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19 lines
529 B
C++
19 lines
529 B
C++
#pragma once
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#include "Dumping/AssetDumpingContext.h"
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class IObjWriter
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{
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public:
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IObjWriter() = default;
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virtual ~IObjWriter() = default;
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IObjWriter(const IObjWriter& other) = default;
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IObjWriter(IObjWriter&& other) noexcept = default;
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IObjWriter& operator=(const IObjWriter& other) = default;
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IObjWriter& operator=(IObjWriter&& other) noexcept = default;
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virtual bool DumpZone(AssetDumpingContext& assetDumpingContext) const = 0;
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static const IObjWriter* GetObjWriterForGame(GameId game);
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};
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