100 Commits

Author SHA1 Message Date
Jan
bc51ecb49d
chore: little improvement on sound bank types 2024-10-06 19:11:21 +02:00
Jan
5cc52c42cd
refactor: image and obj data loading 2024-09-26 07:22:35 +02:00
Jan
d05c1730fa
feat: dump and load xmodels for IW5 via template 2024-09-20 16:44:07 +01:00
Jan
c261aef1ef
chore: fix xmodel root struct bone trans and quats 2024-09-05 21:19:43 +02:00
Jan
1f5050befa
feat: first draft of loading gltf models for t6 2024-09-05 21:19:39 +02:00
Jan
9c894fcff7
chore: rename zonecode headers to avoid duplicate paths 2024-08-14 08:21:02 +02:00
Jan
3201cefd5b
chore: rename accuracy table properties in weapon structs 2024-05-20 10:41:57 +02:00
Jan
49239f2007
chore: rename fx related override structs in iw5 2024-04-21 19:48:59 +02:00
Jan
c1a4874791
chore: add static assertions for weapon field names 2024-04-07 23:03:36 +02:00
Jan
8554939c91
chore: dump iw5 weapon anim overrides 2024-04-07 21:01:20 +02:00
Jan
a27241701b
chore: add iw5 weapon indirect asset references 2024-04-07 14:10:50 +02:00
Jan
9c4128b830
chore: update iw5 weapon fulldef sizes 2024-04-07 09:49:53 +02:00
Jan
89074c8601
fix: not reallocating IW5 clipMap pInfo from temp block 2024-03-30 20:10:20 +01:00
Jan
68dfac10db
fix: consider attachmentunique szXAnims an assetref 2024-02-13 16:57:15 +01:00
Jan
5a3aa8ca0f
fix: not adding correct condition to iw5 FxEffectVisuals lightDef 2024-02-08 23:39:23 +01:00
Jan
c9a6b10f58
chore: add assetrefs to other games 2024-02-07 01:12:03 +01:00
Jan
405cad06a8
feat: load T6 FxEffectDefRef as asset ref 2024-02-07 01:06:16 +01:00
Jan
fef815e708
feat: recognize indirect asset refs when marking assets 2024-02-07 00:53:52 +01:00
Jan
0c4835bc36
Fix build due to reordered headers 2023-11-19 21:07:27 +00:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
636034d87c Add menu ItemType enums to all games 2021-08-27 21:46:02 +02:00
Jan
7afc5d42b0 Fix more IW5 command and struct mistakes 2021-07-24 10:54:13 +02:00
Jan
29f72cde7a Add missing IW5 commands 2021-07-23 23:07:15 +02:00
Jan
16e7a2c471 Fix IW5 xmodel using invHighMipRadius by accident 2021-07-23 19:39:21 +02:00
Jan
88710cb3bf IW5 Fixups 2021-07-23 16:28:59 +02:00
Jan
f201dfafd8 IW5 support initial commit 2021-07-23 01:12:36 +02:00
Jan
224da79cf4 Fix T5 command and alignment errors 2021-05-13 18:53:38 +02:00
Jan
bb3e7d9e88 Load T5 fastfiles 2021-05-12 21:47:34 +02:00
Jan
e3a3d012e6 Add Commands for T5 2021-05-12 19:23:27 +02:00
Jan
157e540302 more t5 stuffs 2021-04-27 19:31:26 +02:00
Jan
2edca7a57e Add T5 basis 2021-04-27 18:19:32 +02:00
Jan
54579deea4 Fix IW4 XModel Surfaces not being copied even though they are being loaded into the temp block 2021-05-08 14:02:38 +02:00
Jan
248fef3d3c fix iw3 gfxworld runtime sizes 2021-04-15 14:08:05 +02:00
Jan
dbcbb4a4b3 Make sure assets need to be declared as temp block to be located in temp block to handle special case of iw3 stringtable not being in temp block 2021-04-15 13:42:03 +02:00
Jan
4e05bc6b44 Fix errors in iw3 commands and structs 2021-04-15 10:37:39 +02:00
Jan
ecef868903 Add loading of iw3 fastfiles 2021-04-14 19:41:41 +02:00
Jan
6b72ac080f Finish iw3 zone code generation 2021-04-14 18:39:54 +02:00
Jan
adae75a7a6 add rest of iw3 commands 2021-04-14 16:49:17 +02:00
Jan
ce61ef8a45 iw3 clipmap, sounds, image commands 2021-04-14 12:07:45 +02:00
Jan
8342395823 IW3 Material Commands 2021-04-12 22:07:55 +02:00
Jan
1267b8aa7b iw3 basis 2021-04-12 19:18:55 +02:00
Jan
d65f906ecb Remove FxImpactTable asset name 2021-03-13 15:48:55 +01:00
Jan
88c48e8107 Add dynamic allocation alignment to be able to load T6 MemoryBlock asset which isnt used at all so why am i doing this again 2021-03-05 09:23:37 +01:00
Jan
12461d27e7 move parts to new common component to avoid circular dependency of zonecommon and objcommon 2021-03-03 12:56:15 -08:00
Jan
1a45cf2107 Fix more gcc compilation issues 2021-03-03 09:12:27 -08:00
Jan
682e2e44ca Fix T6 commands not including commands for weaponcamo 2021-03-01 13:14:52 +01:00
Jan
7c51c26255 Calculate size and alignment in post processor 2021-02-19 16:23:16 +01:00
Jan
e99e66cec5 Separate command files to a single command file per asset and include them in the main command file 2021-02-11 11:51:36 +01:00
Jan
b8b8e4c267 Implement loading of the remaining iw4 assets which are the map assets 2020-10-11 12:22:20 +02:00
Jan
af0dc46b31 Fix SoundAliasCustom loading for IW4 actually being loaded like const char** 2020-10-10 11:46:43 +02:00