OpenAssetTools/src/ObjWriting/Game/IW4/AssetDumpers/AssetDumperLocalizeEntry.cpp
2020-09-09 18:40:01 +02:00

44 lines
1.4 KiB
C++

#include "AssetDumperLocalizeEntry.h"
#include "Dumping/Localize/LocalizeCommon.h"
#include "Dumping/Localize/StringFileDumper.h"
using namespace IW4;
void AssetDumperLocalizeEntry::DumpPool(Zone* zone, AssetPool<LocalizeEntry>* pool, const std::string& basePath)
{
if (pool->m_asset_lookup.empty())
return;
const std::string language = LocalizeCommon::GetNameOfLanguage(zone->m_language);
const std::string stringsPath = utils::Path::Combine(basePath, language + "/localizedstrings");
FileAPI::DirectoryCreate(stringsPath);
FileAPI::File stringFile = FileAPI::Open(utils::Path::Combine(stringsPath, zone->m_name + ".str"), FileAPI::Mode::MODE_WRITE);
if (stringFile.IsOpen())
{
StringFileDumper stringFileDumper(zone, &stringFile);
stringFileDumper.SetLanguageName(language);
// Magic string. Original string files do have this config file. The purpose of the config file is unknown though.
stringFileDumper.SetConfigFile(R"(C:\trees\cod3\cod3\bin\StringEd.cfg)");
stringFileDumper.SetNotes("");
for (auto localizeEntry : *pool)
{
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
}
stringFileDumper.Finalize();
stringFile.Close();
}
else
{
printf("Could not create string file for dumping localized strings of zone '%s'\n", zone->m_name.c_str());
}
}