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59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
#include "GameT5.h"
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#include <algorithm>
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#include "T5.h"
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using namespace T5;
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GameT5 g_GameT5;
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std::string GameT5::GetFullName()
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{
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return "Call Of Duty: Black Ops";
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}
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std::string GameT5::GetShortName()
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{
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return "T5";
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}
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void GameT5::AddZone(Zone* zone)
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{
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m_zones.push_back(zone);
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}
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void GameT5::RemoveZone(Zone* zone)
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{
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const auto foundEntry = std::find(m_zones.begin(), m_zones.end(), zone);
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if (foundEntry != m_zones.end())
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m_zones.erase(foundEntry);
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}
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std::vector<Zone*> GameT5::GetZones()
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{
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return m_zones;
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}
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std::vector<GameLanguagePrefix> GameT5::GetLanguagePrefixes()
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{
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std::vector<GameLanguagePrefix> prefixes;
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prefixes.emplace_back(GameLanguage::LANGUAGE_ENGLISH, "en_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH, "fr_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH_CAN, "fc_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_GERMAN, "ge_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_AUSTRIAN, "ge_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_ITALIAN, "it_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_SPANISH, "sp_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_BRITISH, "br_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_RUSSIAN, "ru_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_POLISH, "po_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_KOREAN, "ko_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_JAPANESE, "ja_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_CZECH, "cz_");
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return prefixes;
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}
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