2021-04-27 18:19:32 +02:00

59 lines
1.5 KiB
C++

#include "GameT5.h"
#include <algorithm>
#include "T5.h"
using namespace T5;
GameT5 g_GameT5;
std::string GameT5::GetFullName()
{
return "Call Of Duty: Black Ops";
}
std::string GameT5::GetShortName()
{
return "T5";
}
void GameT5::AddZone(Zone* zone)
{
m_zones.push_back(zone);
}
void GameT5::RemoveZone(Zone* zone)
{
const auto foundEntry = std::find(m_zones.begin(), m_zones.end(), zone);
if (foundEntry != m_zones.end())
m_zones.erase(foundEntry);
}
std::vector<Zone*> GameT5::GetZones()
{
return m_zones;
}
std::vector<GameLanguagePrefix> GameT5::GetLanguagePrefixes()
{
std::vector<GameLanguagePrefix> prefixes;
prefixes.emplace_back(GameLanguage::LANGUAGE_ENGLISH, "en_");
prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH, "fr_");
prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH_CAN, "fc_");
prefixes.emplace_back(GameLanguage::LANGUAGE_GERMAN, "ge_");
prefixes.emplace_back(GameLanguage::LANGUAGE_AUSTRIAN, "ge_");
prefixes.emplace_back(GameLanguage::LANGUAGE_ITALIAN, "it_");
prefixes.emplace_back(GameLanguage::LANGUAGE_SPANISH, "sp_");
prefixes.emplace_back(GameLanguage::LANGUAGE_BRITISH, "br_");
prefixes.emplace_back(GameLanguage::LANGUAGE_RUSSIAN, "ru_");
prefixes.emplace_back(GameLanguage::LANGUAGE_POLISH, "po_");
prefixes.emplace_back(GameLanguage::LANGUAGE_KOREAN, "ko_");
prefixes.emplace_back(GameLanguage::LANGUAGE_JAPANESE, "ja_");
prefixes.emplace_back(GameLanguage::LANGUAGE_CZECH, "cz_");
return prefixes;
}