23 Commits

Author SHA1 Message Date
Jan
fc5853eaa4
fix: make all game names be supported in lowercase instead of only t6 2024-08-12 10:20:04 +02:00
Jan
0e1f0eef7f
fix: make specified game name case insensitive 2024-08-12 09:29:52 +02:00
Jan
a3acba8bc0
chore: update all usages of memory manager allocation 2024-04-22 21:21:48 +02:00
Jan
132cccb971
refactor: use new line character instead of std::endl 2024-03-24 20:24:22 +01:00
Jan
ac0d8a83a0
chore: refactor pool allocation and add indirect references 2024-02-06 23:03:40 +01:00
Clang Format
6b4f5d94a8
Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
8514378465 Write IPak base skeleton without data 2023-10-07 19:41:54 +02:00
Jan
fb5c67b5ce Add possibility to include asset lists in project definition 2023-10-07 15:06:41 +02:00
Jan
bb94162be4 Add possibility to override zone name in zone definition 2023-09-28 20:52:16 +02:00
Jan
5e31be9bac Finalize menu assets after loading all assets 2021-12-29 00:20:54 +01:00
Jan
d5780a1124 Add Model dumping for T6 2021-08-14 15:39:40 +02:00
Jan
f201dfafd8 IW5 support initial commit 2021-07-23 01:12:36 +02:00
Jan
2ac1ec7cb0 Add zone writing for T5 2021-06-24 16:58:12 +02:00
Jan
2edca7a57e Add T5 basis 2021-04-27 18:19:32 +02:00
Jan
4d37d37fd7 Add IW4 zone writing 2021-05-08 14:02:08 +02:00
Jan
687d1185a3 Add IW3 zone writing 2021-04-17 11:19:55 +02:00
Jan
1267b8aa7b iw3 basis 2021-04-12 19:18:55 +02:00
Jan
c4aec3e147 Preserve zone definition meta data order 2021-03-21 10:19:27 +01:00
Jan
5cd5ae5533 Add metadata from zone definition as keyvaluepairs to zone for T6 2021-03-20 14:08:22 +01:00
Jan
94230cefb0 Make empty linking asset if asset is ignored 2021-03-13 19:32:51 +01:00
Jan
a7860c7c76 Add AssetLoader basis 2021-03-13 14:27:20 +01:00
Jan
a57201d78d Rename AssetLoading from Linker to ZoneCreation 2021-03-12 11:20:02 +01:00
Jan
b360816190 Add AssetLoaders for linker that handle asset types for their specific game 2021-03-12 10:55:55 +01:00