2023-11-19 21:07:21 +00:00

18 lines
487 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "InfoString/InfoString.h"
namespace T6
{
class AssetDumperVehicle final : public AbstractAssetDumper<VehicleDef>
{
static InfoString CreateInfoString(XAssetInfo<VehicleDef>* asset);
protected:
bool ShouldDump(XAssetInfo<VehicleDef>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<VehicleDef>* asset) override;
};
} // namespace T6