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Files
OpenAssetTools/src/ObjCompiling/Game/T6/ObjCompilerT6.h

20 lines
712 B
C++

#pragma once
#include "IObjCompiler.h"
namespace T6
{
class ObjCompiler final : public IObjCompiler
{
public:
void ConfigureCreatorCollection(AssetCreatorCollection& collection,
Zone& zone,
const ZoneDefinitionContext& zoneDefinition,
ISearchPath& searchPath,
IGdtQueryable& gdt,
ZoneAssetCreationStateContainer& zoneStates,
IOutputPath& outDir,
IOutputPath& cacheDir) const override;
};
} // namespace T6