2020-09-09 18:40:01 +02:00

16 lines
408 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperSlug final : public AbstractAssetDumper<T6::Slug>
{
protected:
bool ShouldDump(T6::Slug* asset) override;
std::string GetFileNameForAsset(Zone* zone, T6::Slug* asset) override;
void DumpAsset(Zone* zone, T6::Slug* asset, FileAPI::File* out) override;
};
}