mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-03-25 05:53:03 +00:00
550 lines
22 KiB
C++
550 lines
22 KiB
C++
#include "Game/T5/Techset/TechsetDumperT5.h"
|
|
|
|
#include "Asset/AssetRegistration.h"
|
|
#include "Game/T5/GameT5.h"
|
|
#include "OatTestPaths.h"
|
|
#include "SearchPath/MockOutputPath.h"
|
|
#include "SearchPath/MockSearchPath.h"
|
|
#include "Utils/MemoryManager.h"
|
|
|
|
#include <catch2/catch_test_macros.hpp>
|
|
#include <filesystem>
|
|
#include <format>
|
|
#include <fstream>
|
|
#include <string>
|
|
|
|
using namespace T5;
|
|
using namespace Catch;
|
|
using namespace std::literals;
|
|
namespace fs = std::filesystem;
|
|
|
|
namespace
|
|
{
|
|
std::string Trimmed(const std::string& input)
|
|
{
|
|
auto start = input.find_first_not_of(" \r\n");
|
|
if (start == std::string::npos)
|
|
start = 0;
|
|
|
|
auto end = input.find_last_not_of(" \r\n");
|
|
if (end == std::string::npos)
|
|
end = input.length();
|
|
else
|
|
end = end + 1;
|
|
|
|
return input.substr(start, end - start);
|
|
}
|
|
|
|
MaterialVertexShader* GivenVertexShader(const std::string& name, MemoryManager& memory)
|
|
{
|
|
const auto filePath = oat::paths::GetTestDirectory() / "ObjWritingTests/Game/T5/Techset" / std::format("vs_{}.cso", name);
|
|
const auto fileSize = static_cast<size_t>(fs::file_size(filePath));
|
|
|
|
std::ifstream file(filePath, std::ios::binary);
|
|
REQUIRE(file.is_open());
|
|
|
|
auto* shader = memory.Alloc<MaterialVertexShader>();
|
|
shader->name = memory.Dup(name.c_str());
|
|
shader->prog.loadDef.program = reinterpret_cast<unsigned*>(memory.Alloc<char>(fileSize));
|
|
shader->prog.loadDef.programSize = static_cast<decltype(GfxVertexShaderLoadDef::programSize)>(fileSize / 4);
|
|
file.read(reinterpret_cast<char*>(shader->prog.loadDef.program), fileSize);
|
|
REQUIRE(file.gcount() == static_cast<std::streamsize>(fileSize));
|
|
|
|
return shader;
|
|
}
|
|
|
|
MaterialPixelShader* GivenPixelShader(const std::string& name, MemoryManager& memory)
|
|
{
|
|
const auto filePath = oat::paths::GetTestDirectory() / "ObjWritingTests/Game/T5/Techset" / std::format("ps_{}.cso", name);
|
|
const auto fileSize = static_cast<size_t>(fs::file_size(filePath));
|
|
|
|
std::ifstream file(filePath, std::ios::binary);
|
|
REQUIRE(file.is_open());
|
|
|
|
auto* shader = memory.Alloc<MaterialPixelShader>();
|
|
shader->name = memory.Dup(name.c_str());
|
|
shader->prog.loadDef.program = reinterpret_cast<unsigned*>(memory.Alloc<char>(fileSize));
|
|
shader->prog.loadDef.programSize = static_cast<decltype(GfxPixelShaderLoadDef::programSize)>(fileSize / 4);
|
|
file.read(reinterpret_cast<char*>(shader->prog.loadDef.program), fileSize);
|
|
REQUIRE(file.gcount() == static_cast<std::streamsize>(fileSize));
|
|
|
|
return shader;
|
|
}
|
|
|
|
MaterialTechnique* GivenDepthPrepassTechnique(MemoryManager& memory)
|
|
{
|
|
auto* technique = memory.Alloc<MaterialTechnique>();
|
|
technique->name = "example_zprepass";
|
|
technique->flags = 0x84;
|
|
technique->passCount = 1;
|
|
|
|
auto& pass = technique->passArray[0];
|
|
pass.perPrimArgCount = 1;
|
|
pass.perObjArgCount = 1;
|
|
pass.stableArgCount = 0;
|
|
pass.customSamplerFlags = 0;
|
|
|
|
pass.vertexShader = GivenVertexShader("simple.hlsl", memory);
|
|
pass.pixelShader = GivenPixelShader("simple.hlsl", memory);
|
|
|
|
pass.vertexDecl = memory.Alloc<MaterialVertexDeclaration>();
|
|
auto& vertexDecl = *pass.vertexDecl;
|
|
vertexDecl.streamCount = 1;
|
|
vertexDecl.hasOptionalSource = false;
|
|
vertexDecl.isLoaded = false;
|
|
vertexDecl.routing.data[0].source = STREAM_SRC_POSITION;
|
|
vertexDecl.routing.data[0].dest = STREAM_DST_POSITION;
|
|
|
|
pass.args = memory.Alloc<MaterialShaderArgument>(2);
|
|
pass.args[0].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[0].dest = 4;
|
|
pass.args[0].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX;
|
|
pass.args[0].u.codeConst.firstRow = 0;
|
|
pass.args[0].u.codeConst.rowCount = 4;
|
|
|
|
pass.args[1].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[1].dest = 0;
|
|
pass.args[1].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX;
|
|
pass.args[1].u.codeConst.firstRow = 0;
|
|
pass.args[1].u.codeConst.rowCount = 4;
|
|
|
|
return technique;
|
|
}
|
|
|
|
MaterialTechnique* GivenLitOmniShadowGlightTechnique(MemoryManager& memory)
|
|
{
|
|
auto* technique = memory.Alloc<MaterialTechnique>();
|
|
technique->name = "example_lit_omni_shadow_glight";
|
|
technique->flags = 0x90;
|
|
technique->passCount = 1;
|
|
|
|
auto& pass = technique->passArray[0];
|
|
pass.perPrimArgCount = 2;
|
|
pass.perObjArgCount = 2;
|
|
pass.stableArgCount = 43;
|
|
pass.customSamplerFlags = 1;
|
|
|
|
pass.vertexShader = GivenVertexShader("advanced.hlsl", memory);
|
|
pass.pixelShader = GivenPixelShader("advanced.hlsl", memory);
|
|
|
|
pass.vertexDecl = memory.Alloc<MaterialVertexDeclaration>();
|
|
auto& vertexDecl = *pass.vertexDecl;
|
|
vertexDecl.streamCount = 4;
|
|
vertexDecl.hasOptionalSource = false;
|
|
vertexDecl.isLoaded = false;
|
|
vertexDecl.routing.data[0].source = STREAM_SRC_POSITION;
|
|
vertexDecl.routing.data[0].dest = STREAM_DST_POSITION;
|
|
vertexDecl.routing.data[1].source = STREAM_SRC_TEXCOORD_0;
|
|
vertexDecl.routing.data[1].dest = STREAM_DST_TEXCOORD_0;
|
|
vertexDecl.routing.data[2].source = STREAM_SRC_NORMAL;
|
|
vertexDecl.routing.data[2].dest = STREAM_DST_NORMAL;
|
|
vertexDecl.routing.data[3].source = STREAM_SRC_TANGENT;
|
|
vertexDecl.routing.data[3].dest = STREAM_DST_TEXCOORD_2;
|
|
|
|
pass.args = memory.Alloc<MaterialShaderArgument>(47);
|
|
pass.args[0].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[0].dest = 4;
|
|
pass.args[0].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_WORLD_MATRIX;
|
|
pass.args[0].u.codeConst.firstRow = 0;
|
|
pass.args[0].u.codeConst.rowCount = 3;
|
|
|
|
pass.args[1].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[1].dest = 8;
|
|
pass.args[1].u.codeConst.index = CONST_SRC_CODE_BASE_LIGHTING_COORDS;
|
|
pass.args[1].u.codeConst.firstRow = 0;
|
|
pass.args[1].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[2].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[2].dest = 0;
|
|
pass.args[2].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_VIEW_PROJECTION_MATRIX;
|
|
pass.args[2].u.codeConst.firstRow = 0;
|
|
pass.args[2].u.codeConst.rowCount = 4;
|
|
|
|
pass.args[3].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[3].dest = 24;
|
|
pass.args[3].u.codeConst.index = CONST_SRC_CODE_TRANSPOSE_SHADOW_LOOKUP_MATRIX;
|
|
pass.args[3].u.codeConst.firstRow = 0;
|
|
pass.args[3].u.codeConst.rowCount = 4;
|
|
|
|
pass.args[4].type = MTL_ARG_MATERIAL_VERTEX_CONST;
|
|
pass.args[4].dest = 36;
|
|
pass.args[4].u.nameHash = 0x2DDF50E9;
|
|
|
|
pass.args[5].type = MTL_ARG_MATERIAL_VERTEX_CONST;
|
|
pass.args[5].dest = 23;
|
|
pass.args[5].u.nameHash = 0x2DDF51F7;
|
|
|
|
pass.args[6].type = MTL_ARG_MATERIAL_VERTEX_CONST;
|
|
pass.args[6].dest = 37;
|
|
pass.args[6].u.nameHash = 0x9CC05A63;
|
|
|
|
pass.args[7].type = MTL_ARG_MATERIAL_PIXEL_SAMPLER;
|
|
pass.args[7].dest = 5;
|
|
pass.args[7].u.nameHash = 0x25D709F9;
|
|
|
|
pass.args[8].type = MTL_ARG_MATERIAL_PIXEL_SAMPLER;
|
|
pass.args[8].dest = 7;
|
|
pass.args[8].u.nameHash = 0x96F1B7B9;
|
|
|
|
pass.args[9].type = MTL_ARG_MATERIAL_PIXEL_SAMPLER;
|
|
pass.args[9].dest = 3;
|
|
pass.args[9].u.nameHash = 0xCFBF1DD6;
|
|
|
|
pass.args[10].type = MTL_ARG_MATERIAL_PIXEL_SAMPLER;
|
|
pass.args[10].dest = 2;
|
|
pass.args[10].u.nameHash = 0xCFED92EA;
|
|
|
|
pass.args[11].type = MTL_ARG_MATERIAL_PIXEL_SAMPLER;
|
|
pass.args[11].dest = 4;
|
|
pass.args[11].u.nameHash = 0xD28C20CC;
|
|
|
|
pass.args[12].type = MTL_ARG_MATERIAL_PIXEL_SAMPLER;
|
|
pass.args[12].dest = 6;
|
|
pass.args[12].u.nameHash = 0xE4B9BF3B;
|
|
|
|
pass.args[13].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[13].dest = 20;
|
|
pass.args[13].u.codeConst.index = CONST_SRC_CODE_FOG;
|
|
pass.args[13].u.codeConst.firstRow = 0;
|
|
pass.args[13].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[14].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[14].dest = 21;
|
|
pass.args[14].u.codeConst.index = CONST_SRC_CODE_FOG2;
|
|
pass.args[14].u.codeConst.firstRow = 0;
|
|
pass.args[14].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[15].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[15].dest = 22;
|
|
pass.args[15].u.codeConst.index = CONST_SRC_CODE_GAMETIME;
|
|
pass.args[15].u.codeConst.firstRow = 0;
|
|
pass.args[15].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[16].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[16].dest = 64;
|
|
pass.args[16].u.codeConst.index = CONST_SRC_CODE_SUN_FOG_DIR;
|
|
pass.args[16].u.codeConst.firstRow = 0;
|
|
pass.args[16].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[17].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[17].dest = 65;
|
|
pass.args[17].u.codeConst.index = CONST_SRC_CODE_SUN_FOG_COLOR;
|
|
pass.args[17].u.codeConst.firstRow = 0;
|
|
pass.args[17].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[18].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[18].dest = 66;
|
|
pass.args[18].u.codeConst.index = CONST_SRC_CODE_SUN_FOG;
|
|
pass.args[18].u.codeConst.firstRow = 0;
|
|
pass.args[18].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[19].type = MTL_ARG_CODE_VERTEX_CONST;
|
|
pass.args[19].dest = 67;
|
|
pass.args[19].u.codeConst.index = CONST_SRC_CODE_FOG_COLOR;
|
|
pass.args[19].u.codeConst.firstRow = 0;
|
|
pass.args[19].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[20].type = MTL_ARG_CODE_PIXEL_SAMPLER;
|
|
pass.args[20].dest = 1;
|
|
pass.args[20].u.codeSampler = TEXTURE_SRC_CODE_SHADOWMAP_SPOT;
|
|
|
|
pass.args[21].type = MTL_ARG_CODE_PIXEL_SAMPLER;
|
|
pass.args[21].dest = 11;
|
|
pass.args[21].u.codeSampler = TEXTURE_SRC_CODE_MODEL_LIGHTING;
|
|
|
|
pass.args[22].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[22].dest = 5;
|
|
pass.args[22].u.codeConst.index = CONST_SRC_CODE_LIGHTING_LOOKUP_SCALE;
|
|
pass.args[22].u.codeConst.firstRow = 0;
|
|
pass.args[22].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[23].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[23].dest = 6;
|
|
pass.args[23].u.codeConst.index = CONST_SRC_CODE_GLIGHT_POSXS;
|
|
pass.args[23].u.codeConst.firstRow = 0;
|
|
pass.args[23].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[24].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[24].dest = 7;
|
|
pass.args[24].u.codeConst.index = CONST_SRC_CODE_GLIGHT_POSYS;
|
|
pass.args[24].u.codeConst.firstRow = 0;
|
|
pass.args[24].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[25].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[25].dest = 8;
|
|
pass.args[25].u.codeConst.index = CONST_SRC_CODE_GLIGHT_POSZS;
|
|
pass.args[25].u.codeConst.firstRow = 0;
|
|
pass.args[25].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[26].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[26].dest = 9;
|
|
pass.args[26].u.codeConst.index = CONST_SRC_CODE_GLIGHT_FALLOFFS;
|
|
pass.args[26].u.codeConst.firstRow = 0;
|
|
pass.args[26].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[27].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[27].dest = 10;
|
|
pass.args[27].u.codeConst.index = CONST_SRC_CODE_GLIGHT_REDS;
|
|
pass.args[27].u.codeConst.firstRow = 0;
|
|
pass.args[27].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[28].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[28].dest = 11;
|
|
pass.args[28].u.codeConst.index = CONST_SRC_CODE_GLIGHT_GREENS;
|
|
pass.args[28].u.codeConst.firstRow = 0;
|
|
pass.args[28].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[29].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[29].dest = 20;
|
|
pass.args[29].u.codeConst.index = CONST_SRC_CODE_GLIGHT_BLUES;
|
|
pass.args[29].u.codeConst.firstRow = 0;
|
|
pass.args[29].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[30].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[30].dest = 21;
|
|
pass.args[30].u.codeConst.index = CONST_SRC_CODE_LIGHT_POSITION;
|
|
pass.args[30].u.codeConst.firstRow = 0;
|
|
pass.args[30].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[31].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[31].dest = 22;
|
|
pass.args[31].u.codeConst.index = CONST_SRC_CODE_LIGHT_DIFFUSE;
|
|
pass.args[31].u.codeConst.firstRow = 0;
|
|
pass.args[31].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[32].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[32].dest = 23;
|
|
pass.args[32].u.codeConst.index = CONST_SRC_CODE_LIGHT_HERO_SCALE;
|
|
pass.args[32].u.codeConst.firstRow = 0;
|
|
pass.args[32].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[33].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[33].dest = 24;
|
|
pass.args[33].u.codeConst.index = CONST_SRC_CODE_LIGHT_SPOTDIR;
|
|
pass.args[33].u.codeConst.firstRow = 0;
|
|
pass.args[33].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[34].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[34].dest = 25;
|
|
pass.args[34].u.codeConst.index = CONST_SRC_CODE_LIGHT_SPOTFACTORS;
|
|
pass.args[34].u.codeConst.firstRow = 0;
|
|
pass.args[34].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[35].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[35].dest = 26;
|
|
pass.args[35].u.codeConst.index = CONST_SRC_CODE_LIGHT_ATTENUATION;
|
|
pass.args[35].u.codeConst.firstRow = 0;
|
|
pass.args[35].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[36].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[36].dest = 27;
|
|
pass.args[36].u.codeConst.index = CONST_SRC_CODE_LIGHT_FALLOFF_A;
|
|
pass.args[36].u.codeConst.firstRow = 0;
|
|
pass.args[36].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[37].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[37].dest = 28;
|
|
pass.args[37].u.codeConst.index = CONST_SRC_CODE_SPOT_SHADOWMAP_PIXEL_ADJUST;
|
|
pass.args[37].u.codeConst.firstRow = 0;
|
|
pass.args[37].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[38].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[38].dest = 29;
|
|
pass.args[38].u.codeConst.index = CONST_SRC_CODE_GAMETIME;
|
|
pass.args[38].u.codeConst.firstRow = 0;
|
|
pass.args[38].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[39].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[39].dest = 30;
|
|
pass.args[39].u.codeConst.index = CONST_SRC_CODE_HDRCONTROL_0;
|
|
pass.args[39].u.codeConst.firstRow = 0;
|
|
pass.args[39].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[40].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[40].dest = 31;
|
|
pass.args[40].u.codeConst.index = CONST_SRC_CODE_HERO_LIGHTING_R;
|
|
pass.args[40].u.codeConst.firstRow = 0;
|
|
pass.args[40].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[41].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[41].dest = 32;
|
|
pass.args[41].u.codeConst.index = CONST_SRC_CODE_HERO_LIGHTING_G;
|
|
pass.args[41].u.codeConst.firstRow = 0;
|
|
pass.args[41].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[42].type = MTL_ARG_CODE_PIXEL_CONST;
|
|
pass.args[42].dest = 33;
|
|
pass.args[42].u.codeConst.index = CONST_SRC_CODE_HERO_LIGHTING_B;
|
|
pass.args[42].u.codeConst.firstRow = 0;
|
|
pass.args[42].u.codeConst.rowCount = 1;
|
|
|
|
pass.args[43].type = MTL_ARG_MATERIAL_PIXEL_CONST;
|
|
pass.args[43].dest = 34;
|
|
pass.args[43].u.nameHash = 0x349EB03A;
|
|
|
|
pass.args[44].type = MTL_ARG_MATERIAL_PIXEL_CONST;
|
|
pass.args[44].dest = 36;
|
|
pass.args[44].u.nameHash = 0x978B6822;
|
|
|
|
pass.args[45].type = MTL_ARG_MATERIAL_PIXEL_CONST;
|
|
pass.args[45].dest = 35;
|
|
pass.args[45].u.nameHash = 0xF6410F67;
|
|
|
|
pass.args[46].type = MTL_ARG_MATERIAL_PIXEL_CONST;
|
|
pass.args[46].dest = 37;
|
|
pass.args[46].u.nameHash = 0xFA98347F;
|
|
|
|
return technique;
|
|
}
|
|
|
|
MaterialTechniqueSet* GivenTechset(Zone& zone, MemoryManager& memory)
|
|
{
|
|
auto* techset = memory.Alloc<MaterialTechniqueSet>();
|
|
techset->name = "example_techset";
|
|
techset->worldVertFormat = MTL_WORLDVERT_TEX_4_NRM_2;
|
|
|
|
techset->techniques[TECHNIQUE_DEPTH_PREPASS] = GivenDepthPrepassTechnique(memory);
|
|
techset->techniques[TECHNIQUE_LIT_OMNI_SHADOW_GLIGHT] = GivenLitOmniShadowGlightTechnique(memory);
|
|
|
|
zone.m_pools.AddAsset(std::make_unique<XAssetInfo<MaterialTechniqueSet>>(ASSET_TYPE_TECHNIQUE_SET, techset->name, techset));
|
|
return techset;
|
|
}
|
|
} // namespace
|
|
|
|
TEST_CASE("TechsetDumperT5", "[t5][techset][dumper]")
|
|
{
|
|
Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
|
|
zone.Register();
|
|
|
|
MemoryManager memory;
|
|
MockSearchPath mockObjPath;
|
|
MockOutputPath mockOutput;
|
|
AssetDumpingContext context(zone, "", mockOutput, mockObjPath, std::nullopt);
|
|
|
|
GivenTechset(zone, memory);
|
|
|
|
techset::DumperT5 dumper(true);
|
|
|
|
SECTION("Can dump techset")
|
|
{
|
|
std::string expected(R"TECHSET(
|
|
"depth prepass":
|
|
example_zprepass;
|
|
|
|
"lit omni shadow glight":
|
|
example_lit_omni_shadow_glight;
|
|
)TECHSET");
|
|
|
|
dumper.Dump(context);
|
|
|
|
const auto* file = mockOutput.GetMockedFile("techsets/example_techset.techset");
|
|
REQUIRE(file);
|
|
REQUIRE(Trimmed(file->AsString()) == Trimmed(expected));
|
|
}
|
|
|
|
SECTION("Can dump simple technique")
|
|
{
|
|
std::string expected(R"TECHNIQUE(
|
|
// TECHNIQUE FLAGS: 0x4
|
|
// TECHNIQUE FLAGS: 0x80
|
|
{
|
|
stateMap "passthrough"; // TODO
|
|
|
|
vertexShader 3.0 "simple.hlsl"
|
|
{
|
|
// Omitted due to matching accessors: worldMatrix = constant.worldMatrix;
|
|
// Omitted due to matching accessors: viewProjectionMatrix = constant.viewProjectionMatrix;
|
|
}
|
|
|
|
pixelShader 3.0 "simple.hlsl"
|
|
{
|
|
}
|
|
|
|
vertex.position = code.position;
|
|
}
|
|
)TECHNIQUE");
|
|
dumper.Dump(context);
|
|
|
|
const auto* file = mockOutput.GetMockedFile("techniques/example_zprepass.tech");
|
|
REQUIRE(file);
|
|
REQUIRE(Trimmed(file->AsString()) == Trimmed(expected));
|
|
}
|
|
|
|
SECTION("Can dump advanced technique")
|
|
{
|
|
std::string expected(R"TECHNIQUE(
|
|
// TECHNIQUE FLAGS: 0x10
|
|
// TECHNIQUE FLAGS: 0x80
|
|
{
|
|
// CUSTOM SAMPLER FLAGS: 0x1
|
|
stateMap "passthrough"; // TODO
|
|
|
|
vertexShader 3.0 "advanced.hlsl"
|
|
{
|
|
// Omitted due to matching accessors: worldMatrix = constant.worldMatrix;
|
|
// Omitted due to matching accessors: baseLightingCoords = constant.baseLightingCoords;
|
|
// Omitted due to matching accessors: viewProjectionMatrix = constant.viewProjectionMatrix;
|
|
// Omitted due to matching accessors: shadowLookupMatrix = constant.shadowLookupMatrix;
|
|
Flicker_Min = material.Flicker_Min;
|
|
Flicker_Max = material.Flicker_Max;
|
|
Seed_Value = material.Seed_Value;
|
|
// Omitted due to matching accessors: fogConsts = constant.fogConsts;
|
|
// Omitted due to matching accessors: fogConsts2 = constant.fogConsts2;
|
|
// Omitted due to matching accessors: gameTime = constant.gameTime;
|
|
// Omitted due to matching accessors: sunFogDir = constant.sunFogDir;
|
|
// Omitted due to matching accessors: sunFogColor = constant.sunFogColor;
|
|
// Omitted due to matching accessors: sunFog = constant.sunFog;
|
|
// Omitted due to matching accessors: fogColor = constant.fogColor;
|
|
}
|
|
|
|
pixelShader 3.0 "advanced.hlsl"
|
|
{
|
|
Diffuse_MapSampler = material.Diffuse_MapSampler;
|
|
Diffuse_Map_Damage = material.Diffuse_Map_Damage;
|
|
Normal_Map_Cracked = material.Normal_Map_Cracked;
|
|
Reveal_Map = material.Reveal_Map;
|
|
Specular_Map = material.Specular_Map;
|
|
Heat_Map = material.Heat_Map;
|
|
// Omitted due to matching accessors: shadowmapSamplerSpot = sampler.shadowmapSamplerSpot;
|
|
// Omitted due to matching accessors: modelLightingSampler = sampler.modelLightingSampler;
|
|
// Omitted due to matching accessors: lightingLookupScale = constant.lightingLookupScale;
|
|
// Omitted due to matching accessors: glightPosXs = constant.glightPosXs;
|
|
// Omitted due to matching accessors: glightPosYs = constant.glightPosYs;
|
|
// Omitted due to matching accessors: glightPosZs = constant.glightPosZs;
|
|
// Omitted due to matching accessors: glightFallOffs = constant.glightFallOffs;
|
|
// Omitted due to matching accessors: glightReds = constant.glightReds;
|
|
// Omitted due to matching accessors: glightGreens = constant.glightGreens;
|
|
// Omitted due to matching accessors: glightBlues = constant.glightBlues;
|
|
// Omitted due to matching accessors: lightPosition = constant.lightPosition;
|
|
// Omitted due to matching accessors: lightDiffuse = constant.lightDiffuse;
|
|
// Omitted due to matching accessors: lightHeroScale = constant.lightHeroScale;
|
|
// Omitted due to matching accessors: lightSpotDir = constant.lightSpotDir;
|
|
// Omitted due to matching accessors: lightSpotFactors = constant.lightSpotFactors;
|
|
// Omitted due to matching accessors: lightAttenuation = constant.lightAttenuation;
|
|
// Omitted due to matching accessors: lightFallOffA = constant.lightFallOffA;
|
|
// Omitted due to matching accessors: spotShadowmapPixelAdjust = constant.spotShadowmapPixelAdjust;
|
|
// Omitted due to matching accessors: gameTime = constant.gameTime;
|
|
// Omitted due to matching accessors: hdrControl0 = constant.hdrControl0;
|
|
// Omitted due to matching accessors: heroLightingR = constant.heroLightingR;
|
|
// Omitted due to matching accessors: heroLightingG = constant.heroLightingG;
|
|
// Omitted due to matching accessors: heroLightingB = constant.heroLightingB;
|
|
Ember_Scale = material.Ember_Scale;
|
|
Heat_Direction = material.Heat_Direction;
|
|
Ember_Direction = material.Ember_Direction;
|
|
Heat_Scale = material.Heat_Scale;
|
|
}
|
|
|
|
vertex.position = code.position;
|
|
vertex.texcoord[0] = code.texcoord[0];
|
|
vertex.normal = code.normal;
|
|
vertex.texcoord[2] = code.tangent;
|
|
}
|
|
)TECHNIQUE");
|
|
dumper.Dump(context);
|
|
|
|
const auto* file = mockOutput.GetMockedFile("techniques/example_lit_omni_shadow_glight.tech");
|
|
REQUIRE(file);
|
|
REQUIRE(Trimmed(file->AsString()) == Trimmed(expected));
|
|
}
|
|
}
|