OpenAssetTools/src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderGlassWorld.cpp

18 lines
444 B
C++

#include "AssetLoaderGlassWorld.h"
#include "Game/IW5/IW5.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
using namespace IW5;
void* AssetLoaderGlassWorld::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* glassWorld = memory->Create<GlassWorld>();
memset(glassWorld, 0, sizeof(GlassWorld));
glassWorld->name = memory->Dup(assetName.c_str());
return glassWorld;
}