Files
OpenAssetTools/test/ObjLoadingTests/Game/T4/StringTable/LoaderStringTableT4Test.cpp
T
0c66d1838e feat: T4 add StringTable loader (#934)
* feat: T4 add string table loader

* chore: rename stringtable loaders to match style between games

* fix: make sure all games correctly interpret failed stringtable loading

---------

Co-authored-by: Jan Laupetin <[email protected]>
2026-07-26 00:40:02 +02:00

48 lines
1.6 KiB
C++

#include "Game/T4/StringTable/LoaderStringTableT4.h"
#include "Game/T4/GameT4.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace T4;
using namespace std::literals;
namespace
{
TEST_CASE("LoaderStringTable(T4): Can parse string table", "[t4][stringtable][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("mp/cooltable.csv",
"test,data,lol\n"
"lorem,ipsum");
Zone zone("MockZone", 0, GameId::T4, GamePlatform::PC);
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
auto loader = string_table::CreateLoaderT4(memory, searchPath);
auto result = loader->CreateAsset("mp/cooltable.csv", context);
REQUIRE(result.HasBeenSuccessful());
const auto* assetInfo = reinterpret_cast<XAssetInfo<StringTable>*>(result.GetAssetInfo());
const auto* stringTable = assetInfo->Asset();
REQUIRE(stringTable->name == "mp/cooltable.csv"s);
REQUIRE(stringTable->columnCount == 3);
REQUIRE(stringTable->rowCount == 2);
REQUIRE(stringTable->values[0] == "test"s);
REQUIRE(stringTable->values[1] == "data"s);
REQUIRE(stringTable->values[2] == "lol"s);
REQUIRE(stringTable->values[3] == "lorem"s);
REQUIRE(stringTable->values[4] == "ipsum"s);
REQUIRE(stringTable->values[5] == ""s);
}
} // namespace