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* feat: add T4 PhysPreset support * chore: slight adjustment to how the max friction constant is named --------- Co-authored-by: Jan Laupetin <[email protected]>
14 lines
345 B
C++
14 lines
345 B
C++
#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T4/T4.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include <memory>
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namespace phys_preset
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{
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std::unique_ptr<AssetCreator<T4::AssetPhysPreset>> CreateRawLoaderT4(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace phys_preset
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