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https://github.com/Laupetin/OpenAssetTools.git
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339 lines
12 KiB
C++
339 lines
12 KiB
C++
#include "Game/IW3/Techset/TechsetDumperIW3.h"
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#include "Asset/AssetRegistration.h"
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#include "Game/IW3/IW3.h"
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#include "OatTestPaths.h"
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#include "SearchPath/MockOutputPath.h"
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#include "SearchPath/MockSearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <catch2/catch_test_macros.hpp>
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#include <filesystem>
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#include <format>
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#include <fstream>
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#include <string>
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using namespace IW3;
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using namespace Catch;
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using namespace std::literals;
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namespace fs = std::filesystem;
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namespace
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{
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std::string Trimmed(const std::string& input)
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{
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auto start = input.find_first_not_of(" \r\n");
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if (start == std::string::npos)
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start = 0;
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auto end = input.find_last_not_of(" \r\n");
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if (end == std::string::npos)
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end = input.length();
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else
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end = end + 1;
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return input.substr(start, end - start);
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}
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MaterialVertexShader* GivenVertexShader(const std::string& name, MemoryManager& memory)
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{
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const auto filePath = oat::paths::GetTestDirectory() / "ObjWritingTests/Game/IW3/Techset" / std::format("vs_{}.cso", name);
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const auto fileSize = static_cast<size_t>(fs::file_size(filePath));
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std::ifstream file(filePath, std::ios::binary);
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REQUIRE(file.is_open());
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auto* shader = memory.Alloc<MaterialVertexShader>();
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shader->name = memory.Dup(name.c_str());
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shader->prog.loadDef.program = reinterpret_cast<unsigned*>(memory.Alloc<char>(fileSize));
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shader->prog.loadDef.programSize = static_cast<decltype(GfxVertexShaderLoadDef::programSize)>(fileSize / 4u);
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file.read(reinterpret_cast<char*>(shader->prog.loadDef.program), fileSize);
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REQUIRE(file.gcount() == static_cast<std::streamsize>(fileSize));
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return shader;
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}
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MaterialPixelShader* GivenPixelShader(const std::string& name, MemoryManager& memory)
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{
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const auto filePath = oat::paths::GetTestDirectory() / "ObjWritingTests/Game/IW3/Techset" / std::format("ps_{}.cso", name);
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const auto fileSize = static_cast<size_t>(fs::file_size(filePath));
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std::ifstream file(filePath, std::ios::binary);
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REQUIRE(file.is_open());
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auto* shader = memory.Alloc<MaterialPixelShader>();
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shader->name = memory.Dup(name.c_str());
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shader->prog.loadDef.program = reinterpret_cast<unsigned*>(memory.Alloc<char>(fileSize));
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shader->prog.loadDef.programSize = static_cast<decltype(GfxVertexShaderLoadDef::programSize)>(fileSize / 4u);
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file.read(reinterpret_cast<char*>(shader->prog.loadDef.program), fileSize);
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REQUIRE(file.gcount() == static_cast<std::streamsize>(fileSize));
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return shader;
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}
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MaterialTechnique* GivenDepthPrepassTechnique(MemoryManager& memory)
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{
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auto* technique = memory.Alloc<MaterialTechnique>();
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technique->name = "example_zprepass";
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technique->flags = 0x4;
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technique->passCount = 1;
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auto& pass = technique->passArray[0];
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pass.perPrimArgCount = 1;
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pass.perObjArgCount = 1;
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pass.stableArgCount = 0;
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pass.customSamplerFlags = 0;
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pass.vertexShader = GivenVertexShader("simple.hlsl", memory);
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pass.pixelShader = GivenPixelShader("simple.hlsl", memory);
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pass.vertexDecl = memory.Alloc<MaterialVertexDeclaration>();
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auto& vertexDecl = *pass.vertexDecl;
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vertexDecl.streamCount = 1;
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vertexDecl.hasOptionalSource = false;
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vertexDecl.routing.data[0].source = STREAM_SRC_POSITION;
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vertexDecl.routing.data[0].dest = STREAM_DST_POSITION;
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pass.args = memory.Alloc<MaterialShaderArgument>(2);
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pass.args[0].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[0].dest = 4;
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pass.args[0].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX;
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pass.args[0].u.codeConst.firstRow = 0;
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pass.args[0].u.codeConst.rowCount = 4;
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pass.args[1].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[1].dest = 0;
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pass.args[1].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX;
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pass.args[1].u.codeConst.firstRow = 0;
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pass.args[1].u.codeConst.rowCount = 4;
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return technique;
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}
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MaterialTechnique* GivenLitSpotTechnique(MemoryManager& memory)
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{
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auto* technique = memory.Alloc<MaterialTechnique>();
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technique->name = "example_lit_spot";
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technique->flags = 0x10;
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technique->passCount = 1;
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auto& pass = technique->passArray[0];
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pass.perPrimArgCount = 2;
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pass.perObjArgCount = 2;
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pass.stableArgCount = 10;
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pass.customSamplerFlags = 0;
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pass.vertexShader = GivenVertexShader("advanced.hlsl", memory);
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pass.pixelShader = GivenPixelShader("advanced.hlsl", memory);
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pass.vertexDecl = memory.Alloc<MaterialVertexDeclaration>();
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auto& vertexDecl = *pass.vertexDecl;
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vertexDecl.streamCount = 5;
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vertexDecl.hasOptionalSource = false;
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vertexDecl.routing.data[0].source = STREAM_SRC_POSITION;
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vertexDecl.routing.data[0].dest = STREAM_DST_POSITION;
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vertexDecl.routing.data[1].source = STREAM_SRC_COLOR;
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vertexDecl.routing.data[1].dest = STREAM_DST_COLOR_0;
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vertexDecl.routing.data[2].source = STREAM_SRC_TEXCOORD_0;
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vertexDecl.routing.data[2].dest = STREAM_DST_TEXCOORD_0;
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vertexDecl.routing.data[3].source = STREAM_SRC_NORMAL;
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vertexDecl.routing.data[3].dest = STREAM_DST_NORMAL;
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vertexDecl.routing.data[4].source = STREAM_SRC_TANGENT;
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vertexDecl.routing.data[4].dest = STREAM_DST_TEXCOORD_2;
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pass.args = memory.Alloc<MaterialShaderArgument>(14);
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pass.args[0].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[0].dest = 4;
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pass.args[0].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX;
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pass.args[0].u.codeConst.firstRow = 0;
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pass.args[0].u.codeConst.rowCount = 4;
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pass.args[1].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[1].dest = 8;
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pass.args[1].u.codeConst.index = CONST_SRC_CODE_BASE_LIGHTING_COORDS;
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pass.args[1].u.codeConst.firstRow = 0;
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pass.args[1].u.codeConst.rowCount = 1;
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pass.args[2].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[2].dest = 0;
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pass.args[2].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX;
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pass.args[2].u.codeConst.firstRow = 0;
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pass.args[2].u.codeConst.rowCount = 4;
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pass.args[3].type = MTL_ARG_CODE_PIXEL_SAMPLER;
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pass.args[3].dest = 6;
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pass.args[3].u.codeSampler = TEXTURE_SRC_CODE_LIGHT_ATTENUATION;
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pass.args[4].type = MTL_ARG_MATERIAL_PIXEL_SAMPLER;
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pass.args[4].dest = 5;
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pass.args[4].u.nameHash = 0x59D30D0F;
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pass.args[5].type = MTL_ARG_MATERIAL_PIXEL_SAMPLER;
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pass.args[5].dest = 0;
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pass.args[5].u.nameHash = 0xA0AB1041;
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pass.args[6].type = MTL_ARG_CODE_VERTEX_CONST;
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pass.args[6].dest = 21;
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pass.args[6].u.codeConst.index = CONST_SRC_CODE_FOG;
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pass.args[6].u.codeConst.firstRow = 0;
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pass.args[6].u.codeConst.rowCount = 1;
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pass.args[7].type = MTL_ARG_CODE_PIXEL_SAMPLER;
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pass.args[7].dest = 4;
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pass.args[7].u.codeSampler = TEXTURE_SRC_CODE_MODEL_LIGHTING;
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pass.args[8].type = MTL_ARG_CODE_PIXEL_CONST;
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pass.args[8].dest = 0;
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pass.args[8].u.codeConst.index = CONST_SRC_CODE_FOG_COLOR;
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pass.args[8].u.codeConst.firstRow = 0;
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pass.args[8].u.codeConst.rowCount = 1;
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pass.args[9].type = MTL_ARG_CODE_PIXEL_CONST;
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pass.args[9].dest = 5;
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pass.args[9].u.codeConst.index = CONST_SRC_CODE_LIGHTING_LOOKUP_SCALE;
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pass.args[9].u.codeConst.firstRow = 0;
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pass.args[9].u.codeConst.rowCount = 1;
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pass.args[10].type = MTL_ARG_CODE_PIXEL_CONST;
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pass.args[10].dest = 6;
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pass.args[10].u.codeConst.index = CONST_SRC_CODE_LIGHT_POSITION;
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pass.args[10].u.codeConst.firstRow = 0;
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pass.args[10].u.codeConst.rowCount = 1;
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pass.args[11].type = MTL_ARG_CODE_PIXEL_CONST;
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pass.args[11].dest = 7;
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pass.args[11].u.codeConst.index = CONST_SRC_CODE_LIGHT_DIFFUSE;
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pass.args[11].u.codeConst.firstRow = 0;
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pass.args[11].u.codeConst.rowCount = 1;
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pass.args[12].type = MTL_ARG_CODE_PIXEL_CONST;
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pass.args[12].dest = 8;
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pass.args[12].u.codeConst.index = CONST_SRC_CODE_LIGHT_SPOTDIR;
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pass.args[12].u.codeConst.firstRow = 0;
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pass.args[12].u.codeConst.rowCount = 1;
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pass.args[13].type = MTL_ARG_CODE_PIXEL_CONST;
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pass.args[13].dest = 9;
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pass.args[13].u.codeConst.index = CONST_SRC_CODE_LIGHT_SPOTFACTORS;
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pass.args[13].u.codeConst.firstRow = 0;
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pass.args[13].u.codeConst.rowCount = 1;
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return technique;
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}
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MaterialTechniqueSet* GivenTechset(Zone& zone, MemoryManager& memory)
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{
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auto* techset = memory.Alloc<MaterialTechniqueSet>();
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techset->name = "example_techset";
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techset->worldVertFormat = MTL_WORLDVERT_TEX_4_NRM_2;
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techset->techniques[TECHNIQUE_DEPTH_PREPASS] = GivenDepthPrepassTechnique(memory);
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techset->techniques[TECHNIQUE_LIT_SPOT] = GivenLitSpotTechnique(memory);
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zone.m_pools.AddAsset(std::make_unique<XAssetInfo<MaterialTechniqueSet>>(ASSET_TYPE_TECHNIQUE_SET, techset->name, techset));
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return techset;
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}
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} // namespace
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TEST_CASE("TechsetDumperIW3", "[iw3][techset][dumper]")
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{
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Zone zone("MockZone", 0, GameId::IW3, GamePlatform::PC);
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zone.Register();
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MemoryManager memory;
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MockSearchPath mockObjPath;
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MockOutputPath mockOutput;
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AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
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GivenTechset(zone, memory);
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techset::DumperIW3 dumper(true);
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SECTION("Can dump techset")
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{
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std::string expected(R"TECHSET(
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"depth prepass":
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example_zprepass;
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"lit spot":
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example_lit_spot;
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)TECHSET");
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dumper.Dump(context);
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const auto* file = mockOutput.GetMockedFile("techsets/example_techset.techset");
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REQUIRE(file);
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REQUIRE(Trimmed(file->AsString()) == Trimmed(expected));
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}
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SECTION("Can dump simple technique")
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{
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std::string expected(R"TECHNIQUE(
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// TECHNIQUE FLAGS: 0x4
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{
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stateMap "passthrough"; // TODO
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vertexShader 3.0 "simple.hlsl"
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{
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// Omitted due to matching accessors: worldMatrix = constant.worldMatrix;
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// Omitted due to matching accessors: viewProjectionMatrix = constant.viewProjectionMatrix;
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}
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pixelShader 3.0 "simple.hlsl"
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{
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}
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vertex.position = code.position;
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}
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)TECHNIQUE");
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dumper.Dump(context);
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const auto* file = mockOutput.GetMockedFile("techniques/example_zprepass.tech");
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REQUIRE(file);
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REQUIRE(Trimmed(file->AsString()) == Trimmed(expected));
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}
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SECTION("Can dump advanced technique")
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{
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std::string expected(R"TECHNIQUE(
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// TECHNIQUE FLAGS: 0x10
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{
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stateMap "passthrough"; // TODO
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vertexShader 3.0 "advanced.hlsl"
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{
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// Omitted due to matching accessors: worldMatrix = constant.worldMatrix;
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// Omitted due to matching accessors: baseLightingCoords = constant.baseLightingCoords;
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// Omitted due to matching accessors: viewProjectionMatrix = constant.viewProjectionMatrix;
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// Omitted due to matching accessors: fogConsts = constant.fogConsts;
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}
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pixelShader 3.0 "advanced.hlsl"
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{
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// Omitted due to matching accessors: attenuationSampler = sampler.attenuationSampler;
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normalMapSampler = material.normalMap;
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colorMapSampler = material.colorMap;
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// Omitted due to matching accessors: modelLightingSampler = sampler.modelLightingSampler;
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// Omitted due to matching accessors: fogColor = constant.fogColor;
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// Omitted due to matching accessors: lightingLookupScale = constant.lightingLookupScale;
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// Omitted due to matching accessors: lightPosition = constant.lightPosition;
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// Omitted due to matching accessors: lightDiffuse = constant.lightDiffuse;
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// Omitted due to matching accessors: lightSpotDir = constant.lightSpotDir;
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// Omitted due to matching accessors: lightSpotFactors = constant.lightSpotFactors;
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}
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vertex.position = code.position;
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vertex.color[0] = code.color;
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vertex.texcoord[0] = code.texcoord[0];
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vertex.normal = code.normal;
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vertex.texcoord[2] = code.tangent;
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}
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)TECHNIQUE");
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dumper.Dump(context);
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const auto* file = mockOutput.GetMockedFile("techniques/example_lit_spot.tech");
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REQUIRE(file);
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REQUIRE(Trimmed(file->AsString()) == Trimmed(expected));
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}
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}
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