020-10-23 15:55:30 +02:00 |
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Jan
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eed7164b5b
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Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices
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2020-10-23 15:54:27 +02:00 |
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Jan
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f8e7a10789
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Also remove string reference in scriptstring callback from WeaponDumper
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2020-10-23 13:35:50 +02:00 |
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Jan
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2e61f46544
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Make InfoStringDumper scriptstring callback return std::string instead of const std::string& since a reference is not needed
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2020-10-23 13:26:32 +02:00 |
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Jan
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99195232bb
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Add dumping of hideTags and noteTrackSoundMap to weapons for T6
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2020-10-23 12:55:07 +02:00 |
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Jan
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6cca45fc26
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Add scriptstring value callback to weapon loading of t6
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2020-10-23 12:52:44 +02:00 |
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Jan
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7acf07a4b4
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Use offsetof macro instead of fixed offset values for weaponfields of t6
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2020-10-20 17:30:10 +02:00 |
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Jan
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c86139b0fa
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Add dumping of t6 weapons
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2020-10-20 12:49:20 +02:00 |
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Jan
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d942c5a625
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Make AbstractAssetDumper use the XAssetInfo instead of the raw asset pointer to be able to access dependencies and scriptstrings
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2020-10-20 12:48:53 +02:00 |
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Jan
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641ee15775
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Move iwi writer for version 27 in its iwi27 namespace
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2020-10-17 15:00:10 +02:00 |
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Jan
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14666ed944
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Dump a few iw4 assets
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2020-09-09 18:40:01 +02:00 |
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Jan
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3a69b3b0b0
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ObjWriting: Use CsvWriter class for StringTables
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2020-02-23 13:16:04 +01:00 |
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