OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperScriptParseTree.h

11 lines
359 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
class AssetDumperScriptParseTree final : public AbstractAssetDumper<T6::ScriptParseTree>
{
protected:
std::string GetFileNameForAsset(Zone* zone, T6::ScriptParseTree* asset) override;
void DumpAsset(Zone* zone, T6::ScriptParseTree* asset, FileAPI::File* out) override;
};