Jan
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bc51ecb49d
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chore: little improvement on sound bank types
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2024-10-06 19:11:21 +02:00 |
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Jan
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5cc52c42cd
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refactor: image and obj data loading
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2024-09-26 07:22:35 +02:00 |
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Jan
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d05c1730fa
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feat: dump and load xmodels for IW5 via template
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2024-09-20 16:44:07 +01:00 |
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Jan
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c261aef1ef
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chore: fix xmodel root struct bone trans and quats
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2024-09-05 21:19:43 +02:00 |
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Jan
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1f5050befa
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feat: first draft of loading gltf models for t6
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2024-09-05 21:19:39 +02:00 |
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Jan
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9c894fcff7
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chore: rename zonecode headers to avoid duplicate paths
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2024-08-14 08:21:02 +02:00 |
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Jan
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3201cefd5b
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chore: rename accuracy table properties in weapon structs
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2024-05-20 10:41:57 +02:00 |
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Jan
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49239f2007
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chore: rename fx related override structs in iw5
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2024-04-21 19:48:59 +02:00 |
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Jan
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c1a4874791
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chore: add static assertions for weapon field names
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2024-04-07 23:03:36 +02:00 |
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Jan
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8554939c91
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chore: dump iw5 weapon anim overrides
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2024-04-07 21:01:20 +02:00 |
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Jan
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a27241701b
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chore: add iw5 weapon indirect asset references
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2024-04-07 14:10:50 +02:00 |
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Jan
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9c4128b830
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chore: update iw5 weapon fulldef sizes
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2024-04-07 09:49:53 +02:00 |
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Jan
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89074c8601
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fix: not reallocating IW5 clipMap pInfo from temp block
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2024-03-30 20:10:20 +01:00 |
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Jan
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68dfac10db
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fix: consider attachmentunique szXAnims an assetref
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2024-02-13 16:57:15 +01:00 |
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Jan
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5a3aa8ca0f
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fix: not adding correct condition to iw5 FxEffectVisuals lightDef
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2024-02-08 23:39:23 +01:00 |
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Jan
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c9a6b10f58
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chore: add assetrefs to other games
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2024-02-07 01:12:03 +01:00 |
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Jan
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405cad06a8
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feat: load T6 FxEffectDefRef as asset ref
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2024-02-07 01:06:16 +01:00 |
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Jan
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fef815e708
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feat: recognize indirect asset refs when marking assets
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2024-02-07 00:53:52 +01:00 |
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Jan
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0c4835bc36
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Fix build due to reordered headers
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2023-11-19 21:07:27 +00:00 |
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Clang Format
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6b4f5d94a8
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Reformat code with clang format
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2023-11-19 21:07:21 +00:00 |
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Jan
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636034d87c
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Add menu ItemType enums to all games
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2021-08-27 21:46:02 +02:00 |
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Jan
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7afc5d42b0
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Fix more IW5 command and struct mistakes
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2021-07-24 10:54:13 +02:00 |
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Jan
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29f72cde7a
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Add missing IW5 commands
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2021-07-23 23:07:15 +02:00 |
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Jan
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16e7a2c471
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Fix IW5 xmodel using invHighMipRadius by accident
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2021-07-23 19:39:21 +02:00 |
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Jan
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88710cb3bf
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IW5 Fixups
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2021-07-23 16:28:59 +02:00 |
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Jan
|
f201dfafd8
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IW5 support initial commit
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2021-07-23 01:12:36 +02:00 |
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Jan
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224da79cf4
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Fix T5 command and alignment errors
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2021-05-13 18:53:38 +02:00 |
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Jan
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bb3e7d9e88
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Load T5 fastfiles
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2021-05-12 21:47:34 +02:00 |
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Jan
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e3a3d012e6
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Add Commands for T5
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2021-05-12 19:23:27 +02:00 |
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Jan
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157e540302
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more t5 stuffs
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2021-04-27 19:31:26 +02:00 |
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Jan
|
2edca7a57e
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Add T5 basis
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2021-04-27 18:19:32 +02:00 |
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Jan
|
54579deea4
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Fix IW4 XModel Surfaces not being copied even though they are being loaded into the temp block
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2021-05-08 14:02:38 +02:00 |
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Jan
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248fef3d3c
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fix iw3 gfxworld runtime sizes
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2021-04-15 14:08:05 +02:00 |
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Jan
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dbcbb4a4b3
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Make sure assets need to be declared as temp block to be located in temp block to handle special case of iw3 stringtable not being in temp block
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2021-04-15 13:42:03 +02:00 |
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Jan
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4e05bc6b44
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Fix errors in iw3 commands and structs
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2021-04-15 10:37:39 +02:00 |
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Jan
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ecef868903
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Add loading of iw3 fastfiles
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2021-04-14 19:41:41 +02:00 |
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Jan
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6b72ac080f
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Finish iw3 zone code generation
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2021-04-14 18:39:54 +02:00 |
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Jan
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adae75a7a6
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add rest of iw3 commands
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2021-04-14 16:49:17 +02:00 |
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Jan
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ce61ef8a45
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iw3 clipmap, sounds, image commands
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2021-04-14 12:07:45 +02:00 |
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Jan
|
8342395823
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IW3 Material Commands
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2021-04-12 22:07:55 +02:00 |
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Jan
|
1267b8aa7b
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iw3 basis
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2021-04-12 19:18:55 +02:00 |
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Jan
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d65f906ecb
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Remove FxImpactTable asset name
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2021-03-13 15:48:55 +01:00 |
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Jan
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88c48e8107
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Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again
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2021-03-05 09:23:37 +01:00 |
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Jan
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12461d27e7
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move parts to new common component to avoid circular dependency of zonecommon and objcommon
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2021-03-03 12:56:15 -08:00 |
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Jan
|
1a45cf2107
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Fix more gcc compilation issues
|
2021-03-03 09:12:27 -08:00 |
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Jan
|
682e2e44ca
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Fix T6 commands not including commands for weaponcamo
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2021-03-01 13:14:52 +01:00 |
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Jan
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7c51c26255
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Calculate size and alignment in post processor
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2021-02-19 16:23:16 +01:00 |
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Jan
|
e99e66cec5
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Separate command files to a single command file per asset and include them in the main command file
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2021-02-11 11:51:36 +01:00 |
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Jan
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b8b8e4c267
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Implement loading of the remaining iw4 assets which are the map assets
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2020-10-11 12:22:20 +02:00 |
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Jan
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af0dc46b31
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Fix SoundAliasCustom loading for IW4 actually being loaded like const char**
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2020-10-10 11:46:43 +02:00 |
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