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69 lines
2.1 KiB
Plaintext
69 lines
2.1 KiB
Plaintext
// Game: Modern Warfare (IW3)
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game IW3;
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architecture x86;
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// Game Assets
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asset PhysPreset AssetPhysPreset;
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asset XAnimParts AssetXAnim;
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asset XModel AssetXModel;
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asset Material AssetMaterial;
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asset MaterialTechniqueSet AssetTechniqueSet;
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asset GfxImage AssetImage;
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asset snd_alias_list_t AssetSound;
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asset SndCurve AssetSoundCurve;
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asset LoadedSound AssetLoadedSound;
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asset clipMap_t AssetClipMapPvs;
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asset ComWorld AssetComWorld;
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asset GameWorldSp AssetGameWorldSp;
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asset GameWorldMp AssetGameWorldMp;
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asset MapEnts AssetMapEnts;
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asset GfxWorld AssetGfxWorld;
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asset GfxLightDef AssetLightDef;
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asset Font_s AssetFont;
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asset MenuList AssetMenuList;
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asset menuDef_t AssetMenu;
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asset LocalizeEntry AssetLocalize;
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asset WeaponDef AssetWeapon;
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asset FxEffectDef AssetFx;
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asset FxImpactTable AssetImpactFx;
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asset RawFile AssetRawFile;
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asset StringTable AssetStringTable;
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// Setup blocks
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block temp XFILE_BLOCK_TEMP default;
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block runtime XFILE_BLOCK_RUNTIME default;
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block runtime XFILE_BLOCK_LARGE_RUNTIME;
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block runtime XFILE_BLOCK_PHYSICAL_RUNTIME;
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block normal XFILE_BLOCK_VIRTUAL default;
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block normal XFILE_BLOCK_LARGE;
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block normal XFILE_BLOCK_PHYSICAL;
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block normal XFILE_BLOCK_VERTEX;
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block normal XFILE_BLOCK_INDEX;
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#include "XAssets/PhysPreset.txt"
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#include "XAssets/XAnimParts.txt"
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#include "XAssets/XModel.txt"
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#include "XAssets/Material.txt"
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#include "XAssets/MaterialTechniqueSet.txt"
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#include "XAssets/GfxImage.txt"
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#include "XAssets/snd_alias_list_t.txt"
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#include "XAssets/SndCurve.txt"
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#include "XAssets/LoadedSound.txt"
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#include "XAssets/clipMap_t.txt"
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#include "XAssets/ComWorld.txt"
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#include "XAssets/GameWorldSp.txt"
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#include "XAssets/GameWorldMp.txt"
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#include "XAssets/MapEnts.txt"
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#include "XAssets/GfxWorld.txt"
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#include "XAssets/LocalizeEntry.txt"
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#include "XAssets/WeaponDef.txt"
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#include "XAssets/MenuList.txt"
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#include "XAssets/menuDef_t.txt"
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#include "XAssets/FxEffectDef.txt"
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#include "XAssets/FxImpactTable.txt"
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#include "XAssets/GfxLightDef.txt"
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#include "XAssets/Font_s.txt"
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#include "XAssets/RawFile.txt"
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#include "XAssets/StringTable.txt"
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