OpenAssetTools/src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderVehicleDef.cpp

18 lines
444 B
C++

#include "AssetLoaderVehicleDef.h"
#include "Game/IW5/IW5.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
using namespace IW5;
void* AssetLoaderVehicleDef::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* vehicleDef = memory->Create<VehicleDef>();
memset(vehicleDef, 0, sizeof(VehicleDef));
vehicleDef->name = memory->Dup(assetName.c_str());
return vehicleDef;
}